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Seedance 2.5

Dubstep Photo Animation Edit

VFX & Video Editing

Create a fast, trippy 30-second dubstep music video using all the uploaded photographs (PLEASE FIND ATTACHED ALL 14 IMAGES + AUDIO IN THREAD). Use the uploaded 30-second audio as the only soundtrack. Make it a powerful dubstep edit: every movement, punch-in, transition and hard cut must hit the beat. Fully animate everything inside the photographs. Make the dancers perform, fabric and flames spin, painted eyes react, masks lunge, multiple arms ripple, the drummer strike his drum, sadhus dissolve into ash and black birds, motorcycles race aggressively, smoke creatures come alive, the underwater band actively play, boats move through the surreal landscape, and the flaming weapon create violent circles of fire. No photograph should remain static.Freely mix all the visuals in whatever order works best with the music. Let movement from one photograph naturally transform into the next: spinning fire becomes fabric, fabric becomes a painted eye, expanding arms become the drummer’s arms, ash birds become racing motorcycles, motorcycle dust becomes dancing smoke, smoke becomes underwater bubbles, bubbles become water and boats, and the boats transform into circles of fire.Keep constant movement throughout. Use rapid punch-ins, speed ramps, bass-impact flashes, hard rhythmic cuts, brief freeze-frames and fluid psychedelic transitions. Add a separate graphic layer flashing ॐ, the trishul, damru, third eye, crescent moon and traditional Hindu sacred symbols precisely on the beat. Let them pulse, rotate, distort and dissolve without covering the performers.Make it stylish, colourful, strange and extremely high-energy—an edgy, award-winning Incredible India advertisement edited like a dubstep music video. No dialogue, no typography, no slideshow, no long static shots and no complicated story. Finish with the strongest collision of fire, ash, birds and sacred symbols on the final bass hit. #capcutseedance25 #capcutcpp

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Seedance 2.5

Hulao Pass Three Kingdoms Duel

Action & Anime

--------------- Duration: 20s | 16:9 | 24fps Duel from Romance of the Three Kingdoms, battle at Hulao Pass, late Han dynasty. REFERENCES Image 1 — 呂布 LU BU Image 2 — 関羽 GUAN YU Image 3 — 張飛 ZHANG FEI Use them for IDENTITY ONLY: face, beard, hair, headwear, armour, cloak colour, build, proportions. IGNORE their white studio background, flat studio lighting and standing pose — none of it appears here. Every shot is outdoors, and all three men are mounted and fighting. STYLE (all beats) A dusty plain before a huge stone mountain pass at dusk. Two vast armies on either side, banners rippling, dust in the air. Overcast sky, low copper sun breaking through. Palette: iron grey, ochre dust, blood red, bronze. Desaturated and earthy. 50mm, shallow focus, heavy haze, film grain, high contrast, hard rim light through the dust. Photorealistic historical epic, sweat and grime, worn scratched armour. No fantasy glow, no magic. WEAPONS — no reference exists. Build from this, keep identical throughout. Each is 1.5x its owner's height. Never swap them. 呂布: ji halberd — straight spear point, one crescent side blade below it on one side, long dark shaft, bronze fittings. 関羽: guandao — one heavy broad curved blade with a hook on its back edge, joined to a long dark shaft by a bronze dragon head. 張飛: serpent spear — slender steel blade forged in an S-shaped wave, on a plain dark shaft bound with cord. HORSES — no reference exists. Anatomically correct, four legs, correct joints. 呂布: large red-chestnut stallion, black mane, bronze fittings, red tassels. 関羽: tall dark bay, black mane and lower legs, plain leather tack. 張飛: heavy solid black, thick neck, shaggy fetlocks, battered iron tack. BEAT 1 (0-4s) 呂布 — clean-shaven, gold headdress with two pheasant feathers, red cloak, halberd, red-chestnut horse — sits alone between the two armies, halberd across his saddle. The horse stamps and turns a half step. He raises the halberd and levels it at the enemy line. Camera: WS from low, slow push-in. BEAT 2 (4-8s) 張飛 — bristling beard, black iron armour, dark cloak, serpent spear, black horse — bursts from the line at a gallop, roaring, and drives the spear at 呂布. 呂布 turns the halberd across his body and knocks it aside. Sparks and dust. The horses wheel past each other. Camera: tracking alongside at horse height, moving with the charge. BEAT 3 (8-12s) 関羽 — long smooth black beard, ruddy face, dark green robe over armour, green headwrap, guandao, dark bay horse — rides in from the far side, rises in the stirrups and cuts down overhead. 呂布 catches it on the haft. Both strain, blades locked, horses shoulder to shoulder. Camera: MCU, orbiting once around the locked weapons. BEAT 4 (12-16s) All three circle in churning dust, weapons striking and turning each other aside, horses rearing. 呂布 in red and gold, 関羽 in green, 張飛 in black iron. Cut tight to 呂布's eyes under the headdress — narrowing, calculating, uncertain for the first time. Camera: handheld, close, drifting between them. BEAT 5 (16-20s) 呂布 wrenches his horse around, sweeps the halberd once to drive them back, and gallops for the pass, red cloak and feathers streaming. 関羽 and 張飛 pull up side by side, chests heaving, weapons still raised, watching him go against the low copper sun. Camera: WS, pulling out to reveal both armies. AUDIO War drums and massed shouting throughout, rising through beats 2-4. Hooves on dry earth, snorting horses, steel ringing on steel, creaking leather, wind and dust. A deep roar from 張飛 at 4s. Near-silence for a breath at 12s on 呂布's eyes, then the clash returns. No dialogue. AVOID white studio background, flat studio lighting, seamless backdrop, neutral standing poses, facial hair on 呂布, on-screen text, subtitles, watermarks, modern objects, fantasy glow, magic, wire-work floating, clean unworn costumes, faces/armour/weapons swapping between beats, weapons changing shape or length, horses with deformed or extra legs, extra or missing limbs, more than three warriors, mixed camera moves, jitter, flicker, ghosting.

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Seedance 2.5

Arena Duel Countdown Upset

Dialogue & Native Audio

(0-4s) Wide shot of the duel arena — the musculer man and the old kung fu master face off, crowd murmuring in anticipation. Referee raises hand and starts counting down: eng::**"3... 2... 1..."**. (4-7s) Referee shouts "Go!" / gives the start signal. The kung fu master bows slightly. (7-9s) Right as the master bows, the musculer man swings his leg and kicks him straight in the head. The master collapses. The entire crowd gasps in shock, frozen in disbelief. (11-15s) The musculer man **English**: "I thought the fight started, why is this old man bowing?" @dreamina_ai #DreaminaCPP

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Seedance 2.5

Locked Illustration Creature Story

VFX & Video Editing

Lock the original illustration completely. Preserve the exact art style, brushwork, textures, material rendering, color palette, creature proportions, facial expressions, lighting, composition, and every character design exactly as shown. Never change the visual style. Every creature must remain identical in every shot. No text, watermark, logo, or signature. One continuous story. Motion always progresses forward. No creature moves backward. Use cinematic pacing with hard cuts, speed ramps, bullet time, dynamic tracking, volumetric water, realistic physics, motion blur, subtle film grain, dramatic lighting, lens droplets, cinematic depth of field, bold camera language, emotional facial animation, and seamless transitions. 0-3s Without warning, the peaceful group suddenly notices every bird exploding into the sky. Tiny ripples appear beneath their feet. A deep rumble grows louder. Extreme close-up of frightened eyes. Fast push-in toward the rabbit. Hard cut to a gigantic wall of water rising behind them. Lightning-fast whip pan reveals the impossible tsunami racing toward the camera. Deep bass hit. 3-6s The wave crashes over everyone. Water engulfs the frame. Camera tumbles underwater with bubbles, debris, flowers, leaves and sunlight cutting through the current. Every creature is separated naturally by the force. Slow-motion for one second before time accelerates again. 6-10s Rapid cross-cut survival sequence. The rabbit paddles frantically with long ears floating behind. The lion powers through the waves with strong strokes. The rhino kicks heavily while struggling to stay above water. The giant blue triceratops swims like a massive whale. Frogs leap from floating debris. Tiny creatures cling to drifting branches. Cats desperately paddle while trying not to sink. Dynamic handheld water-level camera alternating with overhead drone shots. 10-15s The current becomes more violent. Floating logs collide. The turtle spins helplessly in a whirlpool before escaping. The sheep nearly slips beneath the surface until the lion nudges it upward. The black cat loses its grip and disappears beneath a wave. Silence for half a second except muffled underwater sound. 15-20s The gray kitten dives underwater searching. Cinematic underwater tracking follows the kitten weaving between drifting plants and bubbles. A frightened turtle struggles below. The kitten reaches it, grabs its shell with tiny paws and guides it upward toward sunlight breaking through the surface. 20-25s Both burst above the water. The exhausted kitten climbs onto the turtle's shell. The turtle begins swimming steadily through the endless flood while the kitten balances carefully, soaked but relieved. Around them every animal continues fighting the current in its own unique way. Long aerial tracking shot follows their path. 25-28s The current slowly weakens. One by one the surviving animals regroup behind the turtle. The rabbit swims beside it. Frogs hop onto floating wood. The lion keeps everyone together. The enormous blue triceratops shields the smaller creatures from remaining waves. Warm sunlight finally pierces the storm clouds. 28-30s A majestic vertical drone shot rises high into the sky. The flood forms beautiful winding rivers across the landscape. At the center, the tiny kitten sits safely on the turtle's shell leading the group forward while every surviving creature follows behind. The music swells into an emotional orchestral finale. Hold the final frame like an animated movie poster as golden light reflects across the water.

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Seedance 2.5

Breaking the Formation on a Rainy Night

Action & Anime

Execute immediately. Do not restate the prompt, preface the output with a capabilities statement, or offer alternative concepts. Create an original, Chinese-inspired dark-fantasy combat short in a AAA game style titled “Breaking the Formation on a Rainy Night.” Deliver 16:9 landscape, 720p, exactly 30 seconds, with generated audio synced to picture. Reference locks: @Image 1 is the single source of truth for the opening frame: composition, the characters’ screen-left/screen-right placement, character scale, spacing, camera position, and lighting. @Image 2 locks the hero, Qinglei Jianzhu (“Azure Thunder Sword Adept”): same face, silver-white high ponytail, build, white/red/black lightning-pattern armor, blue-white lightning motifs, and a single straight sword. @Image 3 locks the boss, Rongjia Yanjiang (“Molten-Armor Nightmare General”): same square bronze mask, two small horns, orange eyes, massive build, black molten armor, and a single two-handed greataxe. @Image 4 locks the location for the entire piece: one rain-soaked old Chinese street, buildings on both sides, a distant pavilion, warm lanterns, wet flagstones, and cool-blue ambient light. Keep exactly these two characters on this same street for the full 30 seconds. Lock identity, face or mask, wardrobe, scale, and weapons across every shot. Keep Qinglei Jianzhu on screen left and Rongjia Yanjiang on screen right throughout the action. Maintain the 180-degree rule—no unmotivated teleports or side swaps. Sell weight, inertia, contact, and equal-and-opposite reaction. Every move must play through wind-up, acceleration, impact or dodge, follow-through, and a clean settle. 0–5 seconds: Open on the quiet standoff from @Image 1. Steady, moderate rain; lanterns sway slightly. Rongjia Yanjiang takes two slow steps forward. Each heavy footfall kicks water out of the puddles while the greataxe blade drags across the wet flagstones, throwing a few dark-gold sparks. Qinglei Jianzhu shifts her rear foot half a step and raises the straight sword into a firm guard. Dolly slowly forward roughly one meter along the street centerline, then settle into a locked frame by 00:05. 5–11 seconds: Side medium-wide. Rongjia Yanjiang drops a shoulder for the wind-up, then drives one clean horizontal sweep with the single greataxe. Qinglei Jianzhu does not plant and hard-block. She retreats on a diagonal and meets the outer edge of the axe blade at an angle with her single straight sword, redirecting the force. Show exactly one brief, readable sword-to-axe contact and a small burst of metal sparks. Sell the power difference through both characters’ arms, torsos, and footwork: Qinglei Jianzhu is driven back two steps before regaining her base; Rongjia Yanjiang carries the sweep through its full follow-through and settles. Track laterally for a short distance, then lock off as both characters come to rest. 11–18 seconds: Low-angle wide. Rongjia Yanjiang raises the greataxe overhead with both hands, drops his center of gravity to load the strike, then slams the blade straight down into the wet flagstones. Qinglei Jianzhu pushes off toward back-left before impact—no roll, no disappearance. Trigger the effects only after the blade hits: cracks radiate from that single impact point, a low dark-gold shockwave runs across the street, puddles kick outward, and the rain briefly flashes into a thin veil of steam. The shockwave edge carries Qinglei Jianzhu into a longer backward slide. She plants the sword tip against the street as a brake and stabilizes. End with Rongjia Yanjiang’s greataxe visibly buried in the ground. Use one impact shake on contact, then return to a stable frame. 18–25 seconds: Qinglei Jianzhu triggers her one signature move, “Qinglei Pozhen.” Blue-white current runs from the lightning motif on her right shoulder, down the arm, and into the straight sword; the lightning veins inside the blade intensify. Raindrops and shallow puddle water lift briefly into one thin ring around her without covering her face or body. Keep her fully visible as she makes one continuous, readable dash on a low arc, cutting in from outside Rongjia Yanjiang’s axe arm to his front-left. No teleport, clone, or second human silhouette. Rongjia Yanjiang tries to wrench the greataxe free, but the ground still holds it. Follow Qinglei Jianzhu from a rear three-quarter angle for a limited distance, keeping both full bodies and both weapons in frame throughout. 25–29 seconds: Qinglei Jianzhu exits the dash, plants cleanly, and completes one short upward sword recovery. The sword tip comes to a precise stop against the center crack in Rongjia Yanjiang’s square mask, making only light contact. Do not hit the greataxe again. On that exact contact beat, drop one vertical blue-white lightning bolt from the top of frame into the straight sword, then carry the charge through the tip into the boss’s mask and chest plate. Push the rain curtain and puddles outward in one ring. The dark-gold fissures in the black armor flash blue-white, then fade quickly. Build every effect from the sword-tip contact point. Keep Qinglei Jianzhu’s face, Rongjia Yanjiang’s mask, both characters’ hands, and both weapons unobscured and readable. 29–30 seconds: Let all intense light fall off quickly and let the rain resume falling naturally. Qinglei Jianzhu holds the final sword pose on screen left. Rongjia Yanjiang holds on screen right with the greataxe still buried in the ground. Neither character moves. Hold on a fully locked-off shot for at least one full second—no push-in, rotation, or drift. Build one continuous generated soundtrack, synced to picture: steady but restrained rain, low distant thunder, footsteps on wet flagstone, axe blade scraping on flagstone, the greataxe whoosh, one sword-to-axe metal hit, the greataxe impact, cracking stone, puddles surging outward, blue-white electrical current, and the vertical lightning strike. Underscore it with restrained low war drums. Every transient must land on the matching contact or landing beat. No dialogue, shouts, voice-over, lyrics, or chanting. Do not restart the ambience or score midway through the clip. Art direction: an original, Chinese-inspired dark-fantasy action-game aesthetic with realistic cinematic lighting, clearly rendered rain, and strong material definition for metal, leather, fabric, and wet flagstone. Keep exactly two characters. No face swaps, costume changes, location changes, scale changes, or changes in weapon count. No extra hands or feet, extra swords, extra greataxes, clones, summons, wings, aerial combos, or screen-filling particles. The straight sword and greataxe may not shorten, duplicate, morph, or pass through either body. No HUD, on-screen text, subtitles, or logos. No 360-degree orbit and no camera roll. Every camera move must resolve and lock at the end of its action beat.

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Seedance 2.5

Floating Magic City FPV Anime

Action & Anime

SUBJECTS: セレスティア(Celestia)、闇の魔導師 @ image1。銀白色から淡いラベンダーへとグラデーションする長い髪、幻想的に輝く紫色の瞳を持つ優雅な闇の魔法使い。発光する紫のクリスタル装飾が施されたゴシック調の黒いドレスをまとい、宙に浮かぶ紫のクリスタルコアを頂いた洗練された黒い魔法の杖を携える。 ENVIRONMENT: 雲の上に浮かぶ壮大な魔法都市。浮遊島、石造りの空中橋、魔法使いの塔、巨大なクリスタル尖塔、空中に浮かぶ書店、魔法カフェ、飛行船、浮遊庭園、上向きに流れる幻想的な滝、浮遊ランタン、魔法の樹々が広がる幻想世界。 CAMERA(全体): 全編を通してスピード感のあるシネマティックFPV視点。各カットでは「1つの主要カメラワーク」のみを採用し、演出を整理。カット間はホイップパンやモーションブラー・マッチカットで自然につなぎ、ハードカットは使用しない。 STYLE: 最高品質のアニメシネマティックスタイル。超高品質イラスト、鮮やかなファンタジーライティング、美しいセルシェーディング、力強いアニメ線画、絵画的ハイライト、幻想的なブルーム、ボリューメトリックゴッドレイ、魔法のレンズフレア、AAA級ファンタジーアニメのオープニング品質。 COLOR LOGIC: 漆黒、ミッドナイトブルー、バイオレット、ラベンダー、輝くマゼンタ、純白のハイライト、淡いシアンの環境光、暖かなゴールドのランタン光、エメラルドグリーンの植物。魔法エフェクトは深い紫を基調とする。 ━━━━━━━━━━━━━━━━━━━━━━ TIMELINE(合計30秒) ━━━━━━━━━━━━━━━━━━━━━━ 0:00-0:05【静止 → 爆発的始動】 MAIN FX:巨大な魔法陣1つのみ セレスティアは時計塔の頂上で静かに立ち、マントと髪が風になびく。魔法の粒子が漂う中、杖を掲げると足元に巨大な魔法陣が展開する。 CAMERA: ゆっくりとしたオービット → 急激なスピードランプ TRANSITION: モーションブラー・マッチカットで屋根上チェイスへ SFX: 魔力の低い唸り、クリスタル共鳴、魔力爆発、突風 ━━━━━━━━━━━━━━━━━━━━━━ 0:05-0:10【疾走】 MAIN FX: 足元に生成される発光魔法足場のみ 屋根の上を高速で駆け抜け、一歩踏み出すたびに足元へ魔法の足場が出現し、それを蹴って次々と跳躍する。他の魔法演出は重ねない。 CAMERA: FPV追跡、足元中心のローアングルトラッキング TRANSITION: 大きく跳躍しながら上方向へホイップパン SFX: 魔法の足音、魔力バースト、風切り音 ━━━━━━━━━━━━━━━━━━━━━━ 0:10-0:16【静止 → ポータル連鎖】 MAIN FX: 転移ポータル 空中で約0.4秒だけスローモーション。周囲が静まり粒子だけがゆっくり漂う。その直後、高速で複数の転移ポータルを連続通過する。 CAMERA: スローモーション静止 → ポータル回転に合わせた高速オービット TRANSITION: ポータルの白い閃光で街への急降下へ SFX: (0.4秒ほぼ無音) → ポータル共鳴、クリスタルベル、空間歪曲音 ━━━━━━━━━━━━━━━━━━━━━━ 0:16-0:21【急降下魔法】 MAIN FX: 街全体を照らす巨大ルーン1つ ランタンが並ぶ街路へ急降下しながら巨大魔法を発動。街全体が紫色の光で照らされる。蝶やリボンは背景演出程度に留める。 CAMERA: 急降下ショット+クローズアップ+ワイド俯瞰を交互に使用 TRANSITION: スピードランプでラストスプリントへ SFX: 多層魔法詠唱、クリスタルベル、魔法爆発 ━━━━━━━━━━━━━━━━━━━━━━ 0:21-0:27【クライマックス】 MAIN FX: 巨大衝撃波 最後の全力疾走。クリスタル尖塔へ跳躍し空中で一回転。着地と同時に杖を地面へ突き立て、都市全体へ巨大な魔力衝撃波が広がる。この瞬間のみ演出を最大化する。 CAMERA: 空中回転中はオービット → 着地後は都市全景へ大きく引く TRANSITION: ワイドショットを維持しながら衝撃波の光が徐々に消えていく SFX: 壮大な魔法クレッシェンド、クリスタル噴出音、オーケストラのインパクト ━━━━━━━━━━━━━━━━━━━━━━ 0:27-0:30【余韻】 MAIN FX: 残光のみ セレスティアは尖塔の頂上に静かに立ち、衝撃波から舞い降りる光の粒子がゆっくり降り注ぐ。タイトルやロゴを配置できる余白として使える締め。 CAMERA: ゆっくりとしたプッシュイン → 静止 SFX: 消えていくクリスタル共鳴、静かな魔力の余韻

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Seedance 2.5

One Thousand Years from a Locked Camera

30s Stories & One Take

A 30 second film from ONE completely locked, static camera position that never moves, never pans, never zooms, never cuts. The same view of the same patch of ground for one thousand years, time passing at enormous speed. In the foreground of every single frame sits a large mossy grey boulder. It never moves. It is present and recognisable in every frame of the film from first to last. [0:00-0:03] Ancient temperate forest. Huge old trees, deep green undergrowth, mist between the trunks, soft grey daylight. [0:03-0:06] Trees fall and are dragged away. A clearing opens. Stumps, churned mud, a first thin column of smoke. [0:06-0:09] A single timber and thatch hut rises beside the boulder. A small vegetable plot. Chickens. [0:09-0:12] A village grows around it. More huts, fences, a dirt track, wood smoke, sheep in the field beyond. [0:12-0:15] A stone wall is built, incorporating the boulder into its base. A church tower rises behind. Snow falls and melts. Seasons flicker past. [0:15-0:18] Fire. The village burns, timbers collapse, smoke blackens the sky. The wall and the boulder survive. [0:18-0:21] Rebuilding in brick. A cobbled road. A chimney, then many chimneys. Industrial smoke, grey air, rain. [0:21-0:24] The town becomes a city. Concrete rises. The old wall is demolished. The boulder sits in a small paved square, surrounded by buildings. [0:24-0:26] Glass towers. Traffic light streaking past at night. The boulder is fenced off, a small green plaque beside it. [0:26-0:28] Abandonment. Windows dark, glass cracked, weeds through the paving, ivy climbing the towers. Silence. [0:28-0:30] The towers have collapsed and gone. Young forest has grown over everything. Mist between the trunks. The frame is now identical to the opening frame, the same boulder in the same position under the same soft grey light. Camera: absolutely locked and static for all 30 seconds. No movement of any kind. No cuts, no dissolves, no transitions — one continuous transforming shot. Style: photoreal, cinematic, natural overcast light throughout, muted natural colour, seasons and weather flickering rapidly past. Audio: diegetic only, evolving with the era — forest birds, axes, village life, church bell, fire, industrial machinery, city traffic, then silence, then birds again. NO MUSIC, no score, no soundtrack, no instruments. No text, no captions, no titles, no watermarks, no camera movement, no cuts. created with @higgsfield

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Seedance 2.5

Japanese Obstacle Course Broadcast

Cinematic Story

Broadcast footage from a real 2000s–2010s Japanese sports entertainment program. Realistic TV broadcast footage reminiscent of a major Japanese obstacle course competition show. Full-scale sports coverage combining ENG cameras, crane cameras, wire cameras, and telephoto cameras. Natural handheld camera shake, zoom, pan, and tracking shots. Slightly soft footage characteristic of early HD broadcasts, natural broadcast noise, TV compression feel, realistic color reproduction. The venue features large lighting, spectator seating, announcer's booth, and the enthusiastic cheers of the heated audience. A tense atmosphere of anticipation and the challenger's seriousness permeate the entire competition venue. Fix the main subject completely to @[Image 1](image_1). Do not change the reference image's character's facial features, hairstyle, skin tone, body type, sense of age, expression, clothing, or identity from start to finish. Do not shift to a different person midway through generation. Maintain the hairstyle, face contour, eye and nose features, and body proportions. The outfit is based on the reference image and does not change even during the competition. 0–2 seconds [膝アップ紹介ショット / Knee-Up Introduction Shot] Challenger introduction via ENG camera. The character from @[Image 1](image_1) stands at the starting point, giving a natural smile and lightly waving to the camera. Applause and cheers rise from the venue. The background shows a massive obstacle course and spectator seating. A heated atmosphere as if the play-by-play announcer is introducing the challenger. Just before the starting buzzer sounds, the challenger turns forward and switches to a serious expression. 2–5 seconds [ワイドクレーンショット→追従カメラ / Wide Crane Shot → Tracking Camera] At the sound of the starting buzzer, they burst into a full sprint. They dive into the quad steps, nimbly navigating the diagonally placed footings on left and right with rhythmic steps. Arms swinging powerfully, conquering the obstacles with precise footwork. Roaring cheers from the spectator seats. Large lighting illuminates the entire course. 5–8 seconds [望遠トラッキングショット / Telephoto Tracking Shot] A big leap from the final footing, landing on the rolling hill (giant rotating roller). The roller begins spinning vigorously. The character from @[Image 1](image_1) spreads both arms wide to maintain balance, advancing cautiously yet swiftly. Their foot slips slightly, eliciting a murmur from the spectator seats. 8–11 seconds [高速サイドトラッキングショット / High-Speed Side Tracking Shot] The roller's rotation speeds up. The character from @[Image 1](image_1) desperately presses forward, but their right foot slips, causing their body to sway dramatically left and right. They swing their arms widely to regain balance. Realistic friction expression as the shoes skid across the roller surface. The commentary ramps up in excitement all at once. 11–13 seconds [斜め前方ダイナミックショット / Diagonal Front Dynamic Shot] They jump to leap to the next footing. However, the rotating roller catches their landing foot, causing their body to lose balance dramatically. They stretch both arms out to steady themselves but can't hold on, falling straight into the water hazard area. Screams and cheers mix from the spectator seats. 13–15 seconds [インパクトフォーカスショット / Impact Focus Shot] The character from @[Image 1](image_1) plummets spectacularly into the water hazard area, sending up a massive splash. They surface from the water, catching their breath with a rueful smile. Soaked to the skin yet showing a refreshingly sportsmanlike expression. Applause and cheers come from the spectator seats, as the play-by-play announcer wraps up the challenge in an excited voice. Video Quality・Style Faithfully recreate a 2000s–2010s Japanese sports program. Realistic ENG cameras, crane cameras, wire cameras, telephoto lenses for full-scale TV coverage. Natural zoom, pan, tracking shots. The soft texture of early HD broadcasts, natural broadcast noise, TV compression feel, color reproduction like live-action footage. Immersive feel from large lighting, realistic spectator seating, commentary, and cheers. Progresses throughout in real-time broadcast pacing, with no slow-motion effects used at all. Most Important Matters Maintain 100% of the character from @[Image 1](image_1)'s identity. Retain the face, hairstyle, body type, skin tone, sense of age, and clothing until the end. No becoming a different person, face deformation, or body type changes allowed. Do not display telops, program logos, watermarks, or subtitles. Do not display real program logos or trademarks. Realistic broadcast quality as if televising an actual Japanese obstacle course competition program. Camera work should resemble actual sports coverage, maintaining natural zoom, pan, and tracking shots.

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Seedance 2.5

Lunar Café Black-and-White Arthouse

Cinematic Story

META STYLE Black-and-white 35mm arthouse cinema, 1960s European café-film look. High-contrast monochrome, soft film grain, gentle bloom on the lamps, shallow depth of field on close-ups. LIGHT Night interior lit only by practicals: hanging globe lamps, the espresso machine's glow, and cold light through the window from the lunar plain. Soft key from the window side, deep shadow in the corners, clear catch-lights in the eyes. COLOR None. Full grayscale, rich mid-grays on skin, no tint of any kind. TEXTURE Fine grain. Chrome holds soft rolling reflections, glass refracts the lamps in small bright points, skin keeps visible pore-level texture with no smoothing. MOOD Quiet, intimate, unhurried — a conversation overheard in a place that is ordinary to the people in it. SCENE CONTEXT A near-empty late-night café on the surface of the moon. A man and a woman sit across a small round table beside the wide window, talking about the water. Neither of them ever looks outside. CHARACTERS The woman: early thirties, dark bob haircut, intelligent face, dark turtleneck with the cuffs visible at her wrists, thin earrings, light coat over her chair. She sits camera-left. Identical in every shot. The man: mid-thirties, dark slightly messy hair, light stubble, shadowed under-eyes, dark jacket over an open-collar light shirt, jacket sleeve visible at his wrists. He sits camera-right. Identical in every shot. LOCATION MAP Foreground: their small round table. Her espresso cup and the single tall glass of water sit on her side, close to her right hand. His espresso cup and spoon sit on his side. Nothing else on the table. Midground: small round tables, worn tiled floor, hanging globe lamps, chrome espresso machine at the counter. Background: a wide window along the wall beside them. Beyond the glass, a grey lunar plain with low craters, black sky, and Earth small and low near the horizon. FIRST FRAME / BLOCKING Interior medium two-shot, 47°, eye level. The woman sits camera-left, the man camera-right, the window and lunar plain behind them, café interior deeper in the room. Her hands are around her cup with the water glass beside it, his forearms rest on the table. FORMAT MODE Timed multishot with HARD CUTS only at 6.0s, 8.5s, 11.0s, 13.0s, 16.0s, 19.0s, 22.5s, 25.0s and 28.0s. The camera cuts only at these points. STORYBOARD SHOT 1 (0.0–6.0s) Medium two-shot, 47°, faint 1–2 cm breathing drift. The woman, eyes on him: "Do you think people get more honest when they're tired?" The man answers late, eyes coming up off the table: "No. Their lies just get less inventive." SHOT 2 (6.0–8.5s) Extreme close-up, 12°, of the woman's hands on her side of the table, dark turtleneck cuffs at her wrists. Her fingers leave her cup, lift the tall glass of water, and set it back down in the same place, the water rocking once. The woman, speaking over the image: "It's different tonight." SHOT 3 (8.5–11.0s) Close portrait of the man, 18°, eyes down. The man: "They changed the water." SHOT 4 (11.0–13.0s) Extreme close-up, 12°, of the man's hand on his side of the table, dark jacket sleeve at his wrist, turning his spoon a half-turn on the saucer. The woman, speaking over the image from off-frame: "Again?" SHOT 5 (13.0–16.0s) Medium close-up of the man, 29°, lunar plain soft behind his shoulder, eyes still on his cup. The man: "The old one remembered too much." SHOT 6 (16.0–19.0s) Close-up of the woman, 18°. Her eyes come up and hold his. The woman: "Water can't remember people." SHOT 7 (19.0–22.5s) Medium close-up of the man, 29°. He swallows once, then looks up at her. The man: "Probably not. But people can't remember the past either." SHOT 8 (22.5–25.0s) Medium two-shot, 47°, lunar plain behind them. She leans in slightly. The woman: "Then what do we remember?" SHOT 9 (25.0–28.0s) Close portrait of the man, 18°. One breath, then his eyes come up and hold hers. The man: "The last version we could live with." SHOT 10 (28.0–30.0s) Close-up of the woman, 18°, the lunar plain and black sky soft behind her through the glass. No dialogue. Her face stills, one slow blink, her eyes drop toward her cup and then drift slightly aside. The shot holds on her to the last frame, the image staying full and lit. PERFORMANCE Both faces stay mostly still, so small movements read. Emotion comes through eyelids, brow corners, jaw and breath rather than expression. Blinks work as punctuation — withheld through the important lines, released after. She runs from light and half-joking, to quieter, to genuinely curious, to quiet recognition at the end. He runs from dry amusement, to flat matter-of-fact, to unguarded tiredness on the last line. Living eyes with catch-lights, natural skin, precise lip sync whenever a speaking face is in frame. Every line is delivered unhurried and complete inside its own shot. PHYSICS Steam curls off the cups and the espresso machine. Water rocks and settles in the glass. The cup meets the saucer with weight, the spoon rings faintly on chrome. Nothing beyond the window moves. AUDIO The low hum of an enclosed room, a faint air-system whisper, the hiss of the espresso machine, a spoon against a saucer, a swallow of water. No music anywhere. Voices sit close and dry, as in a small room late at night. OUTPUT SETTINGS Black and white throughout, real-time, no slow motion. POSITIVE LOCKS The image stays fully monochrome in every shot. The woman speaks her five lines and the man speaks his five lines, exactly as assigned in the storyboard, and neither ever speaks the other's words. The single glass of water stays on the woman's side of the table for the whole scene, and only she touches it. The woman stays camera-left and the man camera-right in every two-shot. Hands in the extreme close-ups are identified by sleeve — turtleneck cuff for her, jacket sleeve for him. The table holds only two espresso cups on saucers, two spoons and one glass of water. The interior reads clearly as a café — table, cups, lamps, counter, espresso machine. The window shows a grey lunar plain, black sky and small distant Earth wherever it is visible, and nothing beyond the glass ever moves. Both characters keep their exact appearance and seats across every shot. All ten lines are spoken in full and finish inside their own shot. Cuts land only at the stated seconds. The video ends on the held close-up of the woman's face, the image full and lit to the final frame.

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Seedance 2.5

Flooding Botanical Tower Ascent

Cinematic Story

Scene and Mood: A lone figure climbs upward through a flooding vertical botanical archive tower during a night storm, glass tiers shattering and cascading water below, forcing a desperate ascent toward the glass dome roof as lightning flickers outside. Frame Map: Shot 1, seconds 0 to 6, subject small in the lower third of a tall vertical tower interior, tiers of glass terrariums stacked upward through the frame, water sheeting down from above. Shot 2, seconds 6 to 12, subject center frame climbing a metal service ladder bolted to the tower's inner wall, glass tiers visible left and right, water pouring past. Shot 3, seconds 12 to 18, subject in the right third crossing a narrow catwalk as a glass panel shatters in the left third behind them. Shot 4, seconds 18 to 24, subject small in the lower third reaching the dome's base, storm sky and glowing drifting spores filling the top two thirds through the glass ceiling above. Shot 5, seconds 24 to 30, subject silhouetted center frame bursting through the dome into open night air, lightning lighting the wider tower silhouette below. Subject Lock: One adult figure, lean build, soaked dark hair plastered to the forehead, a heavy canvas work jacket dark with water over a plain thermal shirt, fingerless work gloves, mud and plant matter smeared on one forearm. Posture straining and climbing throughout, gaze fixed upward, hands gripping rungs, rails, and glass edges with visible strain. Same face, hair, jacket, and build locked across all five shots, no change at any cut. Cross Frame Rules: Only one figure occupies every frame across the runtime, nothing else enters or crosses. Screen position shifts per the Frame Map, but soaked jacket state and climbing posture carry unbroken across every cut. Movement: Shot 1, subject wades through knee deep water at the tower's base then grips a ladder rung and begins climbing at second 4, water sheeting down past the shoulders, loose leaves and broken glass drifting past in the current below. Shot 2, subject climbs rung over rung, jacket heavy and dragging, a terrarium panel cracks audibly at second 9 sending a spray of water sideways past the frame. Shot 3, subject sprints across the catwalk at second 14, a glass tier shatters behind them at second 16 releasing a wall of water and debris that just misses their trailing foot. Shot 4, subject reaches the dome's base at second 20, presses both palms flat against the glass overhead, glowing spores drifting slowly against the dark storm clouds beyond it. Shot 5, subject drives a shoulder through the weakened dome glass at second 26, bursting into open air as lightning flashes and rain drives sideways, glass fragments scattering outward around them. Last Frame: Subject holds silhouetted center frame at the dome's broken edge, chest heaving, one hand still braced on the shattered frame, storm clouds and a bright lightning flash filling the upper half, the flooded tower's tiered silhouette dropping away below into darkness. No on screen text, no captions, no signage typography, no rendered text in the frame. World Plate: A tall cylindrical botanical archive tower at night during a storm, tiers of glass terrariums stacked vertically and lit faintly from within by dim growth lamps, water sheeting down the tower's interior walls, a narrow metal ladder and catwalk system running up the center. A glass dome caps the tower, storm clouds and lightning visible through it, faint bioluminescent spores drifting in the air near the ceiling. Sound Bed: Diegetic only, rushing water and heavy dripping throughout, metal rungs clanging under gripped hands, glass cracking and shattering at intervals, distant thunder rolling, wind howling as the dome breaks, heavy strained breathing and grunts of effort, rain hammering the outer glass, a final gust of wind once the dome opens. Capture Realism: Depth via suspended water mist and falling spray between the figure and the tiered glass planes behind them. Moisture without shine, soaked jacket and hair read matte and heavy, not glossy. Per zone specular kill on skin, wet skin reads diffuse, no beauty light glow. Contrast curve, controlled highlights on the lightning and growth lamps, lifted but not crushed shadow on the figure, mid tones held cool and desaturated throughout. Camera Capture: Wide latitude cinema capture, vintage 2x anamorphic character on Shots 1 through 3 at 35mm, handheld with restrained breath, shifting to clean spherical character on Shots 4 and 5 at 24mm, wider and harder shake against wind, fine 35mm grain, desaturated rendition crushed toward deep green and steel blue, 24fps natural 180 degree shutter blur, 30s total across five hard cut shots.

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Seedance 2.5

Dance Studio Mirror Performance

Music & Dance

Scene Polished man, early 20s, silver-white dyed comma fringe swept across forehead, subtle silver eye glitter on upper lids, small silver hoop in each ear. Outfit Cropped black leather jacket with silver zipper hardware over fitted white ribbed crop top, high-waisted straight-leg black leather pants, chunky black platform boots with thick rubber soles. Space Sleek professional dance practice room, floor-to-ceiling mirror panels on far wall, pale grey vinyl flooring with faint sheen, LED strip lighting mounted along ceiling perimeter and mirror frame edges cycling slowly cool blue ⇄ crisp white, immaculately empty ultra-modern minimalist. Camera Open Wide full-body at mid-chest height, 24mm equiv lens, slight low angle emphasizing boots and full silhouette. Color Grade High-contrast, cool cyan shadow toning, clean highlights. Mood Electric, controlled, precise. Diegetic SFX Throughout Boot strikes on vinyl, jacket leather creak on sharp arm movements, breath on exertion. Timeline 0s — Centered ready stance, feet hip-width, arms at sides wrists cocked outward, chest lifted, eyes forward to camera. Camera: hold static wide full-body LED: pulse once blue→white slow wash SFX: faint ambient room hum, vinyl floor creak under weight shift 3s — Sharp chest isolation pops forward+up x2, arms snap back simultaneously, chin lifts on each pop. Camera: wide with slight push in LED: cool blue intensifies at mirror edges casting twin reflections SFX: leather jacket creak on each arm snap 6s — Weight shifts right into crisp side-step lock — right foot steps wide, left foot locks behind at heel, both arms extend hard left in opposition creating diagonal line, head tilt left. Camera: rack to 3/4 angle showing dancer+mirror LED: white strip brightens sharply SFX: platform boot strike on vinyl — clean clap 9s — Double arm roll — both arms circle inward from shoulder in smooth rolling wave, hips counter-shift left, upper body undulates. Camera: slow push to medium full-body LED: fade briefly to dim blue creating moody strobe-adjacent flicker SFX: audible breath exhale at wave peak 12s — Body wave travels chest→hips→knees visible full-torso ripple, arms float wide, eye contact breaks as chin tucks then lifts. Camera: tilt slightly down to capture footwork on vinyl then return LED: brightens back to white SFX: rubber sole squeak on wave landing 15s — Right arm shoots forward with pointed index in sharp snap, left fist locks at hip, head snaps right, hold one beat then rapid alternating knee drops with hip emphasis, arms crossing low. Camera: pull wide to capture footwork and full-body bounce LED: strips cycle blue-white-blue rapidly SFX: two sharp boot strikes on alternating knee drops 18s — Explosive two-footed jump with tucked knees, arms flung overhead, hair catching air. Landing in deep crouch with arms slamming downward palms to floor, impact absorbed through knees. Camera: catch jump at apex then cut to low-angle looking up at landing LED: flare to full white on landing beat SFX: heavy dual boot impact reverberating 21s — 180° pivot on ball of left foot, right foot sweeping wide, arms open outward mid-rotation, full back shown revealing jacket back panel, then face returns chest proud. Camera: pan follow catching mirror reflection of turn LED: shifts to cool blue SFX: pivot foot scrape on vinyl 24s — Deep lunge right, right hand reaches toward floor without touching, left arm sweeps fully overhead, gaze locked to camera, torso twisted open. Hold one beat then pull to standing with controlled arm ripple outward from chest along both arms in fluid wave sequence. Camera: move to tight medium-body framing to capture arm ripple detail LED: pulses between blue and white rapidly SFX: leather creak on lunge-open 27s — Transition into sharp hip-isolation sequence, three crisp lateral hip pops L-R-L with upper body counter-isolating, arms frame-wide at shoulder height wrists flexed, speed increases. Camera: hold tight medium-body LED: holds bright white SFX: boot heel tap on each hip accent 30s — Final freeze, snap into wide-stance hero pose, right arm punched toward camera at shoulder height, left arm cocked at shoulder fist closed, chin angled down eyes lock directly into lens beneath silver comma fringe. All motion stops. Camera: hold medium full-body LED: lock to full cool blue casting sharp cyan shadows across vinyl floor, mirror behind reflects frozen pose doubled Diegetic SFX: silence drops completely; only faint room resonance remains

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Seedance 2.5

Impossible Warrior Fashion Editorial

Product Ads & Brand

Use the provided image as the strict visual reference for the warrior’s face, blonde hair, armor, fur jacket, leather boots, sword, body proportions, ruined battlefield, burning fortress, smoke, embers, and dark cinematic atmosphere. Preserve her identity and outfit throughout the entire sequence. Create a 20-second impossible high-fashion warrior photoshoot, blending sensual confidence, brutal fantasy action, luxury editorial posing, explosive VFX, and aggressive cinematic camera work. The result must feel like a viral fashion campaign filmed in the middle of a medieval war. 0–4 seconds — Iconic opening pose Begin with the exact composition of the reference image. The warrior stands on shattered stone, sword lowered beside her, staring directly into the lens. Her hair and fur move violently in the wind while embers spiral around her. The camera rushes toward her with a low-angle dolly-in. A powerful white flash freezes her pose, followed by a horizontal blue lens flare crossing her eyes and armor. 4–8 seconds — Fashion meets combat She walks toward the camera with controlled, sensual confidence as explosions erupt behind her. Use rapid editorial cuts: close-up of her eyes, lips, hand tightening around the sword, fur texture, armored waist, boots crushing burning debris. She suddenly pivots and blocks an incoming blade from an unseen attacker. Sparks explode across the lens as the camera whip-pans around her. 8–12 seconds — Impossible action photoshoot She launches into a fast spinning sword movement, cutting through smoke and shattered banners. Freeze her mid-motion in a dramatic fashion pose as dozens of camera flashes fire from impossible angles. Add elegant motion echoes, metallic silhouette trails, floating reflective shards, streaking embers, and anamorphic lens flares. Each flash captures a different powerful pose before snapping back into live action. 12–16 seconds — Sensual hero moment The action suddenly slows. She plants the sword into the ground, steps close to the lens, and leans slightly forward with a fierce, provocative gaze. Wind sweeps her hair across her face while warm firelight shapes her silhouette. The camera performs a tight orbit around her body and rises into a close-up. A strong golden lens flare blooms behind her shoulder as ash drifts through the frame. 16–20 seconds — Epic viral finale A massive explosion destroys part of the fortress behind her. Without looking back, she pulls the sword free and turns sharply toward the camera. Use an extreme speed ramp as she swings the blade directly past the lens, creating a seamless transition into three rapid flash-frozen editorial poses: sword over her shoulder, blade pointed downward, then a dominant frontal stance. Finish on a slow-motion hero frame with the warrior standing perfectly centered, smoke and fire behind her, embers suspended in the air, her hair flowing, armor glowing along the edges, and a huge cinematic lens flare crossing the screen. Ultra-premium fantasy fashion editorial, sensual but powerful warrior energy, impossible battlefield photoshoot, luxury magazine attitude, brutal sword choreography, low-angle camera, macro beauty shots, whip-pans, fast orbit movement, snap zooms, speed ramps, flash photography, freeze frames, motion echoes, metallic VFX, realistic fire and debris, dramatic anamorphic lens flares, realistic hair and fabric physics, no dialogue, no text, no subtitles, no identity drift, no wardrobe change, no facial deformation, no extra limbs.

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Seedance 2.5

Rapper Identity Replacement Performance

Character & Product Consistency

@Image1 is the absolute reference for THE RAPPER and completely replaces every previous performer reference. Preserve his exact identity: middle-aged man with a high receding hairline, short salt-and-pepper hair, thick dark eyebrows, dark eyes and a full beard with strongly defined white-gray sections. Preserve his stocky build, black-white-dark-green horizontally striped T-shirt with black chest pocket, sand-colored knee-length chino shorts and chunky off-white sneakers. No changes to his face, body, hair, beard, clothes or proportions. A 30-second single continuous live stadium rap performance captured horizontally on an iPhone from the front audience section. Authentic handheld fan footage: physical hand tremor, operator breathing, imperfect reframing, rolling shutter, digital-zoom softness, momentary autofocus hunting and compressed phone-microphone sound. No cuts. The first frame already shows THE RAPPER full-body on the right third at the end of a stage runway. A huge sold-out stadium surrounds him. Exactly four adult backup dancers wait several meters behind him. Emerald, white and black LED graphics echo the stripes of his shirt. The stage floor remains solid, flat and continuous. A heavy original grime beat begins: deep sub-bass, dry kick, snapping snare and minimal low synth. The iPhone rapidly pinches from 1× to a shaky 5× digital zoom, briefly overshoots, then locks onto THE RAPPER in a full-body composition. Focus stays wide enough to preserve his feet and choreography. He begins rapping with a low-mid, forceful cadence and exact lip synchronization: THE RAPPER: “Walk in steady, put the weight on the beat, Every bar lands, every move stays clean. Hands up high when the bass comes down, I don’t chase the wave—I shake the whole ground!” Only these words are spoken. Each line is delivered in one controlled breath. On the first bar he performs two violent shoulder hits, a chest pop and a sharp forearm lock. His shirt and beard react naturally to momentum. On the second bar he executes fast heel-toe pivots, crosses one foot behind the other and glides sideways while keeping his heavy body convincingly grounded. The camera operator struggles to keep his sneakers in frame, corrects downward and catches the complete footwork. On the third bar the four dancers join in perfect synchronization. THE RAPPER leads a hard sequence: right stomp, left stomp, elbows strike outward, torso snaps backward, hands shoot overhead. Every movement lands precisely on a kick or snare. The instrumental cuts for one beat. He holds a deep wide stance, eyes fixed on the upper tiers. His chest rises with one visible breath. He shouts the final line while performing a rapid three-step, a controlled 180° pivot and one enormous downward arm strike. On “GROUND,” he stomps once. The bass returns with a massive impact; the LED floor sends a broad solid emerald light wave across the stage. The entire stadium copies his movement. The phone shakes from thousands of spectators stomping together. He breaks into a confident grin but continues bouncing in time, pointing from one side of the stadium to the other. The operator zooms rapidly back through 3× and 1× to 0.5× ultra-wide while turning 160° away from the stage in one continuous handheld sweep. Exposure briefly pumps, then recovers. Finish on the full stadium bowl: tens of thousands of people across every tier performing the same shoulder-hit and stomp combination, emerald wrist lights moving in broad geometric waves, stage remaining on the far-left edge. Audio continues with the crowd chanting “SHAKE THE GROUND,” live bass vibration and realistic phone compression. Rich emerald and white light, warm skin and deep blacks. Clear air without haze, smoke, confetti, mist, sparks or airborne particles.

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Seedance 2.5

Coffee Prep Camcorder ASMR Vlog

UGC & Vlog

CAMERA / LOOK: Handheld mini DV camcorder footage filmed by the subject herself. Slight hand shake, occasional focus hunting, imperfect framing, natural zoom adjustments, soft tape-like image quality, subtle grain, realistic auto-exposure shifts from bright kitchen morning light. Natural skin tones, mild motion blur, authentic consumer camcorder aesthetic. STYLE: Cozy coffee-prep vlog with gentle ASMR elements. Relaxed pacing, minimal dialogue, candid moments. Focus on satisfying sounds: bean grinder whirring, portafilter tamping, steam wand hissing, cup clinking, milk frothing. SUBJECT: Young man in his mid-20s, plain t-shirt, hair slightly tousled, minimal accessories. Calm, focused energy while making his morning coffee. SETTING: Small kitchen counter with an espresso machine on a bright morning. Natural daylight, coffee beans and a mug nearby, quiet atmosphere. STORYBOARD: → (3s, propped medium shot) Places camera on the counter, switches on the machine. "Morning coffee, the proper way." → (3s, overhead shot) Grinds fresh coffee beans, fine grounds falling into the portafilter. → (3s, close-up) Tamps the grounds down firmly and evenly. → (3s, handheld shot) Locks the portafilter into the machine. "Here we go." → (3s, detail shot) Espresso streams slowly into a small cup. No dialogue. → (3s, medium shot) Pours cold milk into a small steel pitcher. "Time for the milk." → (3s, macro shot) Steam wand hissing as it froths the milk. → (3s, propped shot) Pours frothed milk carefully over the espresso, forming light layers. → (3s, warm ending shot) Holds the finished cup, takes a small sip, satisfied smile. "That's exactly what I needed." → (3s, final shot) Reaches toward camera, still holding the cup. "See you later." Hand covers lens as recording ends. AUDIO NOTES: Natural kitchen ambience — grinder whirring, tamping, steam hissing, milk pouring should be clearly audible. Dialogue quiet and casual. REALISM NOTES: Authentic body language, natural blinking, genuine focused smiles, occasional careful pauses while pouring, imperfect framing, focus breathing, bright morning light shifts. Should resemble a genuine personal coffee vlog on a consumer camcorder, not a commercial or AI-generated production. #Seedance #AIVideo #AIAnimation #GenerativeAI #AIArtCommunity #DreaminaSeedance25 #DreaminaAI #Seedance25 #Seedance #VLOG #Higgsfield @dreamina_ai @noman23761 @Strength04_X https://t.co/48xdJRUgB5

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Seedance 2.5

New York Self-Shot Day

UGC & Vlog

SCENE A day in New York shot entirely by the subject herself: waking in her hotel suite, coffee, getting ready, out into the city, back to the room at night. ACTIVE REFERENCES @ image1 — the hotel suite. Curved cove ceiling with warm LED coving, deep red carpet, cream walls, two black organic sculptures above a light wood headboard, white bedding with red pillows, twin bedside lamps, pale sofa, oval coffee table, sheer curtains, dark door. @ image2 — the subject. Young woman, shoulder-length wavy blonde hair with curtain bangs and highlights, light freckles, thin gold necklace, silver ring, dark brown off-the-shoulder knit with white diamond-stripe pattern. 100% matches the reference. CAMERA OWNERSHIP LOCK Only two positions exist. HELD: arm extended, camera 0.4-0.7m from her face, visible arm tension, tilt and step-bounce. PROPPED: camera on a surface she placed it on, crooked and fixed, with her moving in and out of frame. No operator shots, no tracking, nothing she could not have filmed alone. FORMAT Eight shots, 30s, seven HARD CUTS, no fades. Real-time. 0-4s SHOT 1 — PROPPED, morning room. 84° diagonal field of view, camera on the sideboard 3m from the bed at 1.1m, static and tilted. The suite matches @ image1: cove light on, curtains half open, cool daylight across the red carpet. @ image2 visible at 0.0s, sitting up on the bed edge x66 y58. No empty frame. She rubs her face and croaks at the running camera: "It's seven. In New York. Why am I awake." Stands, walks out screen-right. HARD CUT. 4-7s SHOT 2 — HELD, window light. 84°, arm's length 0.5m, above eye line. She is x50 y42 at the sheer curtain screen-left, cool daylight on the near side of her face, cove warmth behind. She pulls the curtain, squints at the street below, then into the lens: "Okay. It's actually happening." Arm wobble throughout. HARD CUT. 7-11s SHOT 3 — PROPPED, coffee. 47°, camera on the oval coffee table 0.8m away, low, looking up past a cup. She sits into frame at x55 y45, pours, tastes, pulls a face at the running camera: "Hotel coffee. We'll fix that outside." Steam bends in the light. HARD CUT. 11-15s SHOT 4 — HELD, mirror. 47°, camera at chest height reflected in the suite mirror. She is x45 y50 in the reflection, camera visible in her hand, working through her hair with the other. Bed and sculptures behind. At 13s: "This is as good as it gets. Let's go." HARD CUT. 15-18s SHOT 5 — HELD, leaving. 107° wide rectilinear, camera held low at waist height, turned forward. She crosses the red carpet to the door at x55, lens swinging with her stride. She opens it and corridor light floods the frame. Off-frame, breathy: "Downtown first." HARD CUT. 18-22s SHOT 6 — PROPPED, street. 47°, camera on a stoop rail 3m away, static, crooked. A New York block behind her — brownstone steps, fire escapes, yellow cabs, steam from a vent. She walks in from screen-left at 18.5s, stands at x60 y50, spreads her arms: "Look at this street." Then walks to the lens and takes it at 21.5s. Passers-by cross the foreground. HARD CUT. 22-26s SHOT 7 — PROPPED, diner. 84° wide, camera on the counter behind a plate, 0.7m from her, looking up. She is x55 y38, sits into frame, takes a bite, eyes widen, mouth full: "Okay, that's the one." Laughs, keeps eating. HARD CUT. 26-30s SHOT 8 — HELD, night, back in the room. 84°, arm's length 0.5m, held above her. She lies back across the white bedding at x50 y55, hair spread, in the brown knit again. Bedside lamps and cove light are the only sources, windows black with city glow. Into the lens: "Twenty thousand steps. Everything hurts." Softer: "Same time tomorrow." Wave, the frame tilts as she lowers the camera. 30.0s black. SPEECH Only the quoted lines are spoken, at the timings given, all in her voice. Lips still at all other times. No voiceover, no second speaker, no offscreen voices. Delivery is casual, unrehearsed, mid-breath, sometimes trailing off. Volume rises over street noise in Shot 6, near-whisper in Shot 8. CONTINUITY The suite matches @ image1 in both interior sequences — same carpet, sculptures, headboard, sofa, lamps. Hair, necklace and ring identical throughout. PHYSICS Loose knit slides on the shoulder with every arm movement. Wavy hair lags a frame behind head turns. Bedding creases under her weight. Step energy visible in every HELD frame. LIGHTING Shots 1-4: cool daylight from the curtains screen-left as key, warm cove LED as fill, red carpet bouncing warmth into the shadows. Shot 5: corridor light through the doorway. Shots 6-7: hard street daylight, warm diner practicals. Shot 8: lamps and cove light only. AUDIO Diegetic only, from the same camera — room tone, footsteps, door, traffic, sirens, steam vents, diner clatter, wind. Ambience ducks under her lines. No music. LOCKS Photoreal live action, 4K detail, fine grain, warm consumer-camera colour, mild rolling shutter and auto-exposure hunting. She is the only person who speaks; background figures anonymous and unfocused. No subtitles. #Seedance25 #Seedance #VLOG #Higgsfield @higgsfield @noman23761 https://t.co/1uOx9ztM6r

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Seedance 2.5

Hoverboard Desert Video Continuation

VFX & Video Editing

SOURCE AND CONTINUATION Extend @video1. This is a direct continuation that begins at the exact frame where @video1 ends — the same ride, the same day, the next stretch of desert. Every shot below is new material that happens after the source footage, not a retelling of it. Preserve exactly from @video1: the rider's identity, helmet and visor, black riding suit, gloves and boots; the hoverboard and its cyan underglow; the desert world, dune shapes and haze; the low golden sun and its direction; the colour grade; and the music, which continues unbroken in the same key, tempo and arrangement with no restart. CHARACTERS The rider: same man from @video1, full dark helmet with a clear visor and two white light strips, black armored riding suit, gloves, boots. Identical in every shot. He rides the same hoverboard, lit underneath by a continuous cyan strip. LOCATION MAP Foreground: open sand, wind-carved ripples, loose grit lifting off the crests. Midground: the ride path — dunes flattening into a cracked salt pan that runs into a post-apocalyptic ruin field of collapsed concrete slabs, leaning steel columns, half-buried vehicle hulls and broken roadway sections. Background: a low sandstone cliff wall on the far side of the ruins, and beyond it open sky with the sun sitting low on the horizon. The rider travels camera-left to camera-right in every lateral view. The sun stays low and ahead of him, camera-right, throughout. FIRST FRAME / BLOCKING Full-frame lateral profile close-up of the rider, 18°, camera tracking alongside him at his own speed, his helmet filling the right third of frame in sharp profile, dunes streaking past behind him, cyan board glow spilling up onto his boots from below. FORMAT MODE Timed multishot with HARD CUTS only at 4.0s, 8.0s, 12.0s, 15.0s, 19.0s, 23.5s and 27.0s. The camera cuts only at these points. Real-time playback everywhere except 19.0–23.5s, which is slow motion; the speed change happens only on those two hard cuts. STORYBOARD SHOT 1 (0.0–4.0s) Lateral profile close-up, 18°, camera tracking beside him at 60 km/h, level with his shoulder. He rides steady, head turning a few degrees forward as the ruins come into his sightline, then his shoulders drop slightly and he leans in. Sand streams off the board's trailing edge behind him. Low sun rakes across the front of his visor from camera-right, leaving the far side of his helmet in deep shade. SHOT 2 (4.0–8.0s) HARD CUT to an extreme wide, 84°, camera high and static as he crosses the frame camera-left to camera-right at 60 km/h, a small figure with a cyan thread of light beneath him. Ahead of him the ruin field opens up — collapsed slabs and leaning steel standing as tall as six humans, throwing long shadows across the salt pan. SHOT 3 (8.0–12.0s) HARD CUT to a low tracking shot, 47°, camera 30 cm off the ground running with him at 70 km/h as he enters the ruins. He weaves between two leaning columns, board tilting hard onto its edge, a sheet of sand and grit fanning off the tail. Broken concrete passes close on both sides. Cyan underglow flares against the slab faces as he passes them. SHOT 4 (12.0–15.0s) HARD CUT to a medium shot from the front quarter, 29°, camera drifting backward ahead of him at 70 km/h. He drops into a deep drift, both arms out for balance, the board sliding sideways through a curve of debris, a long curtain of dust thrown out behind him and catching the low sun. His head stays locked on his line through the turn. SHOT 5 (15.0–19.0s) HARD CUT to a low rear three-quarter shot, 63°, camera accelerating with him from 70 to 110 km/h. He crouches, drives his weight forward, and the board's cyan strip brightens as it surges. Ahead of him a broken roadway section rises out of the sand at a shallow angle, its torn edge lifted clear of the ground. He hits it square and launches. SHOT 6 (19.0–23.5s) HARD CUT into SLOW MOTION. Wide side view, 47°, camera craning slowly upward with him against the low sun. He is airborne at the apex, board still under his feet, one hand gripping the front edge, knees folded. A full curtain of sand hangs suspended around and beneath him, every grain lit gold from camera-right and drifting rather than falling. The cyan glow underneath him rakes across the suspended sand. The whole shot stays in slow motion start to finish. SHOT 7 (23.5–27.0s) HARD CUT back to real time. Low tracking shot, 47°, camera behind and beside him. He lands hard, board slapping the sand and compressing, a burst of grit blowing outward from the impact, and he rides straight out of it at 110 km/h across the last open stretch toward the sandstone cliffs. The ruins fall away behind him. SHOT 8 (27.0–30.0s) HARD CUT to a lateral profile medium shot, 29°, camera settling alongside him and coming to rest as he does. He carves the board hard sideways and brakes, throwing a low wide sheet of sand forward and to camera-right, and stops at the cliff edge. He straightens up, squares his shoulders, and turns his helmet to face the sun sitting on the horizon. Held final frame: the rider in profile at the cliff edge, sand still settling around the board, the cyan glow steady beneath him, the sun low ahead of him. PERFORMANCE Everything reads through the body, since his face is behind the visor: weight shifting into each turn, arms counterbalancing the drift, the deep crouch before the launch, the folded stillness at the apex, the absorbed compression of the landing, and the settled straightening at the very end. Restrained and controlled throughout — a rider who knows this ground. PHYSICS The board carries real mass and inertia. It leans into turns and rebounds on landing. Sand behaves as loose dry grain: it fans off the edge under load, hangs in a curtain in slow motion, blows outward in a burst on impact, and settles slowly at the end. Dust catches and scatters the low sun. Wind drags loose grit off the dune crests continuously. Debris in the ruins stays put; only sand and dust move. LIGHTING Fixed 3200K golden-hour sun, low on the horizon ahead of the rider and camera-right, unchanged in every shot. Hard warm key on the front of his suit and visor, deep shade on the far side, long shadows running away camera-left across the sand and the ruin floor. Airborne dust glows where it crosses the sun. Cyan board light acts as a cold practical from below, catching his boots, the sand under him and nearby slab faces. AUDIO The music from @video1 continues unbroken through the whole extension — same track, same key, same tempo, no restart and no new song. Under it: the low hum of the board, wind across open sand, grit spraying off the edge, concrete and steel echoing close in the ruins. At 19.0s the mix thins for the slow-motion shot — the music drops to a single sustained low note, and the suspended sand and the board's hum sit at the front. At 23.5s the full arrangement returns hard on the landing impact. In the final shot the music resolves and holds under open desert wind. No dialogue anywhere. OUTPUT SETTINGS 16:9, real-time in every segment except 19.0–23.5s, which is slow motion. POSITIVE LOCKS This is a continuation of @video1 — all action takes place after the source footage ends. The rider, helmet, visor light strips, suit and the hoverboard's cyan underglow stay identical to @video1 in every shot. The rider travels camera-left to camera-right in every lateral view, and the sun stays low and camera-right in every shot. One continuous piece of music runs from the first frame to the last, carried over from @video1. The board keeps complete geometry and stays under his feet through the jump and landing. Cuts land only at the stated seconds, and the speed change to slow motion happens only at 19.0s and back at 23.5s. The video ends on the held profile of the rider stopped at the cliff edge, facing the low sun.

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Seedance 2.5

Giant Versus Dragon Over the Lake

VFX & Video Editing

A colossal giant appears, striding through a lake; the ground shakes with every step, sending massive amounts of water splashing. A flying dragon appears, performing aerial acrobatics; the giant tries to catch it with his arms, but the dragon manages to dodge the giant's attempts to stomp on it. A fast-paced action scene with realistic cinematography.

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Seedance 2.5

Casual Apartment Tour Phone Video

UGC & Vlog

Vertical phone video, 30 seconds. A friend films a casual apartment tour on a smartphone, walking behind and beside her. Natural indoor daylight, handheld sway, clean modern phone footage. Not cinematic, no color grade, no professional lighting. SUBJECT: a woman in her late 20s @image1, warm deep brown skin, long dark box braids pulled half-up, gold hoop earrings, cream knit top, beige wide-leg trousers, relaxed and cheerful. Consistent appearance throughout. LOCATION: a bright, styled modern apartment, cream walls, oak floors, large windows with sheer curtains, houseplants, textured cushions, brass accents, a boucle armchair, an arched mirror. 0–7s: she walks ahead into the living room, turning back toward the camera with a laugh, with this voice @voice1: "Okay fine, we're doing this. Welcome in." 7–15s: the camera pans off her to sweep across the living room, her voice continuing off-frame: "This is where I basically live. That light in the afternoon is... unreal." 15–23s: she walks toward the dining area, the camera following behind her, then she turns and gestures at the wall: "This part used to be completely bare. It looked like nobody lived here." 23–30s: she leans against the counter, smiling at the camera: "Got a design team in and they nailed it first try. I Didn't have to explain myself twice." She laughs and waves the camera off. AUDIO: room ambience, footsteps on wood, warm natural speech with pauses and laughter, faint street sound. No music. FORBIDDEN: no gimbal stabilization, no color grading, no film grain, no studio lighting, no subtitles, no music.

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Seedance 2.5

Trojan War Selfie Vlog

UGC & Vlog

Scene and Mood: A modern, camera ready woman films a casual selfie style vlog update while the Trojan War rages in full chaos behind her, her ironic commentary colliding harder and harder against real explosions, smoke, and clashing soldiers until the danger finally cracks her calm. Frame Map: Shot 1 (0 to 6s), extended arm selfie framing, her face and shoulders fill the left two thirds of frame, x=40%, foreground, chest up. Right third and background hold the smoking battlefield, distant soldiers clashing, burning siege structures. Shot 2 (6 to 14s), same selfie framing, camera whip shakes as a nearby impact throws dust into frame, her face still anchored left center. Shot 3 (14 to 22s), slightly wider selfie angle, x=45%, more of the background battlefield visible behind her right shoulder, chariots cutting across the midground. Shot 4 (22 to 30s), tight selfie close up, x=50%, face fills 70% of frame height, background reduced to a soft focus wash of firelight and smoke. Subject Lock: Long dark wavy hair, olive skin, sharp contoured features, gold hoop earrings, a dust smudged white linen wrap top, holding a matte black phone at arms length toward her own face throughout. Body angled three quarter toward the lens, weight shifting between feet as the ground shakes. Expression starts polished and bright for camera, cracks into wide eyed reaction at the nearby impact, recovers into a knowing smirk by the close. Free hand touches her hair or braces on nothing as she

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Seedance 2.5

Tactical Action Demo One-Take

Character & Product Consistency

SEEDANCE 2.5 — ACTION DEMO (15 Seconds | One Continuous Take) Character Lock Alex: Keep the exact same facial features, hairstyle, eye shape, and expression from the reference image. Different wardrobe: matte black tactical bomber jacket, charcoal compression shirt, dark tactical cargo pants, fingerless gloves, lightweight combat boots. Enemy: Athletic opponent in a dark gray tactical hoodie, black cargo pants, face partially covered. Audio No Music Foley Only: footsteps, breathing, clothing movement, concrete scrapes, metal rattles, wind. 00:00–00:03 | CHASE OPENING Camera: Chase Shot. Movement: Follow a moving subject quickly along the action route. Speed: Fast, reactive, physically close. Framing: Keep Alex visible while allowing energetic reframing. End: Stay connected to Alex in motion. Action Alex bursts through an industrial alley while the enemy rapidly pursues. She darts between stacked cargo crates, vaults over a low barrier, and accelerates without slowing. The enemy mirrors every movement, staying only a few steps behind. Dust trails behind both runners. Highlight Camera Dynamic handheld stabilization Fast forward tracking Motion blur only on the background Focus remains locked on Alex's face Foley Running footsteps • breathing • jacket movement • gravel • metal rattling 00:03–00:06 | CLOSE-QUARTERS FOOTWORK Camera: Orbit Tracking Shot Movement: Fast 180° orbit while continuously pushing toward both characters. Action Alex pivots sharply into a defensive stance. The enemy advances. They exchange rapid guarded movements using blocks, sidesteps, redirects, and evasive footwork. Alex slips around the opponent with a smooth spin before creating space again. No visible injuries occur. Highlight Camera Orbit around both performers Close facial tracking Quick push-in during every defensive exchange Foley Shoes sliding • fabric movement • glove contact • breathing 00:06–00:09 | ENVIRONMENTAL MOVEMENT Camera: Low Gimbal Tracking Movement: Low-angle tracking beside Alex before rising smoothly. Action Alex slides beneath a metal beam, rebounds to her feet, then vaults onto a concrete platform. The enemy follows closely. Alex uses quick directional changes, forcing the opponent to overcommit before calmly repositioning. Highlight Camera Low-angle cinematic tracking Fast vertical rise Close-up on determined eyes Foley Concrete scrape • landing • jacket movement • footsteps 00:09–00:12 | FINAL EXCHANGE Camera: Handheld Hero Tracking Movement: Tight shoulder-level tracking with subtle camera shake for intensity. Action The enemy rushes forward again. Alex calmly redirects the momentum using controlled defensive techniques before the opponent loses balance and slides safely to a stop several feet away. Alex remains composed, breathing steadily while never taking her eyes off the opponent. Highlight Camera Tight close-ups Fast reframing Cinematic push toward Alex Foley Foot pivots • clothing movement • concrete slide • breathing • wind 00:12–00:15 | HERO ENDING Camera: Slow Hero Push-In Movement: Smooth cinematic dolly toward Alex while slightly orbiting. Action The enemy quietly walks away into the background. Alex stands alone beneath the evening light, adjusts her tactical jacket, looks directly into the camera, and gives a confident, calm expression. Dialogue (Clear Pronunciation) Alex (looking directly into camera): "This is Seedance Two Point Five... using CapCut Video Studio." Alex gives a slight confident nod as the screen naturally fades to black. Highlight Camera Slow cinematic push-in Eye-level framing Sharp focus on facial expression Soft depth of field Foley Light wind • jacket movement • distant ambience • calm breathing Cinematic Settings Photorealism Priority: 100% Human Realism: 100% ARRI Alexa 35 Cooke Anamorphic Lens 4K UHD 24 FPS HDR Lighting Natural Motion Blur Fine Kodak Film Grain Continuous Single Take No Cuts No Music Foley Only

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Seedance 2.5

Kung Fu Battle with Ambient Audio Only

Dialogue & Native Audio

# Seedance 2.5 — 30-second Kung Fu Battle Duration: 30 seconds Aspect ratio: 21:9 Format: photorealistic live-action martial arts feature film Audio: environmental sound, breathing, footsteps, cloth movement and impacts only. No BGM, dialogue, subtitles, text, logo or watermark. REFERENCE LOCK Use only the two attached character references. LIN: keep exactly the same face, youthful appearance, twin-bun hairstyle, red ribbons, white hoodie, red jacket with gold dragon embroidery, black pants, shoes, body proportions and colors. MASTER RYU: keep exactly the same elderly face, white eyebrows, long white beard, white hair, martial-arts robe, belt, pants, shoes, body proportions and colors. Preserve both identities, costumes and proportions from the first frame to the last. No redesign, no additional people, no duplication, no face changes, no costume changes. LOCATION AND LOOK Ancient Chinese mountain temple courtyard at sunrise. Weathered stone paving, dark wooden temple buildings, stone lanterns, pine trees, thin morning mist and soft sunlight cutting through branches. Restrained saturation, deep blacks, warm highlights, realistic skin, fabric, dust and debris. The atmosphere is grounded and dramatic, like a premium live-action period action film. No fantasy energy, wire-fu, anime effects or supernatural movement. ACTION LANGUAGE The fight uses physically achievable Hong Kong-style kung fu choreography: fast continuous combinations, precise timing, close-range trapping, redirection of force, environmental awareness, comic-free seriousness, visible weight transfer and clean balance recovery. Every movement must connect logically to the next. No repeated animation, impossible flips, floating, sliding feet or empty air punches. Lin fights with youthful aggression, speed and large committed attacks. Her expression moves from confidence to frustration and fierce concentration. Ryu fights with calm economy. He avoids attacks by centimeters, uses tiny shifts, circular footwork, wrist control, hip rotation and redirection rather than brute force. His expression remains composed. CAMERA Professional long-take choreography with invisible cuts. Mostly 35–40 mm lens. Smooth Steadicam tracking, lateral movement, controlled orbits and brief low-angle inserts. Keep screen direction and spatial geography clear. Both fighters must remain readable. Use close-ups only for decisive moments. No random zoom, excessive shake or disorienting cuts. TIMELINE 0–4 sec Wide shot. Lin and Ryu face each other six meters apart in the misty courtyard. Wind moves ribbons, hair and robes. The camera slowly pushes in. Lin lowers her center of gravity; Ryu remains relaxed. 4–8 sec Lin bursts forward. Dust kicks up under her shoes. She opens with a straight punch, palm strike and low sweep. Ryu slips each attack with minimal head, shoulder and waist movement. The camera tracks beside them, preserving both bodies in frame. 8–13 sec Lin continues without pause: spinning backfist, elbow, high roundhouse kick, landing step and rapid chain punches. Ryu parries once, redirects twice and evades the rest by centimeters. The camera performs a smooth half-orbit, keeping the temple axis and screen direction consistent. 13–18 sec Lin uses the environment. She steps onto a low stone bench, rebounds into a flying side kick, lands on the paving and immediately transitions into a spinning heel kick. Ryu ducks, turns and guides her momentum past him with one hand. The bench remains intact. Dust and fabric react naturally. 18–23 sec Close-range exchange. Lin attacks with elbows, short punches, knee feints and a foot sweep. Ryu traps her wrist, releases, checks her elbow, pivots behind her line and taps her shoulder to disrupt balance. Lin recovers instantly and attacks again. The action is extremely fast but readable, with no pauses or repeated motions. 23–27 sec The fastest section. Lin throws a final relentless combination: body punch, palm, backfist, spinning kick and rising knee. Ryu answers with compact deflections, one low kick to break rhythm and one palm to redirect her center. Heavy impacts produce realistic cloth snaps, foot sounds and small stone fragments. 27–30 sec Lin commits to a powerful descending axe kick. At the last possible instant, Ryu steps inside, turns his hips and redirects her centerline with a precise palm. Lin lands safely, slides one meter and regains balance. Both stop. Dust settles. Leaves drift between them. They hold eye contact with silent mutual respect as the camera cranes backward to reveal the temple and mountains. QUALITY CONTROL Feature-film anatomy and physics. Correct hands and feet. No extra limbs, morphing, flicker, costume drift, face drift, body penetration, object popping, teleportation or environment changes. Maintain consistent lighting, direction, identities and wardrobe throughout.

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Seedance 2.5

Mecha Motorcycle Rain Chase

Action & Anime

[Timestamped Script & Storyboard] [00:00 - 00:08] [High-Speed ​​Dash] — Cutting Through the Wind | Action / Physics Directive: The camera flies in close pursuit, positioned just behind and to the side of the mecha-motorcycle as it races through a downpour. Its wide, rapidly spinning tires kick up massive sheets of water several meters high, while the blue plasma exhaust trail etches a long streak of light against the rainy night. Subtext: Convey a sense of extreme speed to the AI; focus the visual composition on the physical interaction between the rain, reflections on the wet road, and the engine exhaust. [00:09 - 00:16] [Extreme Evasion] — Center of Gravity Shift | Action / Physics Directive: The camera instantly shifts to a high-angle overhead shot. A series of exploding, wrecked vehicles suddenly blocks the path ahead; the mecha-motorcycle leans sharply—almost scraping the ground—as its tires generate dazzling orange sparks from friction, executing a tight "S-curve" to perfectly weave around the burning wreckage. Subtext: Illustrate the shift in the mecha's center of gravity during high-speed movement, highlighting the gravitational feedback and spark effects resulting from extreme tire-to-ground friction. [00:17 - 00:24] [Mid-Air Reconfiguration] — Mechanical Transformation | Action / Physics Directive: The mecha-motorcycle launches off a broken bridge section into the air, with the camera leaping up to track it in a circling shot. While airborne, the motorcycle's shell rapidly flips, deconstructs, and reassembles; the wheels retract into thrusters, and the chassis unfolds to extend steel limbs, instantly transforming from motorcycle mode into a heavy, humanoid combat mecha. Subtext: Showcase the aesthetic of heavy industrial machinery; emphasize the precision interlocking and sense of mass as parts combine, avoiding any "noodle-like" soft-body deformation. [00:25 - 00:30] [Heavy Landing] — A Moment of Power | Action / Physics Directive: The camera rapidly descends to a low-angle, close-up shot looking up at the mecha's face. The humanoid mech drops to one knee, slamming heavily onto the roadway. The impact of its immense tonnage causes the bridge surface to shatter in a spiderweb pattern, while the resulting shockwave instantly clears away the surrounding rain in an expanding ring. The mech slowly lifts its head; a crimson tactical eye-light flares to life, fixing a direct, unblinking stare at the camera. Subtext of the shot: It creates a visually explosive "Superhero Landing," using the shattered pavement and the blast of displaced air to convey the mech's terrifying weight and destructive power to the audience.

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Seedance 2.5

Gravity-Defying School Group Dance

Music & Dance

【主体】 @Image1 のダンサー兼役者。参照画像の顔立ち・髪型・衣装を忠実に維持すること。周囲には学園の生徒たち多数(群舞メンバー)。 【シーン】 実写調の異世界の学園。重力の方向が判然としない不思議な空間(廊下や階段が斜めに交差し、上下感覚が曖昧)。背景の一貫性のみ保持し、カット間で同一の学園世界であることがわかるようにする。 【アクション】 主役が学園内を練り歩き、その動きに呼応して生徒たちが次々とダンスに加わっていく。ユーモラスでエネルギッシュなボリウッド風の群舞。ラストは全員が一箇所に集合し、フォーメーションを組んで踊り上がる。 【カメラワーク】 Fast-paced rhythmic cuts synced to music, tracking shot following the lead dancer, dynamic crane and dolly movements, wide shot for the final group formation. 【スタイル・雰囲気・仕様】 ボリウッド映画風のダンスムービー。軽快で情熱的なボリウッド音楽に合わせた高揚感のある演出。カラフルで彩度高め。24FPS。

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Seedance 2.5

Spanish Podcast Interview with Voice IDs

Dialogue & Native Audio

El entrevistador esta en su podcast entrevistando a @8993a3ce-444a-414b-9800-6798a9c997eb y le pregunta con su voz @0949c9e6-24ae-4895-b567-94aa844e0150: " Buenas mi gente, tenemos un nuevo modelo de IA y hemos traido a un experto en ello, Nabil cuentanos" y entonces el invitado dice con su voz @8993a3ce-444a-414b-9800-6798a9c997eb: "Buenas jordi, la verdad que es una cosa de locos. Gracias a este modelo puedo hacer cosas como esta" y se levanta chasquea los dedos y le sale pelo. Se sienta y dice con su voz @7ac71528-ba91-42ec-92e1-89875ed6e49f: "inténtalo tú" y jordi se levanta y chasquea los dedos y entra un equipo de rugby en el podcast y nabil y jordi empiezan a empujarse con el equipo entero como en una pelea. De repente la camara enfoca a nabil en medio de la pelea y este con su voz @7ac71528-ba91-42ec-92e1-89875ed6e49fdice :" Esto solo es posible con el nuevo modelo de seedance, que loco!" y le da un empujon al que tiene encima forcejeando. De repente jordi en medio de la pelea grita con su voz @0949c9e6-24ae-4895-b567-94aa844e0150: "STOP" y todos los de rugby se convierten en plumas que caen al suelo. Jordi y Nabil se miran y les entra un ataque de risa

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