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Seedance 2.5 Prompts

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135 prompts

Seedance 2.5

Aerial Storm Action Spectacle

Action & Anime

30-second cinematic aerial action spectacle, breathtaking high-budget feature film, ultra-dynamic editing, fluid aerial choreography, premium cinematic visuals, seamless kinetic camera movement, aggressive speed ramps, rapid match cuts, whip pans, rotating camera moves, dramatic perspective shifts, cinematic lens distortion, volumetric storm clouds, ocean spray, glowing tracer lights, smoke trails, sparks, flying debris, colossal scale, emotionally epic, no dialogue. 0–5s Dark storm clouds gather above a vast open ocean. A colossal armored battleship cuts through enormous waves. Far above, a lone high-performance fighter aircraft emerges from the clouds. Extreme close-ups. Pilot visor. Hands on the controls. Jet intake vibrating. Radar display glowing. The camera alternates between immense aerial vistas and intimate cockpit shots. Complete silence. 5–10s The fighter rolls onto its wing and dives toward the ocean. The camera races only meters from the aircraft before instantly switching to first-person cockpit views, impossible wing-mounted perspectives, sweeping aerial fly-bys and dramatic low-angle shots skimming above the waves. The ship rapidly grows larger. The engines reach full power. 10–15s A breathtaking aerial montage. The fighter slices between towering smoke columns and dense clouds. Bright streams of tracer light streak across the sky. The aircraft performs impossible barrel rolls, high-G turns and vertical climbs while the camera continuously rotates around the fuselage. Speed ramps amplify every maneuver. 15–20s The fighter skims just above the ocean surface. Towering walls of spray rise behind it. It climbs sharply over the battleship's deck in one uninterrupted shot. The camera dives beneath the aircraft, then whips upward through drifting smoke, sparks and sunlight breaking through the storm. Everything feels impossibly fast. 20–25s The sequence reaches maximum intensity. The aircraft circles the massive vessel at incredible speed. Towering water plumes erupt around the ship. Clouds swirl overhead. The camera jumps between ultra-wide aerial compositions, intimate cockpit close-ups, spinning chase shots, dramatic slow-motion fly-bys and impossible orbiting movements around both aircraft and ship. Every cut increases the spectacle. 25–30s Everything suddenly slows. The fighter climbs vertically through the storm clouds into brilliant sunlight. Far below, the gigantic battleship disappears beneath drifting mist and shimmering ocean reflections. The camera pulls rapidly upward into an immense aerial shot revealing endless sky and sea stretching to the horizon. Hard cut to black. Sound design: soaring cinematic orchestra, thunderous percussion, deep brass, roaring jet engines, rushing wind, ocean waves crashing against steel, atmospheric echoes, powerful fly-by whooshes, subtle sonic booms, cinematic bass swells, brief silence before the final climb, overwhelming orchestral finale.

Seedance 2.5

Cartoon Bulldog vs Live-Action Boxer

Action & Anime

Use Image 1 for the large muscular cartoon bulldog boxer, Image 2 for the live-action Caucasian American boxer, and Image 3 for the vintage arena, ring, crowd, and lighting. Create an intense 24-second boxing sequence in 10 shots. The bulldog remains a hand-drawn 2D character inspired by 1969 American TV cartoons, keeping the same face, proportions, red gloves, and striped shorts. Never make him realistic. The human boxer remains fully photorealistic. Style: heated live sports documentary broadcast. Handheld ringside cameras, reactive pans, imperfect reframing, small zoom corrections, natural shake, motion blur, focus breathing, faded 35mm colors, soft lens bloom, subtle gate weave, and naturally changing film grain. No frozen grain or fixed texture. Strong white spotlights illuminate the ring. The crowd is darker but visible and constantly reacting. Crowd cheering continues from the first frame to the last: shouting, applause, whistles, and stomping. Reactions grow louder after major punches. An excited male English commentator speaks continuously. No music. Each numbered shot is one continuous camera take. The camera may pan, track, dolly, or reframe, but must not jump to a new position inside the same shot. Comic effects must resemble authentic 1969 American comics: imperfect hand-drawn lines, thick black outlines, red, yellow, white, and black colors, halftone dots, faded ink, and slight print misregistration. Use effects sparingly: SPEED LINES on fast punches. One-frame SMEAR FRAME on the strongest punches. Small IMPACT BURSTS on selected hits. IMPACT FLASH and SHOCKWAVE RING only on the decisive counter and final uppercut. WOBBLE LINES and yellow rotating stars only when the human is badly dazed. Use only these comic sound effects on major clean hits: THWACK! POW! SMACK! WHAM! CRACK! SHOT 1 — 0.0–2.0 High-angle view of the packed arena. The ring is under strong spotlights. Both fighters wait in opposite corners. The bell rings, the crowd erupts, and both walk toward the center as the camera pushes closer. SHOT 2 — 2.0–4.0 Slightly elevated wide shot from outside the ring with ropes in the foreground. The referee steps back. Both fighters raise their guards, circle, and test distance. The handheld camera tracks right. SHOT 3 — 4.0–6.2 Low canvas-level angle. The bulldog throws a jab with brief SPEED LINES. The human narrowly avoids it and counters with a jab that the bulldog blocks. Quick natural pan. No comic text. SHOT 4 — 6.2–8.8 Slightly high-angle shot through the ropes. The human attacks with a combination. A left jab lands with a small IMPACT BURST and THWACK! A right straight follows with POW!, a brief IMPACT FLASH, and a small burst. A left hook lands with only a subtle impact mark. The camera tracks as the bulldog retreats. SHOT 5 — 8.8–11.2 Close handheld shot from the opposite side. The human keeps pressing with short punches. The bulldog blocks several and absorbs one body shot. The camera urgently reframes. The bulldog answers with a short face hook using a small red IMPACT BURST and SMACK! SHOT 6 — 11.2–14.0 Over-the-shoulder from behind the human. The human throws a powerful right straight. The bulldog slips underneath. The camera pans with the missed glove. Without cutting, the bulldog plants his feet, rotates, and launches a right counterpunch with SPEED LINES and a one-frame SMEAR FRAME. SHOT 7 — 14.0–16.8 Tight ringside impact shot. The bulldog’s right straight lands on the human’s cheek in very brief slow motion. His cheek compresses and sweat flies. At contact, show a large IMPACT BURST, white IMPACT FLASH, radial lines, short SHOCKWAVE RING, and WHAM! The effects vanish immediately. Return to normal speed as the human staggers backward. The crowd explodes. SHOT 8 — 16.8–19.2 Slightly elevated ringside shot. The human is badly dazed but standing. WOBBLE LINES and three yellow stars briefly appear. The bulldog lands one body punch without text, then a short face hook with SPEED LINES, a small burst, and SMACK! SHOT 9 — 19.2–21.5 Low diagonal ringside angle. The bulldog throws a compact uppercut with a one-frame SMEAR FRAME. It lands under the chin with IMPACT FLASH, red-yellow IMPACT BURST, short SHOCKWAVE RING, and CRACK! The human falls into the ropes, drops to one knee, and collapses safely. The referee stops the fight. The bulldog steps back. Yellow stars fade. SHOT 10 — 21.5–24.0 Final slightly high-angle wide shot. The referee brings the bulldog to the center and raises one arm. Red-and-white paper streamers fly into the ring. Vintage photographers fire flashbulbs and strong white strobes. The crowd remains standing, shouting, clapping, whistling, and waving hats. The handheld camera slowly pushes closer until the final frame.

Seedance 2.5

1970s Mediterranean 16mm Documentary

Cinematic Story

Style: Authentic late-1970s Mediterranean documentary captured on vintage 16mm Kodak film, naturally faded colors, subtle film grain, real optical imperfections, slight gate weave, shoulder-mounted handheld camera with imperfect human movement, soft vintage lenses, warm afternoon sunlight, realistic skin texture, no cinematic polish, feels like forgotten archival footage discovered decades later. 0–3 seconds: A close handheld tracking shot follows a young woman in her 20s walking slowly through a narrow seaside alley lined with whitewashed houses, hanging linen curtains gently moving in the ocean breeze. She wears a simple linen dress, a woven shoulder bag, and naturally messy hair with no makeup. Instead of posing, she lightly brushes her fingertips across the textured walls while quietly observing everyday life around her. 3–7 seconds: The camera naturally falls slightly behind her as she enters a tiny open courtyard where local people casually gather. An elderly man repairs a bicycle, someone waters colorful plants from a balcony above, laundry sways overhead, and a sleepy orange cat crosses directly in front of the lens. The camera subtly adjusts to avoid the cat, creating an authentic human reaction. 7–11 seconds: A young child runs toward a rolling wooden toy that passes close to her feet. She instinctively bends down, catches it with one hand, smiles warmly, and hands it back without stopping her walk. The child laughs and runs away. No one performs for the camera; everything feels naturally observed. 11–15 seconds: She reaches a small overlook facing the sparkling sea. Instead of stopping dramatically, she casually rests one elbow on an old stone railing while watching distant fishing boats. A gust of wind lifts loose strands of hair across her face. She gently moves them aside and continues walking out of frame as the handheld camera hesitates for a second before slowly following behind. Image Quality: Ultra-photorealistic vintage documentary, authentic analog exposure, realistic human motion, organic focus breathing, imperfect framing, Kodak 16mm archival texture, subtle light leaks, soft highlight bloom, natural skin pores, no AI smoothness, 4:3 aspect ratio.

Seedance 2.5

Chinese Classical Dance Portrait Short

Character & Product Consistency

3/ Seedance 2.5 Prompt 【任务】 生成完整 30 秒中国古风人物小传短片。 严格按照时间轴、多模态素材映射、人物隔离和参考音频执行,不自由修改镜头与剧情。 【参考绑定】 - Depth 视频:只控制约 0–5s、10–18s、25–30s 三段核心舞蹈 - 多视角头像 + 全身图:只锁定主舞女 - 九宫格:按编号调用妆造、乐器与剪影镜头,禁止串格 - 场景图:全片保持同一个古风雅室 - 参考 BGM:作为唯一音乐,从 0s 播放至 30s 【人物隔离】 主舞女、古筝女和琵琶女必须是三位不同角色。 Grid 1–3:只出现主舞女 Grid 4–5:只出现古筝女 Grid 6–7:只出现琵琶女 Grid 8–9:以主舞女剪影为主 配角造型更素、光线更收,不抢主角。 【参考时间轴】 0–5s:主舞女舞蹈起势 5–6.5s:描眉 6.5–8s:抿唇 8–10s:插发簪 10–18s:主舞女舞蹈中段 18–19.5s:古筝女全景 19.5–20.5s:古筝手部特写 20.5–21.5s:琵琶女全景 21.5–22s:琵琶手部特写 22–23.5s:纱帘剪影全景 23.5–25s:纱帘剪影特写 25–30s:主舞女舞蹈收势 【画面要求】 真实古风雅室,以烛火和宫灯作为主要光源。 皮肤保留自然纹理,不要磨皮、塑料感和均匀棚拍光。 飘带、发簪、纱帘与琴弦保持真实材质和运动惯性。 所有动作重拍与镜头切换尽量跟随参考 BGM。 【总要求】 总时长 30 秒。 人物、动作、场景、镜头和音乐沿着同一条时间轴推进。 结尾回到主舞女,不使用配角或空镜收尾。 禁止串脸、镜头错序、音乐错位、自由改剧情、字幕、Logo 和水印。

Seedance 2.5

Planetarium Moon Gravity Horror

VFX & Video Editing

An elderly night janitor cleans an abandoned Art Deco planetarium during a thunderstorm. The projected moon becomes physically real and drags the entire auditorium into its gravity. [0–1.5s] Shot 1: Macro shot of mop water trembling in its bucket although the floor is still. [1.5–3s] Shot 2: Wide tracking shot follows the janitor beneath the dark planetarium dome. [3–4.5s] Shot 3: Close-up as the dormant star projector switches on by itself. [4.5–6s] Shot 4: Overhead shot: a perfect moon appears on the dome, shedding fine silver dust. [6–7.5s] Shot 5: The janitor’s flashlight beam bends upward toward the moon. [7.5–9s] Shot 6: Close-up of auditorium seats vibrating as loose screws rise from their mountings. [9–10.5s] Shot 7: Low-angle shot as the projected moon swells into a solid cratered sphere descending from the ceiling. [10.5–12s] Shot 8: The janitor falls upward, catching a brass handrail before leaving the floor. [12–13.5s] Shot 9: Popcorn, tickets and cleaning cloths spiral around the moon in orbital rings. [13.5–15s] Shot 10: Camera rolls ninety degrees as gravity rotates through the auditorium. [15–16.5s] Shot 11: Mop water climbs from the bucket as a transparent floating ribbon. [16.5–18s] Shot 12: Wide shot as seats tear loose and orbit without colliding with the janitor. [18–19.5s] Shot 13: The dome surface fractures into a convincing infinite star field. [19.5–21s] Shot 14: A miniature eclipse shadow begins crossing the moon and freezing everything it touches. [21–22.5s] Shot 15: The janitor swings between floating seats toward the emergency dome lever. [22.5–24s] Shot 16: Close-up: his fingertips catch the lever as the handrail tears loose. [24–25.5s] Shot 17: He pulls it; mechanical shutters race across the dome and extinguish the artificial sun. [25.5–27s] Shot 18: The moon implodes silently into streams of silver dust and collapsing orbital debris. [27–28.5s] Shot 19: Gravity returns; seats slam into place while the janitor lands safely in his rolling bucket. [28.5–30s] Shot 20: Quiet final close-up: he discovers a marble-sized moon in his pocket while the water in his bucket produces a tiny tide. Global style: Photoreal celestial surrealism, physically accurate dust and fluid behavior, deep blacks, silver-blue moonlight, Art Deco brass, realistic collision physics, coherent janitor identity. Effects must originate from the projector, affect real objects, then collapse into the miniature moon. No text, extra people or unexplained teleportation.

Seedance 2.5

Cyber Skydive Freefall Cut Sequence

Action & Anime

Prompt IDENTITY: @Image1 supplies identity only — face, long black hair, low-brim cap, glossy black bodysuit, segmented cybernetic right arm, circuit tattoos, heeled boots. Frame is one continuous open-sky environment edge to edge. Cuts every 2-3s, no shot over 3s, one camera movement per shot. 0-2s | Worm-eye far below, whip tilt up as she pushes off the spire ledge. [Cut] 2-4s | Macro on her heel leaving the lip, static. [Cut] 4-6s | Top-down on her back, falling with her, hair rips straight up. [Cut] 6-8s | Boot macro, black plates streak in and latch over her shins, static. [Cut] 8-10s | Side track, thigh and hip plates snap shut. [Cut] 10-12s | Cybernetic arm macro, forearm plating extends over it, static. [Cut] 12-15s | Wide, chest harness clamps on, two stabilizer fins fold from her back, push-in. [Cut] 15-17s | Face close-up, a thin dark visor slides from the cap brim over her eyes, locked. [Cut] 17-20s | Extreme wide, geared figure punches the cloud layer, twin vapor spirals. [Cut] 20-23s | Head-down delta dive, fins biting air, hard push-in on her back. [Cut] 23-26s | Ground-level low angle, she swells in frame fast. [Cut] 26-28s | She lands in a deep crouch, cybernetic arm braced on stone, cracks radiate 4m in a spider-web pattern. [Cut] 28-30s | 0.4x slow motion, concentric shockwave ripple distorts the air outward, dust erupts to waist height, she rises into a recovery stance. GEAR: plates arrive as fast streaks from off-frame, each locking with a latch snap and a thin amber seam that fades in 0.4s and lights her skin. Assembly runs 6-17s, one region per shot. PHYSICS: terminal velocity, hair and fabric dragged upward, motion blur on background only, subject sharp, faster after 17s. AUDIO: wind roar climbing, latch snap on each lock, sub-bass on every cut, half beat of silence at 25.5s, air-pressure boom at 26s, rumble tail. STYLE: painterly anime illustration matching @Image1, cel-and-gradient shading, cool desaturated sky.

Seedance 2.5

DV Camcorder Self-Shot Day

UGC & Vlog

**CAMERA:** DV 16mm tape camcorder handheld feel. POV of CHASE holding the camera herself throughout each location, occasionally propped briefly for hands-free moments. Hand shake, misaligned framing, delayed focus pulls, clumsy zooms, occasional face cut-off framing, imperfect shots. Camcorder never appears on screen. **LOOK:** Soft, slightly blurry tape quality, faint tape noise, bloomed highlights, flickering auto-exposure, muted contrast, realistic skin tones — lighting shifts per location (dim early-morning dorm → fluorescent vocal room → mirror-lit practice room → stark evaluation room lighting). **STYLE:** Nostalgic, determined montage feel — younger, rawer energy than her current polished vlogs, evoking a flashback to trainee days. Quick cuts stitched across locations, reflective voiceover narration plays over the visuals instead of synced dialogue. Mood shifts from tired to focused to nervous, ending on quiet resolve. **Character** CHASE — Korean trainee (ref image), late teens/early 20s (younger, flashback version of herself). Long straight black hair, often in a simple ponytail or braid, minimal to no makeup, tired but determined eyes. Wearing simple practice clothes — a plain long-sleeve top and joggers or sweats, fully covering arms and torso, no jewelry. **Setting Progression** Trainee dorm room (early morning) → vocal lesson room (morning) → dance practice room (afternoon) → evaluation room (evening). **Storyboard (15s, 5 cuts)** 1. *(~3s, dorm, propped camera, dim early light)* She wakes up before sunrise, rubbing her eyes, quietly getting ready in the dark so as not to wake roommates. VOICEOVER (CHASE): "Back then, mornings started before the sun even came up." 2. *(~3s, vocal room, handheld, fluorescent light)* She stands at a mic, sheet in hand, focused and a little nervous, mouthing through warmups. VOICEOVER (CHASE): "Every note mattered — you never knew who was listening." 3. *(~3s, practice room, handheld, mirror wall)* She's mid-motion rehearsing choreography, sweat forming, repeating a step over and over. VOICEOVER (CHASE): "I must have run that same eight-count a hundred times." 4. *(~3s, practice room, macro insert)* Close-up on her feet repeating the same step, breathing audible, tape blur softening the motion. No narration — ambient practice room sound only. 5. *(~3s, evaluation room, wide-to-close, tense finish)* She stands nervously in front of unseen evaluators, hands clasped, taking a steadying breath before the camera holds on her face. VOICEOVER (CHASE): "That was the version of me that started all of this."

Seedance 2.5

Retro Spaceship Captain Monologue

Dialogue & Native Audio

Style: cinematic retro sci-fi, inspired by grand 1970s/80s space films, practical effects, symmetrical compositions, slow deliberate camera movement, cream-and-chrome spaceship interiors, big buttons, glowing panels, analog readouts, subtle film grain, soft haze, dramatic but thoughtful mood. Captain HaHaa has charm, swagger, and warmth. He walks through his ship while delivering a reflective monologue in a confident Australian accent. The tone is philosophical but grounded, ending hopeful and personal. SHOT 1 - 0:00-0:05 Visual: Wide symmetrical shot of a long cream-and-chrome spaceship corridor with glowing wall panels, blinking buttons, and retro consoles built into the walls. Captain HaHaa walks slowly toward camera from the far end, hands loosely behind his back at first, calm and reflective. Camera: Slow centered dolly backward, very smooth, stately and elegant. Dialogue: “Well, here we are, mates, a brand-new age.” SHOT 2 - 0:05-0:10 Visual: Side-profile tracking shot as Captain walks past a row of large retro computer stations, reel-to-reel style panels, switches, and glowing instrument clusters. He lightly brushes a hand across the edge of a chrome console as he passes. Soft practical reflections shimmer across his black uniform and silver trim. Camera: Lateral tracking shot, smooth and measured. Dialogue: “Longer models, bigger worlds, and enough artificial intelligence to make the universe feel rather small.” SHOT 3 - 0:10-0:15 Visual: Captain stops at a large observation window or glowing circular display. He looks out thoughtfully, half in silhouette, ship lights glowing behind him. This should feel like a classic contemplative sci-fi image. He turns slightly back toward camera with a knowing expression. Camera: Medium-wide, slow push in from behind and to the side. Dialogue: “But don’t get too dazzled. Without a proper story, all that power is just pretty lights doing tricks in the dark.” SHOT 4 - 0:15-0:20 Visual: Medium close-up as Captain resumes walking, now moving through a control room doorway with large blinking panels and oversized buttons in the foreground. He points lightly toward camera as he talks, casual and assured, like he’s sharing hard-earned wisdom. Camera: Front-facing tracking medium close-up, slight handheld softness but still controlled. Dialogue: “A machine can build the world… but it can’t tell us why we should care about it.” SHOT 5 - 0:20-0:25 Visual: Captain enters the main bridge in a low-angle hero shot. The bridge is spacious, practical, and beautifully retro: cream consoles, chrome rails, oversized lit buttons, glowing instrument panels, and soft haze in the air. As he steps through the doorway, Fishman Mike and Ron are already there waiting for him near their stations. They both look toward him and give him a friendly thumbs up. Captain gives a small acknowledging grin as he keeps moving forward. After the thumbs up, Fishman Mike and Ron turn and begin working at the bridge controls in the background, adding life and movement behind him. Camera: Low-angle slow push in, slightly epic, widening just enough to include Fishman Mike and Ron in the bridge space. Dialogue: “That’s our job.” “And right now, when almost anything can be made, the rarest thing you can bring to it is yourself.” SHOT 6 - 0:25-0:30 Visual: Tight medium close-up of Captain HaHaa near or beside the captain’s chair as he finishes his speech. Behind him, slightly out of focus, Fishman Mike and Ron continue working at their stations, pressing buttons, checking readouts, and moving with purpose. The bridge feels alive but never distracts from Captain. He leans toward camera slightly with a cheeky half-smile, warm eyes, full Captain HaHaa charisma. Camera: Subtle push in, intimate and strong, with shallow depth of field so Captain stays dominant while Mike and Ron remain visible in the background. Dialogue: “So be weird. Be honest. Make the thing only you would make.” “What a bloody good time to be alive.”

Seedance 2.5

Rainy Subway Depot Martial Arts Duel

Action & Anime

生成一段完整30秒、16:9横屏、24fps、写实电影级质感的现代近身格斗视频。使用我上传的两组人物参考图:第一名人物固定为“主角”,第二名人物固定为“敌人”。严格继承参考图中两人的面部、年龄、发型、体型、身高比例、服装、鞋子、配饰和整体气质。全程不得交换身份,不得变脸、改变服装颜色、改变体型或生成第三名参战者。 【核心风格】 参考《一个人的武林》所呈现的现代硬派武术电影气质:动作迅猛、贴身、凶狠,攻防转换极快,拳脚具有真实接触感和明确受力反馈,但不照搬电影中的人物、场景和具体镜头。以高质量ACT动作游戏的第三人称战斗镜头诠释两人对决,摄影机主要跟随主角,位于主角肩后、腰后或侧后方,使观众产生操控主角迎战强敌的沉浸感;关键格挡和重击时,可以短暂切入侧面中景或近景。 视频不要求真正一镜到底,可以在30秒内进行多次自然切镜,但整场战斗必须像一个连续长镜头般流畅。利用人物身体遮挡、立柱擦镜、快速摇镜、撞击震动和动作匹配完成隐形切镜。切镜后必须延续上一镜的动作惯性、人物位置、身体朝向、伤势和攻击方向,禁止瞬移、换位错误、人物突然恢复站姿或摄影机无理由越轴。 【场景】 深夜暴雨,一座已经停运的高架地铁检修站。站厅呈狭长矩形,地面是被雨水浸湿的深灰色防滑地砖,分布少量浅水洼,能够反射冷白顶灯和红色维修警示灯。左侧是一排金属检票闸机和关闭的卷帘门,右侧是半透明钢化玻璃护栏,护栏外能够看到高架轨道、雨幕、车灯和模糊城市建筑。站厅中段有三根粗大的混凝土立柱,柱脚带黄黑警示条,尽头是一段通往废弃站台的短楼梯。 冷白灯管是主要光源,其中两盏接触不良、偶尔闪烁;红色警示灯在墙面提供少量轮廓光。斜吹进来的雨水、潮湿薄雾、地面积水、立柱、护栏和闸机都要参与战斗。场景空间在所有镜头中保持一致,不得随切镜改变门、立柱、闸机和玻璃护栏的位置。 开场时主角位于站厅中段偏左,背后靠近检票闸机,面朝右前方;敌人位于右前方约三米处,背后是玻璃护栏。前半段战斗向站厅深处移动,中段绕过第二根立柱,后半段反向压回闸机区域。除非通过环绕镜头明确展示换位,否则敌人始终位于主角前方,保持清楚的行动轴线。 【动作原则】 动作由现代实战拳法、肘击、膝撞、低位踢击、近身控制、擒拿拆解和短距离摔法组成。主角冷静、精准、动作幅度小,善于格挡后立即反击;敌人力量更大、进攻性更强,擅长连续压迫和贴身撞击。敌人不是等待挨打的木桩,主角也不能全程无伤碾压。主角必须经历一次明显失势和一次危险化解,最后依靠判断和重心控制夺回主动。 每次进攻都必须呈现起点、运行路径、接触点和结果;格挡必须真正改变攻击方向;受击者的头部、肩膀、躯干、脚步和重心按照力量方向产生反馈。禁止隔空挥拳、拳脚穿透身体、没有接触却自行后退、无故旋转、连续空翻、悬浮和夸张飞行。动作速度快,但关键接触点必须清楚,不得用混乱残影掩盖动作。 【0—4秒:敌人抢攻】 第一帧已经处于战斗中,不进行对视、摆造型或绕圈试探。摄影机位于主角右后方约一米,接近肩部高度,采用轻微广角的第三人称ACT跟随视角。主角位于画面左侧偏中央,敌人从右前方快速逼近。前景是主角潮湿的肩膀和抬起防守的手臂,中景清楚呈现双方身体,背景是玻璃护栏、雨幕和城市灯光。 敌人右脚踩入水洼,水花向后飞散,同时右直拳攻击主角面部。主角小幅向左偏头,使拳锋擦过脸侧,左手从内侧拍开敌人手腕,右前臂立即架住敌人跟进的左摆拳。敌人不停顿,顺势用右肩和身体重量向前撞击。主角被迫后退半步,鞋底在湿地面短暂滑动,但立刻稳住。 敌人抬膝攻击主角腹部,主角双肘向内压住膝部,将冲击引向身体左侧,同时右脚切入敌人支撑腿外侧,为反击建立位置。摄影机跟随主角后退,敌人始终处于正前方。动作快速但不使用慢镜头。 【4—8秒:第一次反击】 敌人的膝部被压开,主角手臂从镜头前掠过形成遮挡,自然切换到两人右侧的平行移动机位。采用略低的中景,清楚展示脚步、髋部和拳肘路径。 主角左手控制敌人的右前臂,右拳从胸前短距离击中敌人右侧肋部。敌人的上半身因受力向左收缩,呼吸短暂中断,但立刻用左肘横击主角太阳穴。主角抬右臂挡住肘尖,前臂在碰撞中明显震动;随后转动肩膀,以左肘短击敌人胸口,再用右脚低位扫踢敌人左侧小腿。 敌人的左脚被扫得横移,但用右脚及时撑住,没有夸张腾空。他抓住主角上臂,将主角猛烈推向第一根混凝土立柱。摄影机随主角急速后退。主角后背接近立柱时用左掌撑住柱面卸力,沿柱边旋转躲避。敌人紧随而来的重拳擦过主角肩膀,砸中柱面,产生沉闷撞击、少量灰尘和疼痛反馈,但立柱不得碎裂。 【8—13秒:绕柱追击】 敌人击中立柱时,镜头产生一次短促撞击震动。主角快速绕到立柱另一侧,摄影机紧贴主角背后绕柱跟随。立柱短暂遮满画面,完成隐形切镜。遮挡结束后,主角位于立柱右侧,敌人从左侧追出,两人沿站厅纵深向楼梯方向移动。 敌人连续使用左右直拳压迫主角。主角边后撤边格挡:右掌向外拨开第一拳,左前臂贴住第二拳。敌人第三次攻击改为右腿中段踢击。主角来不及完全避开,只能收紧左臂保护肋部。踢击真实命中护臂,力量让主角向右踉跄两步,肩膀撞上玻璃护栏。玻璃发出沉闷震颤却没有破碎,护栏外的雨夜灯光因撞击产生短暂拖影。 敌人跨步逼近,左手压住主角肩膀,右肘攻击面部。主角在最后一刻低头,肘部从头顶掠过;主角左手抓住敌人上臂,右手控制手腕,尝试将其压向玻璃护栏。敌人凭借力量强行抽臂,以额头短促撞击主角眉骨。主角头部向后偏移,额角出现轻微擦伤,目光短暂失焦。 【13—17秒:主角失势】 头撞形成明确节奏重音。快速切入主角侧面近景,表现接触瞬间、飞散雨水和真实眩晕,随即拉回能够看清全身动作的中景,不使用长时间慢动作。 敌人抓住主角上身,将他从玻璃护栏方向拽回站厅中央,右腿绊住主角左腿,试图完成向前摔投。主角身体倾斜,在倒地前用右脚重新踩稳,并以左手勾住敌人后颈,双方进入短暂贴身角力。 摄影机从主角侧后方环绕约九十度,明确展示两人换位:敌人转到画面左侧,主角转到画面右侧,主角背后变为第二根立柱和闸机方向。敌人以力量将主角压在立柱边缘,进行一次肩撞和一次短膝击。主角用大腿与前臂挡住主要冲击,但仍因疼痛弯腰。敌人抬起右肘,准备从上方向下砸击主角后背。镜头靠近主角肩后,使抬起的肘部在画面中形成强烈威胁。 【17—22秒:危险拆解】 敌人的右肘快速下砸。主角不能凭空躲避,而是在肘击启动时向敌人身体内侧贴近,使肘尖从背后落空。主角左手托住敌人肘关节,右手控制其手腕,以肩膀作为支点向前旋转,破坏敌人的肩线。摄影机跟随主角完成半环绕,背景中的立柱、闸机和警示灯提供清楚的空间参照。 敌人为避免手臂被锁,顺势转身,以左拳反击。主角放开控制,低头闪过拳头,起身时用右肩撞击敌人胸口,将其推离立柱。主角立即以左直拳攻击敌人面部防守,迫使敌人抬高手臂;随后右拳从手臂下方击中腹部,再用左肘短击锁骨区域。三次攻击快速递进,但必须分别清楚,不能生成多条手臂。 敌人后退两步,脚后跟撞到检票闸机底座,随即用右腿横扫主角腰部。主角向前贴近,压缩踢击距离,以左臂承受大腿近端冲击,同时右手环住敌人腰侧,左脚踏到敌人支撑脚外侧。低机位镜头清楚交代主角如何控制敌人重心。 【22—26秒:环境摔投】 主角转动髋部并向斜前方发力,将失去支撑的敌人摔向闸机。敌人的肩背先撞在金属闸机侧面,闸机挡板被撞开并发出刺耳金属声,随后敌人落在湿地面,水花向外扩散。敌人的身体必须表现真实重量,不能轻飘飘飞行或在空中翻转多圈。 摄影机沿敌人落地方向快速俯冲,在触地时转为略高的斜俯视ACT视角。主角没有停下摆姿势,而是跨过被撞开的挡板继续追击。敌人翻身用右脚蹬向主角膝部,主角侧移避开。敌人借蹬腿动作翻滚起身,左手撑地,右脚踩稳,还未完全站直便挥出右摆拳。 主角从拳头内侧进入,左臂贴住敌人右臂,右掌推击敌人下颌。敌人向后仰头卸掉部分力量,同时左拳击中主角侧腹。主角明显收腹受击,却保持贴身距离,用右膝短促撞击敌人大腿前侧,进一步破坏其稳定性。两人呼吸加重,衣服逐渐湿污,但动作不能突然变得疲软。 【26—30秒:高潮反制】 摄影机回到主角左后方约一米的第三人称ACT跟随位置。主角位于画面中央偏左,敌人在正前方,背景保持被撞开的闸机、闪烁顶灯和红色警示灯。 敌人最后一次猛烈前冲,先用左拳虚晃主角面部,真正攻击是右肘横扫。主角没有被虚招骗出大幅动作,而是用右掌压下敌人左手,在右肘接近时向前踏入攻击内圈,左前臂架住敌人上臂,使肘尖从主角脑后掠过。主角抓住敌人后颈,右脚勾住其前脚踝,以肩膀向前下方施压。 敌人重心向后倒去,却抓住主角衣服试图将主角一同拖倒。主角立刻松开后颈,身体向左转出抓握,以右肘从极短距离击中敌人胸口偏肩位置,再用左掌推开敌人上胸。敌人向后撞在已经打开的闸机挡板上,挡板进一步弯曲。敌人半跪落地,一只手撑住湿地,另一只手仍保持防守,没有昏迷,也没有飞出画面。 主角受惯性影响向前半步,迅速重新稳住重心,双手保持防守,没有背对敌人、庆祝或摆胜利造型。摄影机缓慢移动到主角右侧,以主角肩膀作为前景,将焦点落在半跪喘息、暂时失去进攻能力的敌人身上。红色警示灯闪烁一次,远处传来雷声。最后一帧保持双方继续互相锁定的危险状态,让主角暂时占据优势,但为下一段战斗留下自然衔接。 【摄影、画面与声音】 保持电影级实拍质感与ACT游戏镜头的融合。主要采用肩后跟随、侧后跟随和腰部高度移动机位;关键命中使用短暂侧面中景或近景。摄影机移动快速但具有真实重量,不得漂浮、瞬移、疯狂旋转或持续无规则抖动。撞击时只使用极短、低幅度震动,震动方向与力量方向一致。 动作中允许适量运动模糊,但人物面部、手脚和接触点在关键时刻保持清晰。禁止鱼眼、长时间慢动作、子弹时间、冻结画面、速度线、游戏血条、准星、按钮提示和文字UI。ACT感来自主角中心构图、第三人称跟随、空间推进和及时的动作反馈。 超写实皮肤、肌肉牵拉、衣料褶皱、湿润头发、汗水和雨水反射;真实金属、混凝土、玻璃与湿地砖材质。冷蓝灰色为主色,冷白顶灯作为主光,红色警示灯作为局部轮廓光。高对比但保留暗部细节,高光不过曝,地面反射自然。禁止蜡像皮肤、塑料CG质感、噪点、脏污颗粒、锐化白边和压缩色块。 生成严格同步的现场声音:雨击顶棚、远处雷声、脚踩积水、湿地摩擦、衣料摆动、急促呼吸、拳掌击中皮肉、前臂格挡、肘膝碰撞、身体撞柱、玻璃震颤和闸机金属回响。无需对白。音乐仅保留极其克制的低频脉冲,不能盖过格斗音效。 【负面约束】 禁止身份互换、面孔漂移、服装变化、身体比例突变、多余人物、复制人物、多手多脚、关节反折、身体穿透和人物粘连;禁止隔空受击、动作没有惯性、敌人静止等待、无故滑行、瞬移、悬浮、武侠轻功、气功、能量特效、夸张冲击波和墙体爆炸;禁止主角全程无伤碾压,禁止敌人只会挨打;禁止无意义空镜、英雄登场、长时间对视、重复招式和结尾突然黑屏。 最终效果必须呈现清晰的动作结构:敌人强势抢攻、主角短暂反击、绕柱追击、主角失势、危险拆解、重新夺回主动、利用闸机完成摔投和最终反制。30秒全程高强度、无废秒,刺激而不混乱,凶狠但遵守人体力学,摄影机始终以主角为核心。

Seedance 2.5

Japanese Strawberry Farm Selfie Vlog

UGC & Vlog

A photorealistic smartphone selfie vlog that looks exactly like a real mobile phone recording. A young Korean woman (image = her face and hair) visits a beautiful strawberry farm in Japan on a sunny spring morning. She naturally speaks Japanese throughout the vlog. Holding her phone in selfie mode with realistic handheld movement, slight hand shake, authentic smartphone autofocus, and true-to-life colors, she smiles and says, 「今日はイチゴ狩りに来ました!」 ("Today I came strawberry picking!"). She walks through long rows of strawberry plants, carefully picks ripe red strawberries, and places them into a small woven basket. She chooses one fresh strawberry, takes a bite, smiles with genuine delight, and says, 「甘くておいしい!」 ("It's so sweet and delicious!"). As she continues picking, the basket gradually fills with strawberries. She proudly holds the full basket toward the camera, laughs naturally, then gives a warm wave and says, 「またね!」 ("See you!"), reaching toward the phone to end the recording. The video should feel exactly like a genuine smartphone vlog with natural human movement, consistent facial features, realistic strawberry picking, authentic outdoor lighting, no beauty filters, no CGI, no AI-plastic appearance, no subtitles, no logos, no watermark, and no background music—only real farm ambience, birds, gentle wind, footsteps, and natural outdoor sounds.

Seedance 2.5

Chiropractic Clinic Social Video

Product Ads & Brand

Create a 30 second 16:9 cinematic social video set inside a modern chiropractic and mobility clinic during late morning. The room has pale warm walls, clean wood flooring, black padded treatment tables, gray visitor chairs, a few green plants, subtle wall art, and tall windows overlooking leafy trees. Use natural daylight mixed with soft ceiling light, realistic skin texture, true fabric behavior, accurate anatomy, physically believable contact, consistent faces, and natural micro expressions. No text, no logos, no watermarks, no surreal motion. From 0 to 4 seconds, open on a wide establishing shot with a slow handheld push through the clinic. A calm male practitioner in a charcoal shirt guides an adult male client in a white shirt toward a treatment table. Other staff move softly in the distant background. The mood feels professional, relaxed, and observational. From 4 to 8 seconds, cut to a medium seated shot. The client sits centered while the practitioner stands behind him, gently checking shoulder level and neck rotation. Use small natural camera drift, shallow depth of field, window light on one side of the face, and realistic eye contact. Show quiet anticipation without exaggerated acting. From 8 to 12 seconds, move into a close side angle as the practitioner carefully positions the head for a controlled neck release. Keep the motion restrained and anatomically correct. Capture a quick release, a subtle facial reaction, a sharp breath, and an immediate smile. Let the camera react with a tiny authentic handheld movement rather than a dramatic shake. From 12 to 17 seconds, cut to a medium wide side view of the client lying on his side on the table. The practitioner braces the shoulder and pelvis, pauses, then performs one compact lumbar adjustment. Show realistic weight transfer, table cushion compression, shirt folds, breathing, hand pressure, and a brief surprised laugh from the client. From 17 to 22 seconds, cut to the client lying face down. The practitioner palpates the upper back, stacks both hands, and applies one controlled thoracic compression. Use a slightly lower camera angle, soft reflections on the table, gentle background activity, and a brief focus pull from the hands to the client’s relieved expression. From 22 to 26 seconds, transition to a head of table view. The client lies on his back while the practitioner places a black traction strap beneath the base of the skull. Build tension slowly and safely, then deliver one short controlled pull. The client reacts with wide eyes, then laughs and covers his face for a moment. From 26 to 30 seconds, finish with the client sitting upright, rolling his shoulders and turning his neck comfortably while the practitioner stands beside him. End on an honest shared smile and a slow pullback that reveals the bright clinic. Keep the final moment calm and satisfying, not promotional. Audio should feel captured on location with soft room ambience, distant clinic movement, clothing rustle, table creaks, natural breathing, quiet conversation without clearly audible words, and crisp but not exaggerated adjustment sounds. Add a low volume modern instrumental track with warm piano, soft bass, light percussion, and a gentle rise at each release, ending on a clean resolved note.

Seedance 2.5

Baggage Carousel Hermit Crab

VFX & Video Editing

A deserted international airport baggage hall after midnight. One tired cleaner in a blue maintenance uniform polishes the floor beside a silent oval baggage carousel. The carousel transforms through physically connected airport machinery into a gigantic mechanical hermit crab while the cleaner remains trapped on its rotating luggage-covered shell. Surreal horror-comedy, realistic industrial mechanics, cold fluorescent lighting, polished-floor reflections, thin cleaning mist throughout. One continuous unbroken 30-second Steadicam shot; no cuts, transitions, montage, teleportation or camera resets. The camera constantly travels forward through the transformation, changing composition organically as objects pass near the lens. 0.0–1.2s — Beat 1: Extreme close-up of the carousel reflected in the wet polished floor; one red warning light unexpectedly blinks. 1.2–2.4s — Beat 2: Camera tilts up to the sleepy cleaner leaning on his mop as the belt clicks once behind him. 2.4–3.6s — Beat 3: The carousel suddenly runs backward; the cleaner slowly turns, confused. 3.6–4.8s — Beat 4: Camera arcs around him while suitcases accelerate and their wheels chatter against the belt. 4.8–6.0s — Beat 5: A passing suitcase hooks his mop and pulls him onto the moving carousel. 6.0–7.2s — Beat 6: Camera follows beside him at belt speed as he runs helplessly between circling luggage. 7.2–8.4s — Beat 7: Security trays snap open and closed like small warning claws as they pass close to the lens. 8.4–9.6s — Beat 8: Camera dives through a gap between suitcases into the dark maintenance space beneath the carousel. 9.6–10.8s — Beat 9: Locked close tracking beneath the machinery: foundation bolts rotate loose and fire from the concrete. 10.8–12.0s — Beat 10: Conveyor supports unfold sequentially into six heavy segmented legs, each foot slamming down behind the advancing camera. 12.0–13.2s — Beat 11: The camera rises with the lifting structure as the entire carousel tears free from the floor. 13.2–14.4s — Beat 12: The oval conveyor twists vertically into a rotating spiral shell without breaking apart. 14.4–15.6s — Beat 13: Suitcases lock across the spiral one after another, forming mismatched shell armor. 15.6–16.8s — Beat 14: Two baggage scales hinge outward into broad mechanical claws. 16.8–18.0s — Beat 15: Departure monitors extend on flexible cable stalks and become expressive rectangular eyes. 18.0–19.2s — Beat 16: The completed hermit crab drops onto all six legs; the impact sends a circular wave through the floor mist. 19.2–20.5s — Beat 17: Camera tracks backward at floor level as the enormous creature scuttles sideways through the terminal. 20.5–21.8s — Beat 18: The cleaner circles overhead on the rotating shell, gripping his mop and passing above the lens once per revolution. 21.8–23.1s — Beat 19: The crab delicately lifts one suitcase and places it into an airport security tray while still moving. 23.1–24.4s — Beat 20: The exit scanner flashes red; the creature freezes and its monitor eyes glance nervously at each other. 24.4–25.7s — Beat 21: Passing overhead, the cleaner desperately scans his mop handle; the gate turns green with a cheerful chime. 25.7–27.2s — Beat 22: The crab ducks beneath the sign and squeezes through the exit, its luggage shell scraping sparks from the doorway. 27.2–30.0s — Finale: Camera glides backward through the automatic doors into the rainy airport forecourt. The crab emerges majestically, pauses in the mist and raises both claws. The cleaner stands on the rotating shell holding his mop like a victory flag. The monitor eyes blink proudly as one lonely suitcase arrives late through the doors and clicks perfectly into the final empty space in the shell. Sound: Continuous airport room tone evolving into conveyor rumble, suitcase-wheel percussion, hydraulic locking, concrete fractures, scanner beeps and deep mechanical crab vocalizations. Calm automated announcement during the chaos: “Your baggage has arrived.” Finish with the security chime and a strangely triumphant orchestral chord. Continuity constraints: Preserve one cleaner, one mop, one terminal layout and one mechanically coherent crab throughout. Every component must originate visibly from the carousel or surrounding baggage equipment. Maintain continuous screen direction and spatial geography. No organic flesh, extra limbs, duplicated luggage, changing uniform, illegible foreground text, gore or unexplained morphing.

Seedance 2.5

WWI Dogfight with Layered Cinematography

Action & Anime

【30 秒一战空战 严格分层镜头版提示词(逐镜头标注摄影参数 + 前景 / 中景 / 背景三层光影,防过拟合) 30 秒高镜头密度一战空中格斗完整故事线,激烈战场硝烟氛围,一战高空漫天混战场景,超大画幅宽银幕,粗颗粒复古胶片质感,黄褐色复古战场影调,21:9 宽银幕,画面全程动态流畅无卡顿,每一个镜头严格区分前景 / 中景 / 背景三层景深,前后景焦距完全不同,杜绝平面前后景同焦画面,彻底避免 AI 过拟合同质化效果。德国双翼战机  德国战机2 ,英国双翼战机  英国战机 ,德军飞行员  德飞行员 ,英国飞行员  英飞行员 。 0-2s:大远景高空俯视 焦距:14mm 光圈:f/5.6。前景:浓密高空硝烟缓慢流动擦过镜头下缘;中景:两架主角双翼战机(德方战机  德国战机2 在后,英方战机在前  英国战机 )一起在云缝里高速俯冲,后机死死咬住前机尾后;背景:数十架一战士战机群在远方天空各处缠斗,拉出密密麻麻白色航迹,厚重铅灰色积云铺满整个天空。自然光硬侧光,光线从侧上方斜切下来,硝烟边缘被阳光打透成半透明金色。 2-4s:驾驶舱中景跟拍 焦距:75mm 光圈:f/2.0。前景:螺旋桨转动拉出动态模糊气流从镜头前扫过;中景:德方飞行员  德飞行员 坐在驾驶舱里猛推操纵杆,头盔风镜反射出前方英方战机轮廓;背景:战机帆布蒙皮机身结构、高空远处模糊的云团轮廓层次虚化。侧逆光打亮飞行员肩线,驾驶舱内部保留暗部细节,浅景深背景完全虚化。 4-7s:机身侧面跟拍中近景 焦距:50mm 光圈:f/2.8。前景:高速气流卷动机翼蒙布线头抖动擦过画面边缘;中景:两架飞机机翼几乎贴在一起,德方战机机枪口连续喷吐出枪口焰,亮白色曳光弹线条连续擦过英方战机机翼蒙皮表面;背景:远处空中其他战机开火的微弱枪口焰光点零散分布在硝烟里。侧顶硬光,机枪开火瞬间枪口焰在机身蒙皮上投下跳动的光斑。 7-10s:机翼破口大特写 焦距:180mm 光圈:f/1.4。前景:飞溅的金属蒙皮碎屑在镜头前景慢动作划过;中景:英方战机机翼表面被机枪子弹击中,帆布蒙皮撕开破口漏出内部钢丝骨架,缕缕白烟从破口处冒出来;背景:远处蓝天和云层被浅景深完全虚化成柔和色块。侧光精准打亮破口边缘撕裂的帆布纤维纹理,暗部保留阴影层次,极致浅景深。 10-13s:飞行员近景特写 焦距:85mm 光圈:f/1.8。前景:高速气流吹动飞行服领口在画面左下角微微晃动;中景:英方飞行员猛拉杆回头看向后方,脸上紧绷全神贯注,快速扳动操纵杆做极限规避动作;背景:驾驶舱风窗外飞速流过的云层完全虚化。侧光半打亮飞行员半张脸,另一半落在硬朗阴影里,浅景深背景完全模糊,突出人物紧绷情绪。 13-17s:极限规避低角度环绕镜头 焦距:24mm 光圈:f/4。前景:地面炸起的橙色硝烟烟尘从画面底部向上翻涌;中景:英方战机侧身几乎 90 度侧翻,大角度转向从德方战机射击窗口里快速滑脱,机翼下方掠过地面一战战壕铁丝网轮廓;背景:远方地平线处数十个地面炸开的硝烟烟柱缓缓升起。侧逆光把战机机身勾出完整金色轮廓,低角度让机身在天空里极具冲击力,中景深只把机身主体拍实,远景硝烟层次自然虚化。 17-21s:高空拉升大远景 焦距:20mm 光圈:f/8。前景:半透明硝烟云团从镜头前缓缓飘过;中景:两架主角飞机一追(德方战机)一绕(英方战机)在高空云团里拉出交叉的白烟轨迹;背景:整片天空布满上百条战斗机拉出的白色航迹线,无数小黑点大小的战机在远景各处互相厮杀,庞大混乱的一战空战战场全貌完整铺开。顶光漫射下硝烟层次丰富,大景深完整收纳前景中景背景三层全部清晰的战场空间,画面纵深感拉满。 21-24s:迎头对冲低角度仰拍 焦距:35mm 光圈:f/2.8。前景:两架飞机高速旋转的螺旋桨扇叶边缘虚化形成动态扇面;中景:双机同时迎头对冲相向飞行,机身快速向镜头逼近,距离飞速缩短;背景:后方整片高空混战的机群轮廓全部虚化散焦。正仰拍逆光,机身被阳光完全勾勒出黑色剪影,只透出机翼轮廓的半透明帆布纹理,前景螺旋桨动态模糊增加速度感。 24-27s:隔舱对视大特写 焦距:100mm 光圈:f/1.4。前景:驾驶舱风窗外晃动的气流波纹虚化在镜头前;中景:两名飞行员隔着呼啸气流在驾驶舱里互相对视一瞬,时间微微放慢;背景:两侧飞速向后流走的天空和云团完全虚化成运动模糊拖影。侧软光只打亮两名飞行员半张脸,背景极致虚化,浅景深把所有注意力锁在人物眼神对视的瞬间。 27-29s:贴脸擦身极高速跟拍 焦距:40mm 光圈:f/3.5。前景:机翼尖擦过的气流扰动在画面边缘形成动态扭曲波纹;中景:两架战机几乎贴脸擦肩而过,机翼尖差几厘米就会相撞,气流吹动机翼表面蒙布剧烈抖动;背景:两侧向后飞速退去的混战战机全部拉出动态运动拖影。追焦跟拍全程只有两架主角战机机身完全锐利,前后运动物体全部带自然运动模糊,速度感拉满。 29-30s:两机反向散开收束大远景 焦距:21mm 光圈:f/5.6。前景:最后一缕高空硝烟缓缓从画面中间飘过;中景:两架反向飞远的双翼机背对着彼此向天空两个方向散开,身后留下两道漫长的白烟航迹,黄昏阳光把机身轮廓镀上一层金边;背景:远方天空仍在持续厮杀的整个战场,漫天航迹和硝烟构成庞大的一战空战史诗全景。黄昏暖橙色侧逆光斜照整个画面,烟的边缘是金的,云层底部是暖橙色,远处战场硝烟带着冷蓝灰调,冷暖对比宽银幕史诗感拉满。 全局约束:全程动作节奏紧凑激烈,一战战机细节完全写实,没有任何现代喷气式飞机,无多余字幕无多余文字,胶片颗粒均匀自然,所有镜头的光圈焦距参数对应生成正确景深分层,严格杜绝前后景同焦平面的扁平化画面,完全避免过拟合 AI 同质化效果。镜头要自然,不要生硬。】全片不要有音乐,不要有文字。

Seedance 2.5

Anime Opening Continuous Flythrough

Action & Anime

type: anime_opening_continuous_camera_flythrough style: visual: dark fantasy anime, cel-shaded 2D, high contrast, full-color Japanese anime motion_quality: 24fps, 作画枚数多め, メリハリのあるスピードランプ tone: stylish, dramatic, kinetic, elegant, ominous direction: > 日本のフルカラーアニメのオープニング。 高速なカット割りの代わりに、一筆書きのような連続カメラワークで、 複数のキャラクターを次々と捉えていく。 カメラは右へ左へ、上下へ、奥へ手前へと飛び回るローラーコースターPOVで、 一切止まらず、各キャラクターの最も映える瞬間を連続的につないでいく。 各キャラクターのポーズ・表情・背景・空間演出は、 そのキャラクターの性格、武器、属性、感情の核、物語上の役割から 最も魅力的に見える形をAIが自律的に判断して構成すること。 camera: motion: fast forward dolly with lateral drifts, rollercoaster POV, fluid aerial movement core_rule: > no hard cuts, no static frames, no fades. 全編を通して一続きのワンカットとして成立させること。 speed_ramps: > キャラクターのリビール直前に減速し、決めの瞬間で一瞬だけ視認性を確保し、 通過と同時に再加速する。 lens_feel: dynamic anime cinematography, dramatic perspective shifts, strong parallax final_exception: > ラストのクライマックスキャラクター、または集合決めカットの直前のみ、 重みを出すために初めてカメラの運動を極端に緩める、 もしくは短く静止してもよい。 environment_logic: base_space: 無限に広がる異空間ヴォイド variation_rule: > 各キャラクターのリビール区間ごとに、そのキャラクターの属性、感情、 象徴、戦闘スタイル、役割に最も合う環境要素をAIが選んで構成すること。 同じ空間を繰り返さず、毎回異なる空間的印象をつくること。 ただし全体としてはひとつの連続した異空間を飛行している感覚を保つこと。 palette_options: - deep crimson (#5A0000–#8B0000) + cyan mint accents + black shadows - midnight blue void + white petals + silver light - blood red mist + black feathers + gold rim light - violet smoke + shattered glass + cold cyan - 上記をベースに、各キャラクターに合わせて自由に再解釈してよい floating_elements_pool: - petals - feathers - blades - ribbons - chains - shattered glass - ash - sparks - torn paper - ink splashes - crystals - smoke - water droplets - leaves lighting: > dramatic rim light, deep shadows。 光源設計はキャラクターの性格や役割に応じて変えること。 支配的なキャラには逆光や王者のような縁光、 儚いキャラには拡散光、 狂気のあるキャラには不安定な明滅光など、 感情の印象を光で補強すること。 input_characters: description: > 以下にキャラクターのリストを与える。 人数は固定しない。2人でも10人以上でも対応可能。 各キャラクターについて、名前・性格・武器・属性・役割・感情の核・象徴モチーフなどを参照し、 そのキャラらしさが最大化する一瞬を構成すること。 format_example: - name: Character Name role: protagonist / rival / villain / mentor / key figure / support personality: "" weapon_or_power: "" attribute_or_theme: "" emotional_core: "" symbolism: "" priority: high / medium / low reveal_planning: global_rule: > 入力された全キャラクターを、物語の高まりが自然に増していく順に並べ替えてよい。 基本的には、軽め・不穏・謎めいた導入から始まり、 中盤で躍動感と情報量を増し、 終盤で主人公・対立軸・ラスボス・最重要人物へ向けて熱量を上げること。 per_character_rule: > 各キャラクターごとに以下を自動で設計すること: 1. pose: 静止ではなく「動きの最中の一瞬」 2. expression: 感情の核が伝わる表情 3. framing: 最も映えるカメラ距離・角度 4. background_variant: そのキャラに対応した空間演出 5. foreground_wipe: 次のキャラへつなぐ前景通過物 6. motion_relation: カメラに対して向かってくる / すれ違う / 見下ろす / 落下する / 回転する 等 uniqueness_rule: > 各キャラクターで、体勢、シルエット、画面構図、視線方向、背景モチーフ、 前景の抜け、動きのベクトルを被らせないこと。 連続して似た演出を使わないこと。 duration_rule: > 各キャラクターの見せ尺は均一でなくてよい。 priority が高いキャラクターほど、わずかに長く、印象的に見せること。 低優先キャラは短く鋭く見せ、高優先キャラは減速を強めて存在感を出すこと。 character_processing_loop: instruction: > 入力されたキャラクター配列を上から順に機械的に処理するのではなく、 オープニング映像として最も気持ちよく流れる順番に再構成してよい。 それぞれについて以下を判断して映像化すること。 for_each_character: decide: - このキャラは支配的か受動的か - 攻撃 / 防御 / 逃走 / 佇み / 観察 / 詠唱 / 指揮 のどれが最も似合うか - 武器や能力をどう一瞬で象徴的に見せるか - 視線、手、指、髪、衣装、武器のどこを強調すべきか - カメラがそのキャラに向かうべきか、横切るべきか、追い抜くべきか - そのキャラに最も合う背景と前景モチーフは何か output: - pose - expression - framing - background_variant - foreground_wipe - transition_vector transitions: between_reveals: > 花弁、羽根、刃、リボン、鎖、ガラス片、煙、灰、インクなどが 必ずレンズ手前を至近距離で横切り、それをワイプ代わりにして次のキャラへつなぐこと。 rule: > 必ず「前景がレンズを横切る → 空間が変化する → 次のキャラが現れる」 という流れを守ること。 continuity: > 前景ワイプは単なる切り替えではなく、 カメラが本当に次の空間へ飛び込んでいく感覚を生むように使うこと。 climax_logic: final_focus_rule: > 最後の区間では、最重要キャラクター (主人公 / ラスボス / キーパーソン / 物語の中心人物)に到達すること。 そのキャラは他よりも重く、強く、象徴的に見せること。 ending_options: - 最重要キャラクター単体でカメラが初めて止まり、一枚絵として決まる - 主人公の先に最大の敵が現れ、緊張感のある静止に入る - 最重要キャラのあと、短く複数人の集合構図へ流れ込み、一枚絵で締める final_image_rule: > ラストはポスターのように成立する構図にすること。 それまでの流動性と対比して、最後にだけ「止まる意味」があるように演出すること。 output_goal: > 結果として、全体が一本の連続したアニメOPショットとして成立し、 各キャラクターが短時間でも明確に識別でき、 しかも一人ずつ違う魅力で刻み込まれること。 単なる紹介映像ではなく、「この作品世界の熱量と因縁」が伝わること。 negative: - hard cuts - static camera (except final climax hold) - fades - text - logos - subtitles - photorealism - 3DCG look - repetitive poses - repeated environments - flat staging

Seedance 2.5

Coastal Japan Morning Commute POV

30s Stories & One Take

Full prompt: POV — Morning Commute in Coastal Japan | Ultra-Realistic, One Continuous Take First-person POV, no cuts, one unbroken handheld-feeling shot from our own eyes on the way through a small seaside town. Ultra-photorealistic, phone-in-hand realism — natural camera micro-shake, subtle head bob with each step, occasional glance down at our own hands and shoes. 4K, shallow but natural depth of field, real morning light, no color-grading fantasy, no neon. Beat 1 — Descending into the station (0–4s): We walk down worn concrete station stairs into a small coastal-town metro entrance, one hand loosely gripping a canvas bag strap that swings into the lower frame. Fluorescent tint mixes with daylight bleeding from the entrance behind us. Commuters pass in soft focus; we hear muffled announcements and the shuffle of footsteps. Beat 2 — The orange cat (4–9s): We slow and crouch — the horizon dips as our POV lowers toward the ground. An orange tabby sits by a ticket-gate pillar, tail curled. Our hand (natural skin texture, slightly bitten nails, cuff of a sleeve) reaches into frame and gently strokes its head. The cat leans into the touch, eyes half-closing, ears flicking. We hold there a beat, warm and quiet. Beat 3 — Boarding, settling by the window (9–14s): We rise, the horizon lifts, and we step through the train doors just as the chime sounds. POV turns and moves toward a window seat; we sit, and the frame settles against the glass. A faint silhouette of us ghosts over the view. The train pulls away with a gentle lurch. Beat 4 — The shimmering sea (14–20s): Through the window, the town gives way to open coastline. Sunlight scatters across the water in thousands of moving sparkles — real specular glitter, not CGI bloom. Utility poles and wires strobe past in the foreground. We rest our chin lightly (subtle downward frame tilt), just watching. Beat 5 — Rails into the sea (20–25s): The track curves and runs so close to the shore that the rails seem to vanish straight into the water — the sea fills nearly the whole frame, waves lapping right up to the ballast. Foam catches the light. We're gliding along the edge of the ocean, the horizon line steady, gulls crossing in the distance. Hold on this until the shot ends. Technical spec: continuous POV, first-person, no cuts or transitions, natural handheld micro-motion, realistic morning ambient audio (station hum, cat, train chime, rail clatter, distant surf), authentic Japanese coastal-railway setting (Shimonada / Enoden-style seaside line), overcast-to-clear soft daylight, photoreal skin and fabric texture, 2.39:1 or 16:9, ultra-realistic.

Seedance 2.5

France 3AM Nightlife Handheld POV

UGC & Vlog

@dreamina_ai T2V prompt: A 30 second ultra realistic handheld POV video set in France at around 3 am, outside a busy bar and nightlife street. The camera is the point of view of a young woman filming one handed on an iPhone. We never see the phone itself at any point. The footage must feel like raw, authentic amateur nightlife footage with natural iPhone aesthetics. It is very late. People are leaving bars, smoking outside, waiting for Ubers, talking too loudly, eating kebabs, laughing in tired, sloppy groups. The mood in the street is a mix of drunken energy and visible exhaustion. Faces look tired, makeup is slightly worn, outfits are a bit messy after a long night. The pavement is slightly wet and reflects neon signs, headlights, and warm bar lights. The air feels cold and heavy. The whole scene must feel intensely real, socially awkward, and uncomfortable. The camera operator is a woman, and her friend is another young woman walking a few steps ahead of her, visibly angry. The camera follows her in a shaky, one-handed handheld way. The tension is already there from the first second. The argument is about the friend disappearing with a guy inside the bar and leaving the camera operator alone for nearly an hour, which made her miss the last train and feel abandoned. This is the core of the argument. The friend suddenly turns around while still walking and says in natural French from France: “Tu vas me suivre encore longtemps comme ça ?” The woman behind the camera replies, irritated and hurt: “Bah ouais, parce que tu m’as laissée toute seule comme une conne pendant une heure.” The friend rolls her eyes, tired and defensive: “Oh ça va, j’étais pas ‘avec un mec’, on parlait, c’est bon.” The camera gets a little closer as the woman filming answers immediately: “Mais arrête, tu m’as complètement lâchée. J’te cherchais partout.” The friend stops walking and turns fully toward the camera now, angry but exhausted: “J’allais pas te tenir la main toute la soirée non plus.” A few people nearby start glancing at them. Someone exits a bar laughing, a smoker looks over, a taxi passes in the background. The world keeps moving around them, but the argument becomes the emotional center of the scene. The woman filming replies, more intense now: “C’est pas ça le problème, le problème c’est que t’as disparu sans rien dire. J’ai raté le dernier train à cause de toi.” The friend laughs bitterly in disbelief: “À cause de moi ? Sérieux ? T’es incapable de te débrouiller toute seule ?” The camera jolts slightly from the emotional reaction. The breathing of the woman filming becomes more noticeable. Her voice gets sharper: “Mais t’abuses en fait. Tu fais toujours ça. Tu penses qu’à toi.” The friend steps closer, now visibly losing patience: “Et toi tu fais quoi là ? Tu me filmes en pleine rue comme une malade.” The woman behind the camera replies immediately: “Parce que tu racontes n’importe quoi !” The friend reaches toward the camera, not to grab a visible phone, but clearly trying to push it away from her face. The image jerks sideways hard from the contact. “Enlève ça de ma tête !” The camera operator snaps back: “Me touche pas !” Now the tension breaks completely. The friend, furious and emotionally overwhelmed, shouts: “Mais ferme-la un peu !” The woman filming fires back: “Sinon quoi ?!” There is a half-second pause. Heavy breathing. Eye contact directly into the lens. Then the friend lunges. She pushes into the camera operator. The footage becomes chaotic and violent, shaking hard as the woman filming loses balance. She lets out a shocked cry: “Putain !” The camera stumbles backward and drops toward the ground. As it falls, we catch blurred fragments: legs, jackets, streetlights, pavement, people turning around, someone shouting: “Eh oh ! Ça va pas ou quoi ?!” The friend jumps onto her as both fall out of balance. The camera lands badly on the ground, still recording for a split second, partly blocked by clothing or the ground. We hear struggling, overlapping voices, panic, and nearby people reacting. Then the video abruptly cuts. The entire performance must feel spontaneous, messy, and completely believable. Natural interruptions, overlapping dialogue, breath, hesitation, frustration, and tiny realistic body movements are essential. The acting must feel like a real late night argument between two exhausted friends, not a scripted drama. No cinematic polish, no stylized fight choreography, no slow motion, no music, no visible phone, no artificial lighting setup, and no glamorous performance. It must feel like a real one handed iPhone recording captured in the heat of the moment.

Seedance 2.5

1980s Practical-Effects Horror Chaos

Cinematic Story

1980s film, authentic live-action footage shot on 35mm with heavy grain, vibrant yet gritty saturated colors, practical neon lighting mixed with harsh strobes and fog. Fast chaotic editing packed with abrupt cuts, glass reflections, POV inserts, strobe flashes and dynamic movement to create total disorientation and panic. Real practical squib blood, rubber tentacles and physical stunts. Period-accurate 80s performances: big hair, colorful outfits, leg warmers, exaggerated fear and desperate physicality. Visualized synth atmosphere through pulsing lights and sudden dead silence. [IMAGE REFERENCES] Generate from scratch a consistent group of five mid-80s young adults with distinctly different looks—tall blonde mullet guy in neon shirt, short chubby dark-curly guy in Hawaiian print, slim big-curled redhead girl in neon dress, athletic black-ponytailed girl in crop top, lanky glasses brunette in pastel polo—in colorful yacht-party fashion and one original giant octopus killer with thick rubber tentacles and gaping beak. All on a neon-drenched luxury yacht in pure practical 1980s slasher style. [TIMELINE SECOND BY SECOND] 0-3s: [Rapid Disorientation Montage] Quick jarring cuts on the dimly lit yacht deck at night. Neon lights pulsing, five friends laughing and dancing with drinks, music blasting. Inserts: champagne spilling, one girl’s smile fading as mist rises from the water, glass reflection briefly showing a massive tentacle that vanishes. Strobe flicker. Laughter dies as engines are dead and no land in sight. 3-6s: [Rising Panic Montage] Fast cuts as panic spreads. Tall blonde runs to the helm, radio smashed. Close-up of broken mic. Two girls huddle near railing, eyes wide, calling names that echo. Low-angle POV gliding through thick fog. Drink glass tips. They split—one to cabins, one to stern. Water reflections show tentacles moving unseen. 6-9s: [First Attack Sequence] Sudden violence, rapid-fire cuts. Giant octopus erupts from foggy water. Quick cuts: massive tentacle lit by strobe, slamming down, bright squib blood spray across pink jacket. Body drops hard on wet deck. Others scream and scatter, slipping. One girl falls. Octopus advances with heavy tentacle movements while neon keeps pulsing. 9-12s: [Full Chaos & Practical Kills] Frenzied montage. Multiple cuts: guy racing for life raft, tentacle appears behind him. Girl hides behind bar, tentacle smashes through, practical blood on counter. Another cornered against cabin wall, lifted and slammed, body slides leaving red streak. Feet scraping, bodies falling, fog swirling around practical gore. Violent strobes. Survivor swings boat hook, dull thud on tentacle. 12-15s: [Climax & Lingering Threat] Fast cuts. Last two desperately lower a life raft. One yanked into fog and water, scream cut short. Final girl turns, face sweat-and-blood covered, backing on slippery deck. Wide shot of yacht littered with bodies under pulsing neon. Octopus rises again, tentacle cracked but massive. She runs into darkness as strobe freezes on the gaping beak. Slight film burn at end. [STYLE & QUALITY BOOSTERS] Photorealistic 1980s film emulation, heavy natural grain and reel artifacts, authentic practical squib blood and rubber-tentacle stunts, coherent physics with realistic slips and momentum on wet wooden deck.

Seedance 2.5

Wuxia Inn Duel Over One Bun

Action & Anime

【风格】武侠电影级动作喜剧(Wuxia Action Comedy),古风客栈实景,8K,达芬奇高级调色,升格慢动作与快剪结合,真实布料与木屑物理,横屏16:9 【时长】30秒 【场景】古风江湖客栈大堂,木桌长凳、红灯笼、蒸笼冒热气,梁柱交错,光从窗棂斜射带浮尘 【角色】女侠A @图1(红衣冷艳,用剑)、女侠B @图2(青衣飒爽,用双筷/软鞭),两人武艺相当 [00:00-00:02] 钩子·同时出手 蒸笼掀开——热气散去,只剩孤零零一个白胖包子。两只手"唰"地同时探向它,在包子上方一寸僵住。镜头拉近两人对视,杀气骤起。 音效:蒸汽"嘶"声,一声兵刃出鞘。 [00:02-00:06] 拔剑·桌面开打 A拔剑挑翻整张桌子腾空,B踩着飞起的长凳跃上房梁,包子被气浪震到空中。碗筷茶壶四散飞溅。 [00:06-00:11] 空中争夺(升格) 包子在半空划弧,两人凌空交手,A剑尖挑、B筷子夹,包子在刀光间被抢来抢去,谁也没碰实,热气还在包子上冒。 [00:11-00:16] 客栈大乱 战场蔓延,两人踩桌翻梁、灯笼被削落、木屑纷飞,其他"食客"抱头躲桌下。包子始终在两人争夺中心悬着不落。 [00:16-00:21] 决胜一击(升格特写) A与B同时使出绝招,剑气与鞭影在包子两侧交汇——包子被劲气托着高高弹起,两人各自摆出接杀造型,屏息等它落下。 [00:21-00:26] 神反转 镜头跟着下落的包子——一只慵懒的橘猫"喵"地从桌上跃起,在半空一口叼住包子,稳稳落地,当着两人的面吧唧吧唧吃完,舔爪。 音效:所有打斗音效戛然而止,一声"喵~",乌鸦飞过。 [00:26-00:30] 傻眼收尾(定格) A和B保持着帅气的接杀姿势僵在原地,剑和筷子还举着,齐刷刷看向吃饱打嗝的猫,表情裂开。 字幕(砸出):「有些仗,打赢了也没用。」 音效:一记喜剧"咚",猫满足地打了个嗝。 【导演备注】1.反差铁律:打斗越是天崩地裂、招式越华丽正经,最后被猫截胡的落差越好笑;2.身份锁定:A=@图1红衣用剑、B=@图2青衣用筷/鞭,脸/服装全程一致;3.节奏:2秒对峙→拔剑→空中争夺→大乱→决胜→猫反转,动作段用快剪+关键处升格;4.物理真实:包子热气、木屑、灯笼、布料惯性、猫的重量都要真实,武侠不卡通;5.包子必须全程在画面中心被争夺,是视觉焦点和笑点核心;6.不见血、不伤人,纯招式对拆。 【负面提示词】卡通武侠,塑料CG,换脸,两人身份/武器混淆,包子中途消失,猫出现得太早,血腥伤人,多余手指,字幕提前,水印,真实品牌logo,画面糊乱,未成年人形象。

Seedance 2.5

Cyber-Wuxia Series Trailer

Character & Product Consistency

基础设定:一段25S史诗赛博武侠风格的美剧的预告片。 角色/场景/道具设定: 黑衣女子,夜刃:image1,武器为短刀。 听渊:image2,武器为长剑。 西部猫:image3 闪电丧尸机器人:image4 青衣射箭女:image5 红衣女,南宫无双:image6,image18 ,南宫无双的手下 image7。 巨型沙虫:image8,高度有几十米,上百米。 粉短发女:image9,image 17 秦昭宁:image10,全身形象image11,武器image12。 楚霸王:image13。 北境的丧尸机器人:image14 酒吧内部:Image 15 沙漠场景:image 16 视觉基调: 好莱坞史诗奇幻美剧与末世废土大片融合质感,整体参考美剧史诗大片的沉重史诗感与美国大片预告片的强视觉冲击。画面具有粗粝胶片颗粒感、。世界观呈现中式武侠、古代战争、赛博北境、沙漠废土,巨型怪物并存的混合异世界。整体质感荒凉、危险、宏大、硬核,带有强烈的末世生存感和宿命感。 光影色调: 用高反差电影光影,强逆光、侧逆光和局部冷光结合。沙漠酒馆线以昏黄油灯、破窗夕阳、琥珀色沙尘光为主,暗部压深,人物轮廓被暖光勾出。北境雪山线以冷白、铁青、蓝灰色为主,暴雪漫反射形成冰冷压迫感。整体调色保持青橙对撞,高光偏琥珀与焦土黄,阴影偏铁青与褪色蓝灰。 摄影机参数与运镜基调: 采用电影级全画幅数字摄影机质感,ARRI Alexa 65 / RED V-Raptor 级别画面,16:9 横版画幅,24fps 主体电影帧率,部分动作镜头使用 60fps / 120fps 升格慢动作。镜头语言以 24mm、35mm、50mm 电影定焦为主,人物压迫感使用 35mm 近景手持跟拍,史诗大场面使用 24mm 广角低角度仰拍与航拍大全景,人物情绪特写使用 50mm 浅景深镜头。景深控制明显,背景虚化自然,焦点在人物眼神、武器、箭矢、飞针、机械电弧之间快速切换。 其他设定:动作凌厉。画面强烈的视觉冲击。画面带有强烈的冲击力和打击感。整个画面有节奏感和电影感,仅生成环境的音效,不要配背景音乐。真人写实史诗电影风格。画面禁止出现任何字幕和任何白色的字体;画面出现文字,采用透明字体。完全真人实拍质感。 画面内容: 0-4秒:画面建立在一间沙漠废土酒馆内部。中景环绕运镜,听渊、夜刃、西部猫被一圈敌人围住,敌人中混杂着赛博改造打手和闪电丧尸机器人带来的机械手下。听渊穿青衣,单手持长剑,剑尖微微下垂,眼神冷静但紧绷;夜刃黑衣站在阴影中,手持短刃半出鞘,脸上没有表情;西部猫站在桌面上,牛仔帽压低,爪子慢慢摸向腰间武器。。 4-8秒:硬切北境雪地。画面骤然变冷,风雪呼啸。秦昭宁从厚厚积雪中猛然睁眼苏醒,面部特写,睫毛和发丝结着冰霜,脸上带着伤口和血迹。远处暴雪深处,隐约出现数双红色眼睛,忽明忽暗,像有什么东西在雪雾中盯着她。音效只保留风暴声和低沉丧尸嘶吼。突然,几个塞外丧尸从雪地里破雪而出,身上挂着残破甲片,动作僵硬却极快,挥舞弯刀冲向秦昭宁。镜头采用手持近距离跟拍,雪粒猛烈撞击镜头,压迫感极强。 8-11秒:硬切回沙漠酒馆内部。,一支箭从二层廊台方向破空射下,带着尖锐风声击中闪电丧尸机器人的胸口装甲,电光爆裂,火星四溅。整个酒馆短暂陷入半秒静止。听渊、夜刃、西部猫和敌人同时抬头看向楼上。镜头快速上摇,二层青衣射箭女出现,长弓拉满,。她不说话,只是冷静地瞄准第二个目标。镜头强调箭矢、弓弦、她的眼神和楼下众人的震惊反应。 11-16秒:硬切北境场景,紧接秦昭宁被围攻。秦昭宁从雪地中翻身而起,抓起红缨长枪,低角度镜头捕捉枪尖划破积雪的瞬间。几个塞外丧尸扑到她面前,她挥动长枪横扫,枪杆带着沉重破风声击碎丧尸兵器,枪尖刺穿冰雪与残甲。动作干净、狠、带有古代女将军的力量感。危机仍未解除,更多塞外丧尸和半机械化丧尸机器人从风雪中冲来。就在秦昭宁被逼退半步时,远处传来战马嘶鸣。风雪深处,楚霸王骑着黑马冲出,巨型武器拖出一道雪雾。他从秦昭宁身侧掠过,低角度跟拍马蹄踏碎冰层,随后巨刃横扫,多个丧尸机器人被直接劈飞,机械零件、冰屑和黑血同时炸开。秦昭宁回头看向他,脸上第一次出现震惊表情,像是无法判断这个突然出现的人究竟是救兵还是更大的怪物。 16-20秒:硬切沙漠天空,南宫无双站在飞船甲板前端,红衣金纹在狂风中翻动,姿态极稳,像整个沙漠都在她脚下。她缓缓抬手,周围无数金属碎片、飞针、断裂兵器和机械零件悬浮起来,形成一个危险的金属环。镜头环绕她半圈,突出她冷静、华丽、强势的压迫感。远处沙海开始下陷,巨型沙虫从地下缓缓升起,没有完全露出全貌,只显现出巨大背脊、鳞片和吞噬沙丘的阴影。沙虫低下头,像在向南宫无双臣服。飞船下方,她的巨人手下站在沙漠中,仰望她和沙虫,脸上是近乎膜拜表情。画面安静但极度危险。 20-25秒:硬切高速沙漠车内视角。粉色短发女子驾驶一辆越野车的车内画面,粉色短发女子单手握方向盘,另一只手猛地拉动档杆,车身贴着沙丘猛烈抖动,几乎要翻车。听渊表情紧张,夜刃依旧冷静,但手已经按住车门边缘。粉色短发女子回头看她们一眼,带着不合时宜的轻松和疯劲,用中文大声说:“坐稳了,侠女,这车没有刹车!” 越野车猛然加速,非常猛的惯性,后座的听渊和夜刃往后座猛的后躺。切换车外航拍视角,越野车快速行驶在沙漠中。

Seedance 2.5

Dragon and Boy Timed Shot List

30s Stories & One Take

Shot 1 (2.0s): An extreme close-up on @Dragon's closed eye as it suddenly snaps open, the golden iris contracting sharply. The camera holds tight and still, dust particles drifting past in the beam of light. Sharp, sudden shift in tension with a subtle lighting flicker. Shot 2 (2.5s): A quick, reactive medium shot as @Boy stumbles backward in fear, nearly tripping over rubble, his expression panicked. The camera shakes handheld, following his frantic retreat. Lighting shifts to a colder, harsher tone as shadows stretch across the hall. Shot 3 (3.0s): A powerful low-angle wide shot as @Dragon rises up, wings spreading and casting a massive shadow over the hall. It lets out a thunderous roar. The camera tilts up rapidly to capture its full towering height, dust and debris shaking loose from the ceiling. Dramatic high-contrast lighting with the beam from above now cutting harshly across the scene. Shot 4 (2.5s): A fast-paced action shot as @Dragon swipes its massive claws toward @Boy, who dives and rolls out of the way across the stone floor. The camera whip-pans to follow the motion, adding kinetic energy. Debris scatters, lighting flickers with dust kicked into the air. Shot 10 (2.5s): A dynamic tracking shot as @Boy scrambles behind a fallen pillar for cover, breathing heavily. @Dragon rears back, preparing to attack. The camera circles quickly around the pillar, low to the ground, building tension. Cold blue-white lighting dominates the frame. Shot 11 (3.0s): A dramatic wide shot as @Dragon unleashes a burst of icy breath across the hall, frost spreading rapidly over the stone floor and pillars. @Boy sprints and slides across the ground to dodge the blast, ice crystals forming in the air around him. The camera tracks low and fast alongside his movement, capturing the chaos. Shot 12 (2.0s): A final tense close-up as @Boy presses his back against a frozen pillar, chest heaving, staring up at @Dragon towering above him. The camera holds still, slowly pushing in. Cold light reflects off the newly formed ice, creating a striking, high-contrast final frame.

Seedance 2.5

Office Washroom Fashion Transformation

Character & Product Consistency

Create a 30 second photorealistic fashion transformation video in a 16:9 landscape frame. A stylish young woman with long softly waved brown hair, warm medium skin, round black glasses, small earrings, natural makeup, and consistent facial features stands in the same modern office washroom or dressing area for the entire video. The background has large charcoal gray stone tiles, a pale ceiling, a slim black wall rail on the left, and a narrow metal partition line on the right. Keep every architectural line perfectly fixed across all cuts. Camera is locked on a tripod at eye level, medium full shot from mid thigh upward, using a natural 35 mm equivalent smartphone lens. The subject remains centered with enough space on both sides for the landscape composition. No camera shake, zoom, reframing, or perspective change. Use crisp realistic detail, true skin texture, fine hair strands, believable fabric folds, accurate hands, subtle breathing, and tiny posture adjustments. Lighting is soft cool overhead office lighting with gentle facial fill, mild reflections on the gray tiles, consistent exposure, and realistic shadow direction. Begin with her palm very close to the lens, briefly obscuring most of the frame. She pulls her hand away and reveals the first outfit, a sleeveless pale blue floral office dress with a light scarf over one shoulder. She looks calmly into the camera, lowers her arm, places one hand on her hip, glances upward with a mildly unimpressed expression, then folds her arms. Match this exact folded arm pose for the first invisible jump cut. Across the next twenty four seconds, reveal nine distinct office outfits through clean pose matched cuts timed to the music. Use a lemon yellow floral kimono blouse, a relaxed ivory button shirt with navy trousers, a fitted black sleeveless top with dark tailored pants and a brown belt, a soft blush pink top with black trousers, a deep green crew neck blouse, a vivid blue paisley shift dress, a black and white dotted peplum blouse, a camel blazer over a cream top, and a final elegant burgundy wrap dress. Between changes, give her natural confident gestures such as a small shoulder bounce, two thumbs up, hands settling on hips, crossing her arms, turning her chin, smoothing a cuff, lightly flicking her hair, pointing toward her cheek, and smiling directly at camera. Each gesture should begin in one outfit and end in the next so the cut feels practical and intentional, never like body morphing. Hold each look long enough to read clearly, roughly two seconds per outfit, with cuts landing on strong beats. Preserve identical body position, hair direction, glasses placement, limb anatomy, background geometry, and lighting at every transition. Avoid warped fingers, changing facial identity, floating clothing, cloth melting, duplicated accessories, sudden camera motion, or artificial beauty smoothing. For the final four seconds, she lands in the burgundy dress with one hand on her hip, gives a warm playful smile, taps one finger lightly against her cheek, then reaches toward the lens until her palm fills the frame, creating a natural practical ending. Do not add captions, logos, watermarks, interface graphics, or generated text. Music should be an upbeat polished fashion pop instrumental at about 112 beats per minute with tight percussion, light bass, finger snaps, bright synth accents, and clean beat drops for every outfit change. Add subtle realistic clothing movement, bracelet clicks, and a soft hand whoosh at the opening and closing. The finished result should feel like a real creator filmed several office looks in one location and edited them precisely to music.

Seedance 2.5

Shadow Blade Dance Combat

Action & Anime

High-end cinematic 3D realism fused with rapid contemporary dance and spectral blade combat. Explosive turns, deep backbends, floor slides, aerial contractions and sharp limb extensions flow directly into precise single-katana strikes, creating choreography that feels graceful, feral and impossibly fast. Dense shadow matter forms predatory silhouettes, lunging smoke trails and collapsing black shockwaves, while every blade arc tears crimson fabric-like energy through the air and disintegrates impacts into ink-dark particles. Aggressive orbiting camera movement, low-angle tracking, extreme foreshortening, sudden lateral acceleration, cold volumetric haze and wet reflective surfaces amplify the performance without sacrificing silhouette clarity. Realistic cloth dynamics, controlled motion blur, physical blade weight and feature-film rendering preserve elegance, danger and scale. The performance begins mid-attack as a shadow wolf leaps through the smoke and the dancer @[character ref] folds beneath it in a violent backbend, drawing her single katana through its body during the recovery. More wolves circle and attack from every direction as she accelerates through spins, floor sweeps, aerial kicks and whipping turns, each movement becoming a clean blade strike that shreds them into black vapor and crimson fragments. The camera spirals through the pack with her, ending in full motion as she launches into another rotating slash against the final wave.

Seedance 2.5

Floating Sticker Outfit-Swap Reel

Product Ads & Brand

参考上传图片中的女主形象、脸型、五官、肤色、黑长发发型、身材比例和整体画面布局,生成一段8秒、9:16竖屏的甜酷风高机位卡点换装视频。 【人物与画面】 中央女主保持上传图片中的脸型、五官、肤色、黑长发和整体甜酷气质完全一致。 初始造型使用中央穿搭:运动装(短袖运动T恤 + 高腰运动短裤/短裙 + 运动鞋)。 画面四周固定悬浮4个小型穿搭人物,保持图片中的位置、比例、服装和朝向: 左上:吊带装 右上:牛仔装 左侧中部:古风装 左下:运动装变体 四个小人物都是完整人物抠像,外沿有清楚的白色虚线描边,像悬浮贴纸。 【场景与机位】 浅灰白色无影棚,背景干净,光线柔和通透。 摄影机固定在女主前上方,采用近距离高机位俯拍(约向下30度)。 女主自然抬眼看向镜头,头部和上半身更靠近镜头。 全程固定机位,不推拉、不摇镜、不旋转、不变焦。 【换装机制与时间线】 0.00–1.80秒:女主穿运动装,身体微微前倾靠近镜头,动作轻快自然,带甜酷表情。鼠标点击左上人物,左上吊带装人物飞向中央并放大重合,完成第一次换装成吊带装,动作连续不中断。 1.80–3.60秒:女主穿吊带装,一只手轻撩头发,身体轻微侧转。鼠标点击右上人物,牛仔装人物飞向中央并放大重合,切换成牛仔装,继续原有动作节奏。 3.60–5.50秒:女主穿牛仔装,双手自然摆动或调整衣领,身体轻微下沉再起来。鼠标点击左侧中部人物,古风装人物飞向中央并放大重合,切换成古风装,动作保持连贯。 5.50–8.00秒:女主穿古风装,缓缓转回正面,衣摆自然垂落,抬眼直视镜头,以甜酷又带一点清冷的姿势结束。 【声音】 无背景音乐。保留鼠标点击声、人物飞入的短促音效、换装卡点音效,可轻微加入衣料摩擦声。 【强制约束】 - 换装前后必须保持同一张脸、同一发型、同一身材比例 - 动作方向、重心、手臂位置必须连续,不能卡顿或僵硬 - 四个描边小人物全程固定在原位置,点击后原人物不消失 - 换装必须由完整人物抠像飞入、放大、重合完成 - 不要生成矩形缩略图、人物残影、双重人物、服装叠穿、肢体畸形 - 古风服装的袖子和裙摆要有自然垂坠感,不能僵硬漂浮 - 人脸清晰不变形,皮肤质感真实,画面稳定 三、生成后微调建议 如果某一秒衣服不准,就把对应服装的描述写得更具体再重新生成。 想更丝滑可以在每个换装节点加遮挡动作(甩发、捂脸、转身)。 这个方法目前稳定性和出片效率都很高,特别适合女装电商和穿搭账号批量出内容。 需要其他风格(JK、职场、纯古风等)也可以。

Seedance 2.5

Gothic Twins Previz-Driven POV

Character & Product Consistency

参照素材: Image1: 銀髪ゴスロリ双子の顔立ち、目つき、髪型、衣装、黒い光輪、全体配色の最優先参照。元画像の構図は使用しない。 Image2: キャラクター設定画。正面・背面の髪型、体型、黒いゴスロリ衣装、靴、表情設計の参照。 Image3: 実写ゴシック寝室の舞台参照。部屋の構造、天蓋ベッド、レース、ベルベット、暗色木材、窓、ランプ、家具、床、現実の材質感と奥行きを参照する。壁面の十字架や宗教記号は使用しない。 Image4: 30秒プレビズ。CUT 01〜06の人物配置、画角、中央9:16セーフ、カメラ移動、カメラ高、アングル、終端構図を参照する。画像内の人物は演出確認用マネキンであり、完成映像ではImage1とImage2のキャラクターへ置き換える。 Image5: 立ち姿の灰色の兎のぬいぐるみ。現実的な体型、毛足、垂れ耳、暗い赤色のガラス製の瞳を参照する。 固定条件: 30秒、16:9横型、視聴者がその場にいるPOV視点。9:16へ中央トリムしても双子の顔、手、兎のぬいぐるみ、主要な演技が残るよう、関心事を常に中央へ集める。 実写とセル画アニメの明確なハイブリッド映像。部屋、家具、寝具、ランプ、窓、床、兎のぬいぐるみは実写フォトリアル。双子だけを高密度なセル画アニメとして描く。キャラクターの接地影、落ち影、環境光、ランプ光、遮蔽、色かぶりは実写背景と物理的に一致させる。 背景は全編で深い被写界深度。絞りF5.6〜F8相当の見え方とし、前景・中景・後景のレース、ベルベット、木目、金属、ガラス、カーテン、寝具、床、壁の質感と部屋の立体構造を明瞭に保つ。背景を雰囲気だけのボケにせず、実写空間として読める情報量を維持する。自然なレンズ描写、現実的なハイライトの減衰、微細なセンサーノイズ、実写らしい影と反射。 双子は瓜二つの美少女アニメキャラクター。Image1とImage2を最優先し、顔立ち、目つき、銀髪ツインテール、額と耳が見える髪型、黒いリボン、黒いゴスロリ衣装、黒い光輪を全カットで維持する。キャラクター配色は均一なベタ塗り、段階的な色調、強いセルシェーディング。主線は太さが安定した、ムラのない鮮明な黒線。2024年制作の日本ヴィンテージセルアニメ映画を思わせる精密な作画、高い描き込み、滑らかな動き。 双子の瞳は全編で澄んだグレー。白目は清潔な白。白いまつ毛、白いアイライン、白い上下まぶたの線、白い目の輪郭線、長い下まつ毛を維持する。目を赤くしない。瞳、白目、目の縁に充血や血管を一切出さない。 赤色は兎の暗赤色のガラス眼と、最後に双子の頬へ現れる上品な朱色の紅潮だけに限定する。頬の紅潮は目や鼻へ広げず、白い肌との色彩コントラストを明瞭にする。 カメラはPOVらしい距離感。全編にごく軽い手持ちの揺れと呼吸に同期する微細な上下動を入れるが、顔と背景の可読性を損なわない。各カットでは記載した主要カメラワークを優先し、不要な複合移動を加えない。 音楽なし。環境音もできるだけ入れない。日本語の女性ボイス、近距離で静か、囁きに近い自然な発声。台詞は指定どおりに発話し、字幕や画面文字は出さない。 全体設計: 前半15秒は静かな執着と親密さを積み上げる。後半は「裏切ったら……」の余韻から静かな笑いへ移り、3秒だけ照明とPOVの後退によるホラーへ反転し、最後の9秒で緊張を甘く裏返す。結末の主役は、澄んだグレーの瞳、青白い肌、朱色に染まる頬、蠱惑的かつ恍惚とした微笑。ホラーを引きずらず、怖さより可愛さと危うい魅力を最終印象にする。 [00:00-00:05] 動作・演出: 実写のゴシック寝室。妹が天蓋ベッドに腰掛け、ベッド上で立ち姿を保つ灰色の兎のぬいぐるみの頭を、指先でゆっくり撫でる。ランプの実写炎がわずかに揺らめき、妹の白い髪と黒い衣装へ硬いセル影を落とす。妹は撫でる手を止めず、最後に視線だけをカメラへ向ける。 カメラ: MCU、アイレベル0度。妹の上半身から顔のCUへ、0.8mのスロードリーイン。中央9:16セーフ内に顔、手、兎を維持する。 音声: 衣擦れ、毛足を撫でる小さな音、ランプの微かな燃焼音、遠い室内音。妹「コウテイペンギンっていいよね。」 [00:05-00:10] 動作・演出: 姉が妹の背後から静かに入り、妹の首から上胸部へ執着するように両腕を回して抱きつく。締め付ける暴力ではなく、逃がさない親密さ。二人の黒い光輪が不規則に弱く明滅する。二人は澄んだグレーの瞳でカメラをまっすぐ見つめる。 カメラ: MS、ハイアングル35度。頭上から0.6mのゆっくりしたクレーンダウン。終端で二人の顔を中央9:16セーフへ重ねる。 音声: ベッドの沈む音、布の擦れる音、低い室内残響。姉「アデリーもいいわよ。」 [00:10-00:15] 動作・演出: 二人の頬と髪が触れるほど顔を寄せる。表情は無機質な静けさから、口元だけがわずかに歪む危うい微笑へ移る。瞳はグレーのまま澄んでおり、背景には実写の天蓋、ランプ、レース、木製家具が鮮明に残る。 カメラ: CU、ローアングル15度。左の顔から右の顔へ20度だけゆっくりパンし、二人の間へ戻ってセンターで止める。 音声: 部屋の環境音を少し絞り、浅い呼吸を近くで聞かせる。妹「イワトビも……すき」 [00:15-00:18] 動作・演出: 二人は密着したまま、視線をカメラから外さない。妹の口元だけが小さくほどけ、姉はその笑いを共有するように僅かに頬を寄せる。目には異常を起こさず、静止に近い演技で不穏な間を作る。 カメラ: タイトCU、アイレベル0度。前カットのセンター位置から継続し、0.15mだけ極めて遅いマイクロプッシュイン。 音声: 0.4秒の静かな間のあと、妹の小さな含み笑い「フフッ」。BGMなし。 [00:18-00:21] 動作・演出: 一瞬だけホラーへ反転する。枕元のランプが乾いた音と同時に消え、冷たい窓光だけが実写の部屋の輪郭、レース、木材、二人のシルエットを薄く残す。二つの黒い光輪が闇の上で短く明滅し、兎の暗赤色のガラス眼が反射光を一点だけ返す。双子は動かず、目を赤くしない。最後の0.3秒でランプが再点灯し始める。 カメラ: MCU、ダッチアングル4度。POVが反射的に0.25mだけ鋭く後退するワンアクション。後退後は揺れを止め、暗闇を1拍だけ保持する。 音声: ランプが消える乾いたクリック、短い低周波の衝撃音、直後に無音へ近づく。叫び声、金切り声、ホラー音楽は入れない。 [00:21-00:30] 動作・演出: 暖かなランプ光が滑らかに戻り、恐怖の硬さが解ける。二人はカメラへ少しだけ身を寄せる。妹が「なんて……ね」と甘く囁き、姉も同時に目を細める。二人の白い肌は青白く清潔なまま、頬だけが時間をかけて上品な朱色へ染まる。二人はカメラを受け入れるような蠱惑的かつ恍惚とした微笑を浮かべる。澄んだグレーの瞳には柔らかなランプのキャッチライト。赤い光や充血ではなく、白い肌と朱色の頬の対比で陶酔感を表現する。実写背景のレース、天蓋、木目、ランプ、兎の毛足は最後まで鮮明に見える。 カメラ: CU、アイレベル0度。前カットのダッチを水平へ戻してから、二人の顔へ0.35mの非常に遅いドリーイン。終端は二人の顔を左右対称に中央へ置き、頬と目、背景の実写質感が同時に読める距離で停止する。 音声: ランプが戻る小さな点灯音、寝具の僅かな沈み、近い呼吸。妹「なんて……ね」。語尾は蠱惑的で甘く、笑みを含ませる。声色と表情で表現する。 終了フレーム: アイレベルの左右対称CU。二人が頬を寄せ、澄んだグレーの瞳でカメラを見つめ、白い肌と上品な朱色の頬を対比させた、蠱惑的かつ恍惚とした微笑。黒い光輪は安定して弱く輝く。実写のランプ、天蓋、レース、木目、兎の毛足を深い被写界深度で鮮明に残し、0.5秒静止保持する。 避けること: 目の充血、赤い白目、赤い虹彩、赤い瞳孔、目の血管、赤い目の縁、泣き腫らした目、目周辺への赤い照明。最終カット以外の頬の強い紅潮。頬の赤みが目や鼻へ広がる表現。 浅すぎる被写界深度、背景ボケ、クリーミーなボケ、顔以外の全面ぼかし、実写背景の情報消失、イラスト背景、アニメ背景、絵画化した家具、人工的な被写界深度処理。 キャラクターの実写化、背景や兎のアニメ化、セル画キャラクターと実写空間の影・光・接地の不一致。 Image1の構図の複製。壁の十字架、磔刑像、宗教記号。流血、傷、暴力、首を締める表現、過度にグロテスクな演出、長すぎる暗転。 双子の顔、髪型、衣装、体型、光輪の変形や入れ替わり。第三の人物、余分な腕や指、融合した身体、兎の増殖や変形。 字幕、台詞文字、ハート記号、ロゴ、透かし、UI、カメラ注釈を完成映像へ表示すること。 激しい手ブレ、過剰なローリング、急すぎるズーム、顔や手の見切れ、中央9:16セーフから主要演技が外れること。