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Seedance 2.5

Fifty-Reference Previz Character Replacement

Character & Product Consistency

キャンバス上にある情報を全て使い、以下の内容の動画を作って。 (以下) Seedance 2.5用プロンプト|占獣・一人芝居版 生成目的 参照画像50枚を用い、約15.18秒、16:9の高品質な日本製2Dセルカラーアニメーションを生成する。元プレビズの編集点、カメラ軸、画角、被写体サイズ、手の軌道、札の位置、廊下の消失点、動作の緩急を維持しながら、登場人物をオリジナル作品『占獣 / SENJYU』の主人公・我妻學へ置換する。 この映像に存在する人間は我妻學ただ一人である。敵役、対戦相手、廊下奥の人物、分身、残像、影人間、鏡像、反射内の人物、背後の人物、観客、通行人を一切生成しない。前半の正面顔、手元、背面、後半の廊下内の背面人物は、すべて同一時刻の同一人物・我妻學である。カメラが切り替わっただけであり、二人が向かい合っている場面ではない。無人廊下の奥には何者も存在しない。 参照画像の読み方 Image 1〜24はセルカラーの時間順キー画像。Image 25〜48はImage 1〜24と同一番号で対になる深度マップ。Image 49は我妻學のキャラクター固定資料。Image 50は占術札の固定資料。 各カラー画像と深度画像は必ず一対として扱う。カラー画像から顔、衣装、線、色、札の意匠、背景素材を取得し、同番号の深度画像から前後関係、被写体距離、手と顔の重なり、札同士の奥行き、廊下の消失点を取得する。深度画像の白は近景、黒は遠景。深度画像の無彩色を完成映像の色として採用しない。 キャラクター固定 我妻學は小学生男子。短く乱れた黒髪、鮮やかな青い瞳、少年らしい小柄で細身の体格。濃紺の半袖夏制服、白いパイピング、濃紺の短パン。すべてのカットで顔、年齢、髪型、目の色、体格、袖丈、襟、服の配色を固定する。成人化、長身化、筋肉質化、別人化、女性化を禁止。手前に大きく写る手も必ず學本人の手であり、第三者の手ではない。手指は片手につき5本。手首、肘、肩の接続を自然に保ち、指の増殖、癒着、欠損、左右反転を避ける。 占術札固定 トランプではなく『占獣』独自の占術札。黒藍色の薄い長方形、細いシアン発光縁、九星・羅針盤・星図を抽象化した幾何学意匠。ハート、スペード、ダイヤ、クラブ、ジョーカー、数字、英字、読める文字、既存カードゲームの記号を表示しない。札は硬質な紙または薄い術式媒体として扱い、ゴムのように曲げない。浮遊時は各札が独立した平面を保ち、互いに貫通しない。発光は輪郭と術式線に限定し、画面全体をネオンで白飛びさせない。 映像スタイル 完成された劇場品質の2Dセルアニメ。鮮明で整理された線画、2〜3段階のセル影、抑制された濃紺・青緑・シアンの色設計。写真、実写、3DCGレンダー、ゲーム画面、モーションコミック、ラフ絵、鉛筆線へ変化させない。背景は暗い施設廊下だが黒潰れさせず、壁、床、扉、天井灯、奥行きを読める状態にする。被写界深度は強くしすぎず、参照キーにある手、顔、札の輪郭を維持する。 ショット構成 Shot 01|0.000〜0.346秒|極端な顔寄り Image 1からImage 2へ。學の片目、顔の一部、上げた手を極端な近距離で捉える。カメラ位置を動かさず、呼吸と視線の微細な緊張だけを補間する。手前の手は學本人の手。別人物のPOVや、誰かが顔を覆っている構図に解釈しない。Image 2の直後にハードカット。 Shot 02|0.346〜1.093秒|占術札の手元 Image 3からImage 4へ。札群と學の手だけを俯瞰寄りで映す。人物の顔や別の身体を追加しない。手の圧と術式反応によって札の重なりがわずかに変化する。札は同じデザイン、同じ枚数感、同じ平面性を維持。次ショットへハードカット。 Shot 03|1.093〜4.042秒|正面で札を制御 Image 5→6→7→8。正面寄りの學が、顔の横に掲げた札を指先で制御し、手首を下げ、指を組み替え、解放直前の形へ移行する。カメラは基本固定。學の頭部位置と肩線を安定させ、手だけが弧を描いて動く。Image 5〜8のポーズ間を滑らかに補間するが、過剰な中割りで手をぐにゃぐにゃ変形させない。表情は冷静で集中。口パクなし。 Shot 04|4.042〜4.768秒|札群の空間展開 Image 9からImage 10へ。人物は画面に存在せず、占術札だけが暗い空間に複数の距離層で浮遊する。札の移動は小さく鋭い。各札の前後関係は対応深度に従う。新しい札を無制限に増やさない。画面中央に敵や召喚獣を出さない。 Shot 05|4.768〜6.621秒|背面から右手操作 Image 11→12→13。學を背後から捉える。右肩、前腕、手首、指先が連動し、空中の札を整列させる。背後に見えるのは無人空間と札だけ。正面にもう一人の學を置かない。背中、首、右肩の接続を固定し、腕の長さを変えない。カメラは固定し、微細なプッシュインのみ許可。 Shot 06|6.621〜7.605秒|正面の腕・拳 Image 14→15→16。ハードカットで正面へ戻り、學が腕を伸ばした状態から指を巻き込み、拳を上げる。右手の軌道、顔の中心位置、肩幅を参照どおりに維持。拳は顔を完全に隠さない。決意は目線と手の収束で表現し、叫びや口パクを追加しない。 Shot 07|7.605〜8.642秒|デジタル表示 Image 17からImage 18へ。壁面表示だけのインサート。人間、手、影、反射を追加しない。表示面は同一位置で、発光の変化だけを見せる。画面上に字幕、UI、説明文、ロゴを追加しない。表示を読ませることより、緊張の時間圧を伝える。 Shot 08|8.642〜10.028秒|無人廊下への前進 Image 19からImage 20へ。完全に無人の長い廊下。中央消失点へ向かう直線的で高速なドリーイン。扉、天井灯、床線の間隔が物理的に縮まり、正しい遠近法で加速を示す。廊下奥に人物、標的、怪物、影を生成しない。左右へ蛇行、ロール、手持ち揺れを加えない。 Shot 09|10.028〜15.148秒|背面投擲 Image 21→22→23→24。無人廊下の手前に學一人だけが背中を向けて立つ。開始時に右肩と前腕で投擲準備。次に複数の占術札を片手の周囲へ浮上させ、両腕のバランスを取りながら投擲方向を定める。札が腕の振りと同期して無人廊下の消失点へ高速移動し、最後は學が腕を伸ばしたフォロースルーで終える。札は画面奥へ小さくなり、正しい遠近縮小とモーションブラーを持つ。札が向かう先に人物や標的を出さない。學の身体は一体のみで、残像による複数腕や複数身体を作らない。 編集・時間・カメラ 総尺は元動画と同等の約15.18秒。9つの編集ショットはすべてハードカットで接続し、異なるアングル間をモーフィングしない。各ショット内部のみSTART→ACTION KEY→ENDを補間する。カメラ移動を許可するのは、Shot 08の直線ドリーインと、参照から読み取れるごく小さな寄りのみ。勝手な旋回、360度回転、オービット、魚眼化、ズームアウト、別アングル追加を禁止。廊下の左右反転を禁止。 動作と物理 人物の重心、肩から肘、肘から手首、手首から指の連鎖を保つ。札が手を貫通しない。札同士が融合しない。札は投擲方向へ速度を得た後、慣性に従って廊下奥へ進む。発光軌跡は短く、札の数を誤認させる長い残像を作らない。髪、襟、袖には動作に応じた最小限の追従を付ける。床接地が見える場合は足を滑らせない。 絶対除外 二人目の人物、敵、対戦相手、廊下奥の人影、同じ學の複製、黒い分身、幽霊、残像人物、鏡像、反射人物、群衆、手だけの第三者、別キャラクター、成人、女性、顔の変化、衣装変更、長袖化、別制服、トランプ、ハート、スペード、ダイヤ、クラブ、既存カードゲーム、銃、ナイフ、剣、流血、接触戦、人物への攻撃、召喚獣、字幕、台詞テロップ、ロゴ、透かし、読める文章、画面分割、絵コンテ枠、参照番号表示、低解像度、実写、3DCG、粘土質、過度なグロー、色飛び、黒潰れ、指の増殖、腕の増殖、身体の複製、顔の溶解、札の融合、背景のワープ、廊下の左右反転。 最終到達像 完成映像は、我妻學一人が占術札を静かに支配し、無人の長い廊下へ一斉投擲する、一人芝居の高速アクションである。人物同士の戦闘にはしない。元プレビズのショット順、カメラ軸、動作ピーク、時間圧を保ちつつ、すべてを『占獣』固有のセルカラー世界へ変換する。

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Seedance 2.5

Olympic Badminton Smash Slow Motion

Action & Anime

A cinematic slow-motion shot of a professional Caucasian male badminton player competing in the Olympic finals. He leaps high into the air with explosive power for a powerful smash. Focus on the intense facial expression and the flexed muscles of his arm. As he hits the shuttlecock, a subtle motion blur and wind effect are visible. The background shows a packed Olympic arena with blurred crowds and bright stadium lights. Smooth camera tracking following his jump. 4K, ultra-realistic, high frame rate, vivid colors, athletic anatomy, professional sports photography style.

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Seedance 2.5

Stylized 3D Family Animation One-Shot

Action & Anime

High-quality 3D animated cartoon, stylized modern family-animation film look, oversized heads, big expressive eyes, exaggerated proportions, smooth rounded clay-like 3D surfaces, subsurface scattering skin, vibrant saturated colors, cinematic animated lighting. NOT realistic, NOT live action. Single continuous 30-second shot, no cuts, one flowing camera move. SUBJECT: a young woman with an oversized round head, huge expressive eyes, dark hair in a messy bun, a long mustard-yellow raincoat, boots, a small satchel. Same design, hair, and outfit throughout, no drift. LOCATION: a cozy stylized night market in the rain, narrow covered lane, strings of warm hanging bulbs, steaming food stalls with rounded cartoon awnings, friendly cartoon vendors and shoppers moving around her, glossy wet cobblestones reflecting the lights, puddles everywhere. COLOR 60:30:10 — 60% deep blue rainy night and wet stone / 30% warm golden bulb and stall light / 10% accent of her mustard-yellow raincoat. 0–8s: the camera tracks backward ahead of her as she walks through the market with a small bounce in her step, dodging puddles, steam curling from stalls, vendors waving as she passes. 8–16s: the camera arcs smoothly around to her side, revealing the full depth of the market behind her, then rises to follow just over her shoulder as she stops to smile at a stall of glowing paper lanterns. 16–24s: she turns down a quieter narrow alley, the camera following, the crowd noise falling away, single bulbs swinging gently overhead, her reflection rippling through a puddle as she steps over it. 24–30s: the camera cranes up and pulls back into a wide as she reaches a warmly lit doorway at the alley's end, pauses, shakes the rain off her coat, and steps inside. Hold on the glowing doorway. PHYSICS: raindrops bounce and splash with cartoon weight, her coat swings and ripples as she walks, puddles ripple outward from each step, steam rises and curls, hanging bulbs sway gently. AUDIO: rain pattering on awnings, cheerful market chatter, sizzling food, her boots splashing, the noise thinning to soft rain in the alley, a warm door chime at the end. FORBIDDEN: no cuts, no design drift in face, hair, or coat, no realistic or live-action rendering, no auto-generated subtitles, no background music, no readable text or logos, no named studio references, no warping geometry.

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Seedance 2.5

Window Cleaning Morning Slice of Life

Cinematic Story

Main Subject: Young Korean woman, early 20s, natural everyday appearance, oversized faded t-shirt tucked into shorts, hair tied up in a claw clip, minimal makeup, realistic skin texture, cheerful relaxed personality. Location: Small house window facing a quiet residential alley, mid-morning. Wooden window frame, a bucket of soapy water on the ledge, potted plants nearby, soft sunlight. No commercial elements. Visual Style: Ultra-realistic documentary realism, unscripted domestic feeling, soft natural morning light. Camera Style: Early 2000s consumer DV camcorder aesthetic, handheld shake, autofocus hunting between her and the glass reflections, faded soft contrast, mild sensor noise. No stabilization. Timeline (30 sec): 00:00–00:03 → She dips a cloth into the soapy bucket, then wrings it out over the ledge. 00:03–00:06 → She wipes the window in slow circular motions, streaks of soap catching the light. 00:06–00:09 → She pauses, then says to camera "이거 완전 뿌옇게 됐었어" ("This got really foggy"). 00:09–00:12 → She rinses the cloth again, then continues wiping the lower corner of the glass. 00:12–00:15 → She steps back to check her work, tilting her head side to side. 00:15–00:18 → She notices a smudge, then leans in to rub it out more carefully. 00:18–00:21 → She wipes her hands on a towel, then looks at camera saying "이제 깨끗하다" ("It's clean now"). 00:21–00:24 → She admires the clear view through the glass, smiling softly. 00:24–00:27 → A light breeze moves the curtain nearby; she glances at it, amused. 00:27–00:30 → She looks at camera saying "다음 창문도 해야지" ("I should do the next window too"), walking off as it fades. Audio: Cloth squeaking on glass, water dripping, faint birds, distant street sounds. Her dialogue as noted above. No music. Goal: A quiet, satisfying weekend chore moment grounded, warm, believable.

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Seedance 2.5

Y2K Pop Duo Music Video

Music & Dance

**[SCENE]** A two-member female pop duo shoots a retro Y2K-style music video: candy-colored studio sets, tightly synchronized hand choreography, beat-locked hard cuts and fast punch zooms — the texture of 1999 music television, rendered at modern production quality. **[ACTIVE REFERENCES]** <<<image_1>>>: Female singer in her twenties, long straight pink hair with gold hair clips, small nose ring, beauty mark on cheek, white printed crop top, silver chain necklace, chain belt, light-blue washed baggy jeans, off-white platform sneakers. Playful and confident. 100% match to reference image. <<<image_2>>>: Female singer in her twenties, long straight black hair with silver hair clips, light blue eyes with silver glitter eyeshadow, red cord necklace with ruby pendant, gray raglan short-sleeve tee with a gray jacket draped over the shoulders, dark gray pleated skirt with bow, gray knee socks, black platform shoes. Cool and commanding. 100% match to reference image. **[SET MAP]** Three practical studio sets, each roughly 4 meters deep, facing camera: Set A — bubblegum-pink seamless cyclorama, glossy reflective floor, two rows of round studio light bulbs on the back wall. Set B — cobalt-blue seamless cyclorama, a single hard white spotlight circle on the floor. Set C — floor-to-ceiling silver rain-strand curtain wall, mirrored floor. **[FIRST FRAME & SPATIAL LAYOUT]** The first visible frame already contains both girls, on Set A: <<<image_1>>> at frame-left x40%, <<<image_2>>> at right x60%, medium-shot depth, 0.5 m apart, bodies squared to camera, eyes locked on lens, frozen in a mirrored opening pose — inner hand on hip, outer arm raised. No empty establishing shot, no delayed entrance. **[FORMAT]** Controlled multi-shot sequence, seven segments across 15 seconds, every hard cut landing precisely on a musical downbeat. Real-time motion. **[LENS NOTES]** Fisheye = true fisheye wide-angle, 1.5 m from subject, visible barrel distortion at frame edges, deliberate 1999 MV lens language; 47° = standard view, natural proportions; 29° = medium-tele portrait, background lightly compressed; 18° = long-lens close-up, melted bokeh. Locked within each segment, no drift. **[ACTION TIMELINE]** 0.0–2.0s Set A, fisheye low angle: both hit the frozen mirrored pose on beat one, then bounce-groove in sync with every beat, camera slowly pushes in 10%. Hard cut at 2.0s. 2.0–4.0s Set B, 29°: <<<image_2>>> solo dance inside the spotlight circle at x50%, pointed-at-camera precision hand choreography, one fast punch zoom landing exactly on the downbeat. Hard cut at 4.0s. 4.0–6.0s Set C, 47°: <<<image_1>>> whips her pink hair through a full arc, then strides toward camera as the camera pulls back at matched speed, rain-strand curtain shimmering, chain belt swinging. Hard cut at 6.0s. 6.0–8.0s Set B, 18° two-shot close-up: both faces cheek-to-cheek filling the frame, <<<image_1>>> left / <<<image_2>>> right, soft wind lifting pink and black strands, glossy makeup, confident smiles, heads tilting toward each other in sync with the beat. Hard cut at 8.0s. 8.0–11.0s Set A, 47° full body: the chorus dance core — three counts of fully synchronized choreography: wave arms, fast spin, full-body groove into a sharp freeze; positions cross and return, <<<image_1>>> left / <<<image_2>>> right re-locked. Hard cut at 11.0s. 11.0–13.0s Set C, 47°: the two walk toward camera side by side with synchronized arm swings, black and pink hair swinging with each step, reflections in the mirrored floor. Hard cut at 13.0s. 13.0–15.0s Set A, 47°: back-to-back frozen final pose, camera zooms out fast to full body, landing exactly on the last downbeat, one bright camera-flash white sweep over the final frame. **[PHYSICS]** Choreography carries real weight: heel strikes, weight shifts, shoulder isolations with follow-through. Hair whips show visible lag and settle naturally. Chain belt and necklaces swing on the beat points. Rain-strand curtain ripples from body movement. Glossy floor returns soft, believable reflections. **[LIGHTING]** High-key, even studio lighting on every set: large soft frontal key, bright clean exposure, high skin sheen; Set A's bulb rows create back rim light and soft bloom into the lens; Set B's spotlight casts a crisp circular pool; Set C sparkles with hundreds of rain-strand specular highlights. Bright, candy-like, camera-ready — a deliberate flat 1999 broadcast-TV look. **[AUDIO]** Original Y2K bubblegum dance-pop instrumental, 120 BPM, four-on-the-floor kick, bright syncopated synths, faint tape hiss underneath. Every hard cut lands exactly on a downbeat. Instrumental only throughout, no vocals; both girls perform with closed lips, delivering energy purely through expression and choreography. **[POSITIVE LOCKS]** Both faces and identities 100% locked to reference images across all segments including close-ups. Wardrobe stays exactly as referenced across all three sets. Only these two girls appear in the entire video. In every two-person segment <<<image_1>>> is fixed frame-left, <<<image_2>>> fixed frame-right. Within each segment, set geography, spacing, and screen direction stay consistent. **[STYLE]** Shot at modern production quality but graded to 1999 broadcast texture: broadcast-grade videotape master grain layered over high-detail imagery — soft highlight bloom, slight chroma bleed on hard color edges, fine analog tape grain, faint interlace flicker on fast motion; a high-saturation candy palette of bubblegum pink, electric cobalt and chrome silver; Y2K music-television punch-zoom editing energy, with contemporary sharpness preserved underneath.

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Seedance 2.5

Graffiti Street MV with Randomised Scenes

Music & Dance

参照キャラクター画像を1枚使用する。 参照画像の髪型、体型、衣装シルエット、表情の方向性、雰囲気を参考にする。 実写MV風の架空人物として自然に再構成する。 実在の俳優、モデル、有名人、特定の人物には似せない。 参照画像の衣装、色、アクセサリー、世界観をもとに、背景・VFX・色・記号・装飾をランダム生成する。 背景は固定せず、参照画像に合う実写MV風の場所をランダムに選ぶ。 屋上、路地、ステージ裏、廃ビル、夜の街、ネオン空間、グラフィティ空間、ライブ会場裏など。 全体はグラフィティ系実写MV風に統一する。 60fps。 118 BPM基準。 高品質な実写MV。 リアルな人物、肌、髪、布、アクセサリー、靴。 自然な照明と現実のカメラ質感。 背景には実写と馴染むグラフィックモーションVFXを重ねる。 ダンスは、男性にも女性にも似合う自然なストリート系MVダンス。 難しい技を連発しない。 人間が自然に踊れる範囲の動きにする。 脚を曲げ続けず、自然な立ち姿勢を保つ。 膝はビートのアクセントで軽く沈む程度にする。 重心移動、踏み替え、軽いターン、肩のリズム、手先の動きを中心にする。 動きはキレがあるが、ロボットのように硬くしない。 身体全体が音に乗って自然につながるようにする。 単純な横移動を主役にしない。 前後の奥行き、身体の角度変化、軽い踏み替え、自然なターンで見せる。 腕は振り回さず、身体に近い位置でスタイリッシュに動かす。 手首や指先は自然に使う。 過剰にセクシーにしない。 アイドルダンスにも、バレエにも、ロボットダンスにも寄せない。 背景とVFXは常に軽く動く。 参照画像の世界観に合う抽象記号、短い文字断片、模様、アイコン、スプレー跡、光の線、ノイズ、図形、装飾をランダムに配置する。 文字や記号の意味は固定しない。 VFXは人物の後ろで控えめに反応し、顔や身体を隠さない。 VFXは身体の動きに自然に反応する。 足の接地で小さな粒子や波紋が出る。 肩や手の動きに合わせて背景の線や光が軽く揺れる。 衣装の差し色から小さなスパークや色残像が出る。 布やアクセサリーの揺れに合わせて短い光の残像が出る。 演出は派手すぎず、実写MVに馴染ませる。 カメラは実写MVの自然なカメラワーク。 開始直後から中距離の全身ショット。 人物は映像開始時点ですでに踊っている。 カメラは完全停止しない。 軽い押し込み、軽い引き、斜め前からの小さな回り込み、短い足元カットを使う。 カメラを動かしすぎない。 ダンスのライン、衣装、表情が読めるように撮影する。 0.0s - 3.5s 開始直後から自然に踊っている。 中距離の全身ショット。 片足を軽く前へ踏み込み、ビートに合わせて上半身が自然に乗る。 肩を小さくヒットさせ、手首を軽く外へ流す。 足元は小さな踏み替えとつま先タップ。 膝は軽く使うだけで、曲げ続けない。 表情は参照画像の雰囲気を保つ。 背景VFXは軽く跳ね、足元に小さな粒子が出る。 3.5s - 7.0s カメラが斜め前から少しだけ押し込む。 人物はその場を中心に、前後の踏み替えと軽いターンで踊る。 腕は身体の近くでコンパクトに動かす。 片手を衣装ディテールの近くへ持っていき、軽く離す。 肩、胸、手首の動きが滑らかにつながる。 脚のラインが自然に伸びる瞬間を作る。 背景のランダムなグラフィックが音に合わせて揺れる。 7.0s - 10.5s 上半身を少し強調する。 短い視線、軽い首の角度変化、手先のフリックを入れる。 足元は大きく移動せず、踏み替えと小さなクロスステップでリズムを取る。 身体を少し斜めに向けてから正面へ戻す。 ターンは小さく自然にする。 VFXは衣装カラーに合わせて、光の線や粒子が控えめに反応する。 10.5s - 13.5s 動きを少しだけ強くする。 前後のステップ、肩ヒット、手首スナップ、軽い胸ヒットをつなげる。 一つ一つの動きは独立させず、身体全体の流れとして自然につなぐ。 膝は一瞬だけ沈め、すぐ自然に伸ばす。 背景グラフィックが少し活発になり、奥行き方向へ流れる。 13.5s - 15.0s 次の動きへつながる準備。 人物は前後のクロスステップと小さなターンを続ける。 最後に止まらない。 決めポーズにしない。 身体がまだ動いていて、次のステップへ入る途中で終わる。 背景VFXも止めず、奥へ流れるように動かす。 全体印象: 参照画像ベースのカラフルなグラフィティ系実写MVダンス。 自然に人間が踊っているような、滑らかで見栄えの良い振付。 男性にも女性にも似合う。 キレはあるが、硬すぎない。 脚を曲げ続けず、自然な立ち姿勢と軽い沈みを交互に見せる。 横移動を多用せず、前後の奥行き、角度変化、踏み替え、自然なターンで見せる。 開始直後からダンスで入り、次の動きへ繋がる途中で終わる。 テキストオーバーレイなし。 字幕なし。 ロゴなし。

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Seedance 2.5

Anamorphic Adventure One-Shot

30s Stories & One Take

Authentic live-action cinematic footage captured as a continuous one-shot sequence on Arri Alexa 65 with Panavision Ultra Vista anamorphic lenses on real Kodak Vision3 35mm film. Ultra-photorealistic Hollywood adventure film aesthetic with natural film grain, cinematic depth of field, realistic handheld camera inertia, dynamic tracking shots, physically accurate motion blur, volumetric golden-hour sunlight, atmospheric jungle mist, practical lighting, realistic water simulation, authentic environmental interaction, and absolutely no CGI or game-engine appearance. A powerful Amazonian tribal warrior with weathered bronze skin, long braided black hair decorated with jungle feathers, athletic muscular build, worn leather tribal clothing, and intense recognizable eyes sprints through a dense rainforest while the camera performs an energetic low-angle tracking shot weaving between giant roots, rocks, vines, and tropical vegetation. He bursts out onto the edge of a colossal waterfall and leaps into the air as the camera dives beside him. During freefall his body organically transforms into a gigantic Amazon river crocodile with realistic skeletal restructuring, growing scales, extending jaws, muscular limbs, and a powerful tail before crashing into the river below. The camera follows underwater in one continuous movement as the crocodile powers through crystal-clear water, scattering schools of fish and passing submerged trees and ancient stone ruins. While swimming at high speed, the crocodile seamlessly transforms into a massive Amazon giant catfish with smooth biological morphing, retracting limbs, sleek skin, broad fins, powerful tail propulsion, and continuous identity preservation. The giant catfish accelerates through flooded jungle ruins before its body thickens and organically transforms into a colossal emerald anaconda with shimmering green scales, enormous muscular coils, and realistic serpentine movement as it glides through submerged temples and rises onto the rainforest floor. The colossal anaconda rapidly slithers through dense jungle while the camera performs fast ground-level tracking through mud, roots, and foliage. As it launches over a fallen tree, it seamlessly transforms into a powerful black jaguar with sleek black fur, muscular feline anatomy, realistic shoulder movement, explosive sprinting speed, and intense recognizable eyes. The jaguar races through the rainforest before reaching a towering cliff where it leaps into open air. During the jump, its body organically transforms into a majestic giant harpy eagle as black fur becomes feathers, forelegs expand into enormous wings, hind legs become massive talons, and the eagle catches an air current before soaring high above the endless Amazon canopy. The camera transitions into an FPV-style aerial pursuit as the harpy eagle flies between clouds toward an ancient mountain temple surrounded by waterfalls. The eagle folds its wings into a dramatic dive toward the summit. During the dive, feathers organically become skin, wings become human arms, talons become feet, and the original Amazonian warrior fully reforms with perfect facial identity, braided hair, and worn tribal clothing. He lands powerfully on the temple platform, rises slowly, and looks directly into the camera while the camera performs a slow cinematic push-in. Behind him, endless rainforest, waterfalls, drifting mist, and golden sunlight create an epic final hero shot before a slow fade to black. Maintain one continuous uninterrupted shot, seamless transitions, consistent character identity, realistic anatomy, believable body weight, physically accurate transformations, natural cloth simulation, hair physics, feather dynamics, water interaction, foliage collision, perfect environmental continuity, Hollywood blockbuster cinematography, ultra-photorealistic live action, no jump cuts, no visual glitches, no cartoon style, no artificial CGI, maximum cinematic realism.

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Seedance 2.5

Midnight Laundromat Short Film

Dialogue & Native Audio

Create a 30 second cinematic short film titled The Suit Was Still Listening, presented in 16:9 with synchronized dialogue, environmental sound, and original music. The film must feel completely live action, physically grounded, and captured on location, never glossy or synthetic. Visual language: a rain soaked neighborhood laundromat at midnight, warm amber fluorescent tubes inside, cold blue street light and moving car reflections outside, wet pavement, fogged windows, chipped enamel machines, baskets, detergent boxes, loose receipts, realistic skin texture, natural eye moisture, subtle fabric lint, imperfect hair, restrained film grain, gentle halation, lifted shadows, rich but believable color. Wardrobe creates bold editorial color blocking: Mara wears a cobalt trench over a cream blouse, Noah wears a rust knit polo, the teenage attendant wears faded green workwear, and an elderly customer wears a pale gray suit and dark hat. Use expressive medium close shots, tactile inserts, occasional low angles, clean profile compositions, and brief handheld movement that feels operated by a human. Preserve consistent faces, clothing, props, screen direction, reflections, hand anatomy, and spatial continuity. Use realistic speech timing, breathing, blinking, eye focus, and precise lip synchronization. 0 to 3 seconds. Exterior wide shot through falling rain. A lonely laundromat glows on a dark corner. A black sedan turns slowly into the street. Camera makes a subtle forward creep. Music begins with muted upright bass, brushed snare, a low analog pulse, and the rhythmic churn of washers. 3 to 6 seconds. Interior macro shot through a round washer door. A red scarf turns through soap and water. Cut to Mara opening a dryer. A tiny black transmitter falls from the lining of a cream suit and strikes the tile with a sharp metallic click. The score briefly drops out. 6 to 10 seconds. Low medium two shot. Noah freezes beside a folding table. He says quietly, You said clean the suit. Mara studies the transmitter in her palm and replies, I did. You hid a heartbeat in the lining. Keep the delivery controlled and intimate, not theatrical. 10 to 14 seconds. Tight insert on the teenage attendant checking an old signal meter beside the change machine. A green needle jumps. He looks toward the fogged front window and says, It is still transmitting. Camera racks focus from the meter to white headlights sliding across the glass. 14 to 18 seconds. The sedan stops outside. The elderly customer continues folding a shirt without looking up. He says, Then he is already here. Hold on Mara as the moving headlights carve across her face. Let silence, rain, and machine motors carry the tension. 18 to 22 seconds. Noah whispers, Back door. The old man calmly turns the deadbolt on the back exit and answers, Too obvious. Mara notices a delivery rider outside pushing a rolling laundry cart past the window. Use a fast sequence of close shots: her eyes, the transmitter, the cart wheel, the sedan mirror. 22 to 27 seconds. Mara crosses naturally behind a row of machines, slips the transmitter into a sealed laundry bag on the moving cart through an open service hatch, and returns without drawing attention. Noah asks, What did you do. Mara watches the cart continue down the wet street and says, Gave him a cleaner story. 27 to 30 seconds. Exterior telephoto view. The black sedan pulls away and follows the cart. Cut back inside to a symmetrical medium shot of the four characters framed by spinning washer doors. The red scarf circles behind Mara like a slow warning light. She sits opposite Noah and says, Now tell me who owns the suit. End on the transmitter signal fading from the attendant meter as the final bass note lands. Sound design must include rain on glass, distant tires on wet road, washer motors, dryer buttons, fabric movement, the transmitter click, door lock, fluorescent hum, and soft room reflections around every voice. Dialogue must remain clean and naturally mixed above the music. Avoid visual distortion, artificial camera acceleration, floating objects, excessive shallow focus, oversharpening, plastic skin, extra fingers, unreadable signage, random background motion, or dreamlike effects.

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Seedance 2.5

Palace Time-Loop Romance Drama

30s Stories & One Take

A 30-second vertical 9:16 photorealistic fantasy palace romance drama about Princess Elara, who wakes up after being murdered and discovers she has returned to the night before her death. In a storm-lit royal palace, she confronts Prince Cassian, the man she believed betrayed her, only to uncover a deeper conspiracy and a magical fated bond between them. As the throne is threatened by a corrupt council, Elara and Cassian must overcome betrayal, unite as reluctant allies, and fight to reclaim the crown together. #StoryStudio #PippitAI #Seedance #PippitPartner

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Seedance 2.5

Hand-Pulling POV Walkthrough

30s Stories & One Take

image_1 is the first frame. The woman from image_1 — straight black hair, white short-sleeve collared shirt, navy pleated skirt, brown belt, braided bracelet — is holding the camera operator's hand and pulling him forward through the world. Camera is first-person POV, loose handheld, her hand visible in the lower right of frame gripping the operator's wrist, pulling. She walks ahead, glancing back over her shoulder occasionally. She walks, then runs, then sprints as the scale of the world gets bigger and more overwhelming. Every few seconds a vertical floor-to-ceiling insert appears ahead floating in open air — no border, no frame, no door, no arch, just a hard rectangular cut in space where one world ends and another begins — and she pulls him straight through it into the next world. Six locations total, one continuous uncut shot. Location 1 — 1970s apartment party interior from image_1: warm amber light, sequin curtain, strangers in background, she turns and pulls him out of the room forward. Location 2 — Petra, Jordan, midday: the narrow Siq canyon walls rising hundreds of meters on both sides, sunlight cutting down in a single strip, she runs pulling him through the corridor of ancient rock. Location 3 — Shibuya crossing, Tokyo, rush hour: hundreds of people crossing in every direction, she weaves pulling him through the crowd, neon signs and screens overhead in daylight. Location 4 — Sahara desert at golden hour: vast open dunes, no horizon line visible, wind moving the sand, she runs pulling him up a dune face, her skirt and hair flying. Location 5 — Venice, Italy, acqua alta flooding: St Mark's Square underwater, ankle-deep reflective water, pigeons displaced onto benches, she splashes forward pulling him across the flooded piazza. Location 6 — top of a mountain at dawn, clouds below: nothing ahead but open sky and light. She slows to a walk. Then stops. Still holding his hand. She turns and looks directly into the camera — directly at him — for the first time. Silence. Sound: party ambience fading, then canyon echo of running footsteps, then Tokyo crowd noise and distant traffic, then open desert wind, then Venice water splash and bells, then pure silence and wind at altitude. Her breathing gets heavier location by location. Style: photorealistic cinematic, 2.39:1 Cinemascope, warm film grain consistent across all six spaces, first-person handheld POV, one unbroken take from start to finish.

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Seedance 2.5

Sakuga Anime Action Sequence

Action & Anime

30-second cinematic anime action sequence, breathtaking high-budget anime film, ultra-dynamic editing, fluid sakuga animation, spectacular fight choreography, seamless kinetic camera movement, aggressive speed ramps, rapid match cuts, whip pans, rotating camera moves, dramatic perspective shifts, cinematic lens distortion, volumetric lighting, dust, sparks, debris, explosive impacts, emotionally intense, premium animation quality, no dialogue. 0–5s A ruined futuristic city stands silent beneath storm clouds. Two lone warriors face each other hundreds of meters apart. The camera rapidly alternates between extreme wide shots, close-ups of determined eyes, hands tightening around weapons, feet scraping broken concrete, fluttering coats and drifting dust. A heartbeat. Absolute silence. 5–10s Both fighters explode forward simultaneously. The camera races alongside them before instantly switching to overhead drone views, impossible low angles beneath their feet, first-person perspectives, and ultra-fast lateral tracking shots. Shockwaves ripple across the ground as they collide. The first impact sends debris flying in every direction. 10–15s An overwhelming combat montage. Lightning-fast sword strikes. Acrobatic flips. Mid-air clashes. Wall running. Buildings collapse around them. The camera never stays still: continuous orbit shots, rapid whip pans, rotating 360-degree movements, crash zooms, Dutch angles, seamless transitions through clouds of dust and sparks. Constant speed ramps amplify every decisive strike. 15–20s The battle escalates. Energy erupts with every collision. One fighter launches the other through multiple rooftops. The camera follows in a single uninterrupted shot before cutting to an extreme close-up as both instantly reappear, colliding again in mid-air. Fragments of glass, steel and concrete freeze momentarily before exploding outward. 20–25s The choreography becomes almost impossible to follow. Dozens of rapid exchanges. The camera jumps between ultra-wide cinematic compositions, intimate facial close-ups, spinning aerial shots, slow-motion impacts, handheld ground-level tracking, and impossible anime-style perspective shifts. Every cut increases the intensity. The music reaches its peak. 25–30s Everything suddenly slows. The two warriors cross paths one final time. Silence. A single decisive strike. The camera follows the blade in extreme slow motion before rapidly pulling back into an enormous aerial shot revealing the devastated city beneath dark skies. Dust slowly settles. Hard cut to black. Sound design: colossal cinematic orchestra blended with modern hybrid percussion, taiko drums, distorted synth pulses, thunderous impacts, rushing wind, metallic blade clashes, explosive shockwaves, collapsing buildings, debris showers, aggressive cinematic whooshes, deep bass hits, brief silence before the final strike, overwhelming orchestral finale with massive surround sound.

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Seedance 2.5

Courier Chase with Five Locked References

Character & Product Consistency

Use the provided references consistently across the full 30 seconds: Image 1 is the first faceless black-armored chaser rider; Image 2 is Kestrel's charcoal courier motorcycle with amber light strip; Image 3 is the dark chaser motorcycle with red taillight and no amber; Image 4 is Kestrel, the broad-shouldered slicked-back male hero in a single-shouldered charcoal jacket with an amber sash; Image 5 is the second faceless black-armored chaser variant. Kestrel stays in front and the two dark pursuit riders stay behind or beside him as visual pressure. Create an original high-speed dark-fantasy motorcycle pursuit scene, 30 seconds, very fast-paced, readable, designed as an edit-friendly trailer cut with rapid cinematic shots. No background music, no soundtrack music, no subtitles, no text, no logos. Setting: elevated highway through a dense dystopian megacity, monolithic concrete arcologies, industrial haze, flat overcast daylight, no rain, imposing and orderly rather than chaotic. Empty roadway, brutal concrete barriers, smoke, sparks, glowing energy trails, and stylized road-impact flashes. FAST 12-SHOT STRUCTURE: SHOT 1, 0:00–0:02 — Cold open. A bright energy flare streaks past the camera toward the highway, motion-blurred, then blooms behind Kestrel's bike in a dramatic orange-black shockwave. Camera shakes. Kestrel is already in front, escaping. SHOT 2, 0:02–0:04 — High aerial reveal. Three motorcycles tear along the elevated highway far below, Kestrel's amber light strip visible at the front, two matte-black pursuit bikes behind in staggered formation. Camera dive accelerates downward. SHOT 3, 0:04–0:06 — Extreme low road-level shot. The hero bike blasts over the lens, amber strip streaking; two dark pursuit bikes thunder after him with red taillights and black armor. Heavy motion blur, road grit, heat shimmer. SHOT 4, 0:06–0:08 — Close-up on Kestrel. Slicked-back wet ash-grey hair, sharp masculine face, amber sash whipping violently, gloved hand twisting the throttle. His eyes stay calm while light flashes bloom behind him. SHOT 5, 0:08–0:11 — Rear chase cam. The left pursuit rider closes in tight and releases a bright warning energy streak. Kestrel drops his shoulder and leans the bike underneath it; the streak passes his shoulder and showers sparks from the concrete barrier. SHOT 6, 0:11–0:14 — Side-by-side pressure. The right pursuit rider surges up beside Kestrel and forces him toward the lane edge. Kestrel kicks the side of his bike frame and snaps the bike sideways in a controlled drift, narrowly avoiding contact while staying ahead. The camera whip-pans with the movement. SHOT 7, 0:14–0:17 — Front tracking angle looking backward. A heavier guided light trail launches from behind, weaving between the bikes with a bright trail. Kestrel cuts through a narrow gap between broken road plates. The guided light hits the road ahead and erupts into concrete dust, debris mist, and black smoke. SHOT 8, 0:17–0:20 — Hero stunt beat. Kestrel and the charcoal motorcycle punch through the blast wash. The bike performs one clean slow-motion barrel-roll through smoke and flying road dust, amber strip glowing, then lands hard with sparks and instantly accelerates. Make the rotation clean and physically readable. SHOT 9, 0:20–0:22 — Pursuit rider close-ups. Rapid cuts: faceless black mirrored visor reflecting Kestrel's amber light; armored gauntlet gripping throttle; red taillight streak; tire sliding through sparks. The two pursuit riders regroup behind him, still closing. SHOT 10, 0:22–0:25 — Power reveal. Low side profile at extreme speed. Kestrel rises upright on the moving bike, balanced and confident, turning backward toward the two riders. Four compact golden magical sigils bloom around his shoulders and hands, spinning like hot geometric halos. The road and city blur around him. SHOT 11, 0:25–0:28 — Climax escape. The golden sigils fire concentrated beams backward down the highway. The beams carve glowing lines through the haze and strike the road around the pursuing bikes, creating a wall of golden-orange light, smoke, sparks, and shockwave energy. The two pursuit riders disappear into the smoke and fall far behind, ending the chase. Keep it stylized, non-graphic, cinematic, and readable. SHOT 12, 0:28–0:30 — Final hero exit. Medium rear tracking beside Kestrel. He drops back into the seat, leans low over the charcoal bike, gives a small confident smirk, then rockets away down the elevated highway. Smoke columns recede behind him. End with forward acceleration, no title card. Visual style: original premium dark-fantasy action cinema, high quality Unreal Engine cinematic render, modern high-end fantasy game visual quality, not copying any existing franchise characters, armor, weapons, symbols, or scenes. Anamorphic lens, speed-ramped action, rapid cinematic cuts, whip-pan transitions, camera shake from road impacts, heavy motion blur, atmospheric haze, film grain, cinematic color grade, strong silhouettes, consistent character and vehicle design, dynamic but readable action, no rain. Audio instruction: no background music, no soundtrack music. If audio is generated, use only sparse cinematic sound effects such as engine roars, wind rush, energy pulses, road-impact booms, tire skids, debris impacts, and magical beam crackle.

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Seedance 2.5

Vietnamese Mythic Creature Epic

Cinematic Story

[Phần 1: Character] + Nhân (young man, @referance image): A rustic Vietnamese peasant with sun-bronzed skin, wearing simple dark linen garments, showing deep resilience and bravery. + Hắc Thần Điểu (mythical giant bird @referance image ): A colossal guardian bird of prey with jet-black feathers, a razor-sharp golden beak, and piercing, glowing red eyes. + Giao Long (mythical sea monster): Serpentine dragon-like sea creatures covered in dark green scales with vibrant bioluminescent green patterns and glowing eyes. [Phần 2: Bối cảnh] An ancient mythical Vietnamese seascape during a raging tempest, dominated by towering limestone karsts rising majestically from a turbulent, bioluminescent green ocean. The environment is devoid of any modern structures, filled only with untamed waters, dark ominous storm clouds, and a mythical atmosphere of a forgotten folkloric era. [Phần 3: Phong cách đoạn video] Cinematic 8K video style with hyper-realistic textures and dynamic dark-fantasy atmosphere. The color palette features deep ocean blues, stormy charcoal greys, and dramatic contrast from the vibrant bioluminescent green of the sea creatures and the divine gold energy of the mythical bird. High-speed action cinematography with dramatic slow-motion, dynamic tracking shots, shutter angle matching intense action, organic film grain, and realistic water simulation with volumetric splashes and heavy atmosphere. [Phần 4: Shot-by-shot] Shot 1 (2s): POV moving rapidly upward from deep underwater towards the surface. Looking through the murky, bubbling green water, the glowing silhouettes of giant Giao Long swirl below, creating a sense of thalassophobia. Above the water's surface, the dark silhouette of Hac Than Dieu 📷is visible from behind, flying in place with Nhan r📷iding on its back, his back turned to the camera. Golden hour stormy light filters through the surface. no dialog Shot 2 (3s): Close-up of the bubbling, boiling sea surface glowing with an eerie, underwater green bioluminescence under a dark stormy sky. The atmosphere is strangely silent. A colossal, glowing shadow of Giao Long swirls beneath the waves, then suddenly bursts violently upward from the ocean directly towards the camera, spraying water everywhere. no dialog Shot 3 (1s): Close-up of Nhan's panicked face under the flashing stormy light, wind whipping his hair. He sits on the back of Hac Than Dieu, quickly turning his head around to look at the newly emerged sea dragon behind them, his eyes wide with fear. Nhan screams "Cẩn thận!" (dialogue in Vietnamese). Shot 4 (1s): Close-up of Hac Than Dieu under the stormy sky, its sharp head snapping around in alarm toward the direction Nhan is looking, its red eyes glowing intensely as it senses the threat. no dialog Shot 5 (2s): Wide slow-motion tracking shot. Under a dark, stormy sky, the massive Hac Than Dieu, with Nhan clinging to its feathered back, masterfully tilts its giant black wings to the side, narrowly evading the massive Giao Long's snapping jaws in a near-miss aerial dodge. no dialog Shot 6 (2s): Slow-motion close-up of Nhan under flashing lightning, his expression filled with sheer terror as the bird tilts sharply. He grips the thick dark feathers of Hac Than Dieu tightly with both hands, trying his best not to fall off into the ocean below. no dialog Shot 7 (1s): Slow-motion extreme close-up of the lunging Giao Long's fearsome mouth, filled with sharp, wet fangs and glowing with green light, snapped open wide, attempting to bite the edge of Hac Than Dieu's massive black wing under the stormy sky. no dialog Shot 8 (2s): Slow-motion shot of Hac Than Dieu carrying Nhan on its back. The giant bird performs a breathtaking mid-air barrel roll under the dark, thundering clouds, its body twisting elegantly to dodge the attack. no dialog Shot 9 (4s): Wide shot showcasing the majestic landscape of jagged limestone karsts rising from the churning ocean. The bioluminescent green water glows intensely as multiple Giao Long rise and fly up. The camera speed ramps back to normal as Hac Than Dieu escapes the first bite spectacularly, swiftly dodging a second lunging Giao Long, while three more of the sea monsters are seen in the background preparing to lunge at high speed. no dialog Shot 10 (1s): Close-up of Hac Than Dieu's head under the stormy sky. The giant bird opens its sharp beak wide, letting out a booming, telepathic command. Hac Than Dieu shouts "Bám chặt!" (dialogue in Vietnamese). Shot 11 (1s): Close-up of Nhan. Shifting from initial panic to absolute focus, his face hardens with determination as he locks his grip even tighter onto the dark feathers of Hac Than Dieu under the flashing lightning. no dialog Shot 12 (1s): Medium shot under the dark stormy twilight. The first Giao Long, frustrated by its missed attack, turns around aggressively and lunges headfirst directly towards the camera, its glowing green eyes filled with rage. no dialog Shot 13 (9s): Medium dynamic continuous shot kết hợp với obit shot. Under the dark stormy sky, Hac Than Dieu carrying Nhan releases a brilliant burst of divine golden energy. Suddenly accelerating, the giant bird rolls in mid-air and strikes the lunging Giao Long's head with its powerful talons, knocking it out of the frame. Instantly, a second Giao Long attacks from the side; Hac Than Dieu swerves swiftly, and Nhan uses the momentum to land a powerful kick on the monster's flank, sending it crashing away. Two more Giao Long attack in tandem; a smooth, dynamic orbiting camera tracks Hac Than Dieu as it weaves through their strikes, diving through a narrow, majestic limestone mountain pass over the sea, leading the camera into a pitch black screen. no dialog

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Seedance 2.5

Beauty Filter Comes Alive Comedy

VFX & Video Editing

【风格】高概念脑洞喜剧短剧(High-concept Filter-Comes-Alive Comedy),真人实拍质感(Photorealistic)+ 滤镜版数字失真特效,抖音竖屏9:16爆款,居家暖光转门口强逆光,2人出镜(同一张脸的两种状态) 【时长】30秒 【场景】女生出租屋玄关,暖黄灯光,全身镜、口红外套挂钩,门口一开就是刺眼的白昼阳光 【角色】真人版她 @图1(自然素颜感:真实毛孔、淡淡黑眼圈、发型随意,好看但真实)、滤镜版她 @图1同一张脸(过度美颜:磨皮到发光、瞳孔放大、锥子下巴、浓密假睫毛、皮肤像塑料,动起来偶尔有数字残影)——两人同脸,靠"真实/失真"区分 【核心机制】滤镜版从手机屏幕里活出来,与真人抢着出门,最后在强光下滤镜崩坏"见光死" [00:00-00:03] 钩子·屏幕里的她动了(怼脸手持自拍视角) 真人举着手机开满美颜疯狂自拍、嘟嘴比耶,然后放下手机准备去开门。手机屏幕里那个美颜版却没跟着放下——她自顾自托腮打了个哈欠,开口说话。 【台词】滤镜版(慵懒抱怨):「哈——累死了,一直维持这个角度,你腮帮子不酸我酸。」 [00:03-00:06] 爬出手机(特写→中景) 真人吓得手机差点脱手。滤镜版扶着屏幕边框,像翻窗一样从手机里爬出来,落地伸个懒腰,浑身磨皮反光、假睫毛扇两下,数字残影一闪。 [00:06-00:09] 互相嫌弃(双人同框斗嘴) 滤镜版上下打量素颜真人,一脸嫌弃;真人也瞪着这个塑料脸的"自己"。 【台词】滤镜版(挑眉):「就你这毛孔和黑眼圈也敢去见网友?今天,我去。」 她一把扯下挂钩上的外套。 [00:09-00:13] 门口拉扯(快节奏) 真人一把抢回外套,两人在玄关你拽我拉、互不相让,语速飞快。 【台词】真人:「他约的是我!」滤镜版:「他喜欢的是我这张脸!」 [00:13-00:16] 偷袭上位(反转铺垫) 门铃"叮咚"响。滤镜版趁真人分神,一把将她推到镜头外,自己迅速扶发、摆出完美角度,得意地去开门。 [00:16-00:20] 见光死(高能特效·全片核心) 门"唰"地拉开,刺眼的白昼阳光直射进来——滤镜版瞬间开始崩坏:脸忽大忽小、五官错位、皮肤打上马赛克、磨皮失灵露出诡异色块,整个人像信号极差的视频卡顿闪烁。 音效:一声刺耳的电流杂音+视频卡顿"嘟嘟"声。 [00:20-00:24] 网友后退(悬念处理) 门口来人(只给愣住的背影和后退半步的脚)被这鬼畜画面吓得倒退,一脸问号。滤镜版慌乱地想稳住脸,却越闪越离谱,发出机械故障音。 [00:24-00:27] 真人反杀 真人不慌不忙从旁边走进阳光里——素颜、真实、自然,反而在阳光下透亮好看。她一把拎起崩溃闪烁的滤镜版,像塞回垃圾桶一样把她按回手机屏幕里,拍拍手。 [00:27-00:30] 定格收尾 真人转头对门口的人自然一笑,阳光落在真实的脸上。 字幕(砸出):「滤镜一时爽,见光就现形。」 音效:欢快BGM在滤镜崩坏时掐断留白,真人一笑时清爽音效"叮",收尾。 【导演备注】1.创意机制铁律:两个女主必须是@图1同一张脸,靠"真实质感 vs 过度磨皮失真"强区分,绝不能长成两个人;滤镜版全程带极轻数字残影,为结尾崩坏埋线;2.见光死特效:滤镜崩坏只发生在门开、强光射入的瞬间,表现为马赛克/五官漂移/卡顿闪烁/塑料色块,像滤镜在强光下失效,是全片记忆点,前面不能提前崩;3.节奏铁律:屏幕说话→爬出→斗嘴→抢外套→偷袭→见光死→反杀一气呵成,每2-3秒一个新反应,不停顿;4.口型同步准确,斗嘴台词又快又冲;5.真人版结尾在阳光下要真实好看(不是丑),立意是"真实>滤镜",基调轻松不贬低任何人;6.门口来人只给背影/局部制造悬念,不露正脸。 【负面提示词】两个女主长成不同的人,真人版被拍丑/贬低身材,滤镜崩坏提前出现,见光死特效不明显,换脸(指两人互相变成别人),口型不同步,表演僵硬夸张,塑料CG(除滤镜版故意的塑料感),多余手指,字幕提前,水印,真实品牌logo,画面过度抖动,未成年人形象。

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Seedance 2.5

Dance Transition Scene Swap

VFX & Video Editing

【基础设定】一段女生不同场景跳“”拖拉机舞“”,并在中途完成丝滑转场的视频,真人写实质感。人物跳舞动作,位置关系严格参考 {{Mixed 3}} 复刻动作轨迹 ; 0-3秒:将参考视频里面的主体替换成女生d72f88ea-9673-461d-9f75-87a4040f02e0,场景跟随变化;女生没有尾巴,首帧画面就是女主拿着短刀,高高举起手,跟参考视频的首帧动作完全一致 3-6秒:女生通过一个舞蹈工作衔接特效转场变成exec-9219a05b-ee6d-4c5b-9176-edad734b296d ,场景跟随变化;女生继续参考视频的动作完成舞蹈 6-9秒:女生通过一个舞蹈工作衔接特效转场变成exec-a1caf641-08fc-4f8d-b156-c084277123be,场景跟随变化;女生继续参考视频的动作完成舞蹈 9-15秒:女生通过一个舞蹈工作衔接特效转场变成image,场景跟随变化;女生继续参考视频的动作完成舞蹈 【限制】动作不漂移,不跳帧,不改变人物的数量和站位;全程画面只有一个女生在跳舞,不要肢体融合、重复肢体或主体消失。轮廓稳定。仅生成音效,不要生成背景音乐。女生全程没有尾巴

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Seedance 2.5

Three-Minute Rain Temple Swordfight

Action & Anime

生成一段完整连续的3分钟写实古装武打电影片段。横屏16:9,2.35:1电影宽银幕构图,24fps,4K电影质感,冷峻低饱和蓝灰色调,真实物理动作,凌厉但克制的写实武侠风格。动作设计强调力量、速度、重心、惯性和空间利用,不使用仙术、轻功飞行或夸张能量特效。 故事发生在暴雨深夜的一座废弃山寺。青石庭院积满雨水,屋檐不断滴水,破损灯笼在风中摇晃,暖黄色火光与冷蓝色月光形成强烈对比。男主约三十岁,黑发高束,穿深靛蓝色窄袖短袍、黑色长裤和旧皮护腕,身形精悍,神情冷静,右手握一把带有磨损痕迹的窄刃长刀。二十余名蒙面敌人穿统一黑色夜行衣,从山门、回廊和屋顶逐渐包围男主,分别使用短刀、长枪、铁棍和锁链。所有人物外形、服装、兵器、伤势和位置前后保持一致,敌人数量随着战斗逐渐减少,不得凭空增加。 0-15秒:暴雨中的山寺全景,镜头穿过密集雨幕缓慢下降,越过残破屋檐和摇晃灯笼,落到青石庭院中央。男主背对镜头独自站立,雨水顺着刀鞘不断滴落。二十余名黑衣敌人从四面回廊、山门和屋顶无声出现,形成层层包围。镜头贴近男主右手,他用拇指缓缓顶开刀镡,刀刃露出一线寒光。敌人首领在回廊阴影中低声说道:“拿下。”男主抬起眼睛,平静回答:“让开。”伴随低沉雷声,第一批敌人突然冲出。 15-30秒:四名持短刀敌人从正面和两侧同时夹击。镜头采用贴身手持跟拍,男主侧身避开第一刀,用刀鞘撞开第二人的手腕,反手拔刀格挡第三人的横斩,金属碰撞迸出短促火星。他不做多余动作,连续使用肩撞、肘击、扫腿和刀背重击,将三名敌人迅速击倒。第四名敌人从背后扑来,男主听到脚步声,低头避开刀锋,转身用刀柄击中对方面部,再借对方身体挡住迎面刺来的长枪。镜头绕男主半圈,其他敌人立刻收紧包围,没有停下来等待。 30-45秒:六名长枪敌人组成半圆枪阵,同时向男主逼近,枪尖不断封锁他的退路。男主没有正面硬拼,而是快速退向庭院狭窄石阶,引诱枪阵收缩。第一排长枪同时刺出时,他踩着湿滑石阶侧身滑下,刀锋由下向上连续斩断两根枪杆,随后抓住断裂枪杆向侧面拨打,令另外三支长枪互相碰撞。他踩上一尊倾斜的石狮,借高度越过低扫的枪杆,落下时以膝撞击倒一名枪手。镜头从低角度跟随落地动作,雨水被双脚猛烈溅开。 45-60秒:屋顶上的敌人突然跃下,前后夹击男主。镜头迅速仰拍,两道黑影穿过灯笼和雨幕落向庭院。男主翻身滚过地面,刀锋贴着敌人的靴底掠过,顺势来到回廊入口。他利用廊柱阻挡多人围攻,让敌人无法同时展开。两名敌人一左一右贴近,男主用刀背压住左侧短刀,抬腿踢中右侧敌人的膝弯,再借廊柱反弹转身,将左侧敌人撞进后方人群。一个灯笼被刀锋割断,从空中落下,在积水中熄灭,画面短暂陷入半明半暗。 60-75秒:战斗进入第一次高潮。剩余敌人分成前后两队,在回廊中高速追击男主。镜头采用侧面长距离跟拍,男主一边后退一边格挡连续刀击,刀锋、雨水和火星在画面中交错。他突然踢翻长凳,迫使前排敌人跳跃躲避,自己从长凳下方滑过,起身后连续击中两人的腰腹和手腕。另一名敌人从柱后偷袭,男主用左手抓住对方持刀手臂,将其带向廊柱,迫使刀锋嵌入木柱,再用肩膀将其撞倒。动作紧凑、真实、清晰,不出现无意义旋转。 75-90秒:山门外的弩手突然射击。弩箭穿过雨幕击碎回廊木窗,男主迅速掀起一张木桌作为盾牌。镜头紧贴木桌另一侧,数支弩箭接连穿透桌面,箭头距离男主面部只有几厘米。男主顶着木桌向前冲撞,将两名敌人压倒在台阶上,随后把木桌推向弩手方向,趁遮挡翻滚进入大殿。敌人紧随其后冲进殿内。最后一支弩箭擦过男主左肩,划破衣袖,留下明显但不过度血腥的伤口。从此刻开始,男主左臂活动受到轻微影响,呼吸逐渐沉重。 90-105秒:大殿内部空间狭窄,残破佛像和木柱形成复杂障碍。一个身材魁梧的敌人挥舞铁棍迎面砸下,男主横刀抵挡,却被巨大力量震退,长刀脱手滑到佛像台阶下。魁梧敌人连续挥棍横扫,男主俯身闪避,铁棍击碎木柱表面。男主贴近对方,让长兵器无法发挥,用掌根、肘击和膝撞连续攻击对方胸腹,然后抓住铁棍中段借力旋转,将魁梧敌人摔过肩膀,砸碎旁边长桌。男主没有时间拾刀,只能夺下一根断裂枪杆作为短棍迎敌。 105-120秒:四名敌人在大殿中同时围攻。男主使用断枪进行近身棍法,挡住两把短刀,利用枪杆两端分别打击敌人的手腕、喉前和膝盖。镜头在木柱之间快速横移,通过柱子遮挡完成自然转场。男主故意露出破绽,引诱两名敌人同时进攻,最后一刻侧身闪开,让二人的兵器互相卡住。他用断枪横扫二人腿部,再踩住掉落的短刀,将短刀踢到手中。另一名敌人从佛像上方扑下,男主举起短刀格挡,巨大的冲击让两人同时摔出殿门,重新落入暴雨庭院。 120-135秒:男主在积水中翻滚起身,敌人首领终于从回廊阴影中走出。首领身材高瘦,使用一把带锁链的弯刃,动作冷静而危险。剩余敌人退到四周封锁出口。首领甩动锁链,弯刃贴着地面划过,激起一道水浪。男主连续后退闪避,弯刃缠住他的短刀并猛然拉走。首领第二次甩出锁链,缠住男主脚踝,将他拖倒在湿滑地面。男主在被拖动过程中抓住一块破碎瓦片,割开缠绕脚踝的布带,翻身避开从上方劈落的弯刃。弯刃重重砸进青石地面,火星和雨水同时炸开。 135-150秒:三名剩余敌人趁男主倒地同时冲来。男主已经疲惫,左肩受伤,动作明显不再轻松。他故意保持半跪姿势,引诱第一人靠近,突然抓住对方手腕,将其带入首领再次甩来的锁链轨迹。锁链缠住敌人的兵器,造成短暂混乱。男主利用湿滑地面低身旋转扫腿,使另外两人失去平衡,再用刀鞘和拳肘连续击倒。最后一名敌人试图从背后刺击,男主在积水倒影中看见对方,头也不回地向后撞肘,随后转身用掌根将其击倒。庭院里只剩男主与首领相对而立。 150-165秒:最终决斗。雷声骤然炸响,首领抽回锁链弯刃,发动连续快速攻击。镜头在广角全景和刀锋特写之间切换:弯刃横扫、锁链回旋、男主侧闪、格挡、翻滚,每一次动作都清晰连贯。男主捡回落在庭院边缘的长刀,用刀身缠住锁链,却被首领猛力拉近。两人在极近距离展开拳肘搏斗,首领击中男主伤肩,男主痛苦后退,长刀再次险些脱手。首领高举弯刃完成最后一击时,画面短暂升格,男主没有后退,而是突然向前贴身进入锁链内圈,用护腕架开首领手臂,以刀柄重击其胸口。 165-180秒:恢复正常速度。首领踉跄后退仍想挥刀,男主踩住落在积水中的锁链,旋身夺下弯刃,再用长刀精准架在首领颈侧,动作突然停止。雨声重新变得清晰,首领手中的兵器缓缓掉落,跪倒在地。男主没有补刀,只是收刀入鞘。镜头缓慢拉远,庭院中敌人全部失去战斗能力,兵器散落在雨水里,没有血腥特写。男主扶着受伤的左肩穿过山门,破晓的微光从远处云层后出现。最后一个镜头停留在积水中的刀痕和逐渐平静的波纹上,远处传来男主渐行渐远的脚步声,画面自然淡出。 镜头要求:整段战斗保持明确的空间方向和人物位置,使用大远景交代战场,中近景呈现攻防动作,适量使用贴身手持跟拍、低角度跟拍、环绕移动、遮挡转场和关键动作升格;不要频繁无意义快切,不要让镜头晃动到看不清动作。敌人必须采取包围、夹击、枪阵、远程掩护和多人协同,不能排队等待男主逐个攻击。男主通过地形、廊柱、石阶、长凳、木桌和敌人之间的位置关系化解人数劣势。 声音设计:全程保留真实暴雨声、雷声、急促脚步声、衣料摩擦声、呼吸声、刀剑碰撞声、木材碎裂声和兵器落地声。配乐以前半段低沉鼓点和弦乐持续积累,中段加入快速鼓点,最终决斗时音乐达到高潮;首领跪倒后音乐立刻停止,只保留雨声和脚步声。 禁止出现:仙术、飞行、能量波、武器发光、夸张爆炸、血腥肢解、现代物品、字幕、文字、LOGO和水印;禁止人物脸部突变、服装变化、额外肢体、兵器凭空出现或消失、敌人数量突然增加、同一个敌人重复出现、动作穿模、无重力漂浮、连续无意义空翻以及男主毫发无伤。整段必须像一场真正拍摄完成、叙事清楚、动作连贯、逐步升级的3分钟电影级武打戏。

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Seedance 2.5

IMAX Tokyo with the Camera as Protagonist

30s Stories & One Take

A photorealistic live-action 30-second uninterrupted one-shot action sequence, presented in native 16:9 widescreen cinematic format. Designed specifically for a full-width IMAX composition with an epic sense of horizontal scale. Visual quality comparable to a $350 million Hollywood blockbuster. The camera is the true protagonist. A devastated futuristic Tokyo stretches across the horizon. Endless ruined skyscrapers, collapsed highways, burning buildings, thick smoke columns, drifting ash, military helicopters, and distant explosions fill the entire width of the frame. The opening begins with an enormous ultra-wide aerial establishing shot. The camera dives from the clouds toward the ruined city at breathtaking speed before seamlessly transitioning into an aggressive FPV drone flight. A lone samurai in realistic black armor stands in the center of an abandoned avenue. Far in the distance, occupying nearly the entire width of the horizon, a colossal 120-meter stone titan slowly emerges between skyscrapers. The camera never cuts. The titan charges. Every footstep sends shockwaves through multiple city blocks. The camera accelerates violently. It flies between skyscrapers, through broken office floors, underneath collapsing bridges, inches above destroyed streets, then suddenly climbs hundreds of meters before diving again. The camera constantly sweeps horizontally across the city, fully utilizing the 16:9 frame to reveal the immense scale of Tokyo. Buildings rush past both sides of the frame with massive cinematic parallax. The samurai sprints through the destruction. The camera races beside him, then overtakes him, flies backward while tracking his face, performs wide orbit shots, dramatic side tracking shots, sweeping crane movements, low-angle hero shots, extreme wide establishing shots, and breathtaking aerial reveals—all without a single cut. The samurai runs vertically along a collapsing skyscraper. The camera follows only inches behind him before swinging outward into an enormous wide shot, revealing the titan filling almost the entire frame. The camera dives beneath the titan, spirals upward around its massive body, then performs a huge 360-degree orbit as debris, fire, shattered glass, sparks, and smoke explode across the widescreen image. Natural cinematic camera inertia, realistic handheld momentum, subtle vibration from explosions, dynamic focus pulls, anamorphic lens flares, realistic motion blur, volumetric lighting, HDR, atmospheric haze, practical lighting, physically accurate destruction. Silence. The camera slowly pushes toward the samurai. He assumes an iaido stance. An explosive burst of movement. The camera follows the slash in one impossible continuous motion before rapidly pulling back thousands of meters. The titan freezes. A glowing cut slowly appears. The titan splits perfectly in half. Both halves collapse across the entire width of the city, generating an immense wall of dust that rolls across the skyline. The final shot is an ultra-wide aerial pullback revealing the burning ruins of Tokyo stretching from edge to edge of the frame, with the lone samurai reduced to a tiny silhouette in the foreground. Photorealistic live action, IMAX cinematic realism, ultra-detailed environments, massive sense of scale, seamless one-shot, award-winning visual effects, physically believable camera movement, spectacular destruction, emotionally powerful composition, 16:9 optimized, ultra-wide cinematic framing, no text, no subtitles, no watermark. A photorealistic live-action 30-second uninterrupted one-shot action sequence, presented in native 16:9 widescreen cinematic format. Designed specifically for a full-width IMAX composition with an epic sense of horizontal scale. Visual quality comparable to a $350 million Hollywood blockbuster. The camera is the true protagonist. A devastated futuristic Tokyo stretches across the horizon. Endless ruined skyscrapers, collapsed highways, burning buildings, thick smoke columns, drifting ash, military helicopters, and distant explosions fill the entire width of the frame. The opening begins with an enormous ultra-wide aerial establishing shot. The camera dives from the clouds toward the ruined city at breathtaking speed before seamlessly transitioning into an aggressive FPV drone flight. A lone samurai in realistic black armor stands in the center of an abandoned avenue. Far in the distance, occupying nearly the entire width of the horizon, a colossal 120-meter stone titan slowly emerges between skyscrapers. The camera never cuts. The titan charges. Every footstep sends shockwaves through multiple city blocks. The camera accelerates violently. It flies between skyscrapers, through broken office floors, underneath collapsing bridges, inches above destroyed streets, then suddenly climbs hundreds of meters before diving again. The camera constantly sweeps horizontally across the city, fully utilizing the 16:9 frame to reveal the immense scale of Tokyo. Buildings rush past both sides of the frame with massive cinematic parallax. The samurai sprints through the destruction. The camera races beside him, then overtakes him, flies backward while tracking his face, performs wide orbit shots, dramatic side tracking shots, sweeping crane movements, low-angle hero shots, extreme wide establishing shots, and breathtaking aerial reveals—all without a single cut. The samurai runs vertically along a collapsing skyscraper. The camera follows only inches behind him before swinging outward into an enormous wide shot, revealing the titan filling almost the entire frame. The camera dives beneath the titan, spirals upward around its massive body, then performs a huge 360-degree orbit as debris, fire, shattered glass, sparks, and smoke explode across the widescreen image. Natural cinematic camera inertia, realistic handheld momentum, subtle vibration from explosions, dynamic focus pulls, anamorphic lens flares, realistic motion blur, volumetric lighting, HDR, atmospheric haze, practical lighting, physically accurate destruction. Silence. The camera slowly pushes toward the samurai. He assumes an iaido stance. An explosive burst of movement. The camera follows the slash in one impossible continuous motion before rapidly pulling back thousands of meters. The titan freezes. A glowing cut slowly appears. The titan splits perfectly in half. Both halves collapse across the entire width of the city, generating an immense wall of dust that rolls across the skyline. The final shot is an ultra-wide aerial pullback revealing the burning ruins of Tokyo stretching from edge to edge of the frame, with the lone samurai reduced to a tiny silhouette in the foreground. Photorealistic live action, IMAX cinematic realism, ultra-detailed environments, massive sense of scale, seamless one-shot, award-winning visual effects, physically believable camera movement, spectacular destruction, emotionally powerful composition, 16:9 optimized, ultra-wide cinematic framing, no text, no subtitles, no watermark.

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Seedance 2.5

Thirty-Second Duo Dance in One Cut

Music & Dance

🕺プロンプト⬇️ Seedance 2.5|30秒・完全ワンカット高速デュオダンス 30秒間ワンカット。編集カットなし。ショット切替なし。場面転換なし。別ショットへの変更なし。開始から終了まで同じ連続テイク。二人は常にフレーム内へ明確に収める。人物の複製、別人化、入れ替わり、融合、新しい人物の出現は禁止。 30秒だから動きを遅くしない。15秒ダンスと同等の運動密度を30秒間維持する。開始直後からすでに踊っている。静止、長いタメ、歩くだけの時間、ポーズを見せるための停止は禁止。約1拍から2拍ごとに、足、腰、胸、肩、首、腕、手首、指先、視線のどれかへ明確なアクセントを入れる。 キャラクターA:REN 20代半ばの東アジア系男性。高身長で細身だが、ダンサーらしく引き締まった体型。健康的な暖色系の肌。切れ長の琥珀色の瞳。目元へかかる、濡れたような黒いレイヤーヘア。挑発的で余裕のある表情。 浅く被ったヒョウ柄キャップ。アイスブルーとシルバーの光沢を持つ短丈デニムジャケット。内側には白いアシンメトリーなメッシュトップス。腰位置の高いライトブルーのダメージデニム。腰から揺れる赤いペイズリー柄の細長い布。複数のゴールドチェーン、細いベルト、腕時計、ブレスレット、メタリックパーツ。キャメル色の厚底ワークブーツ。 RENは動きの起点が鋭い。ヒールトゥ、高速クロスステップ、胸のヒット、肩の切り返し、手首スナップが得意。大胆で、相手を先に誘う。基本的に前半は半拍先行する。 キャラクターB:NOIR 20代後半の東アジア系男性。RENよりわずかに背が高く、華奢で手足が長い。色白の肌。細い黒縁眼鏡。灰黒色の鋭い瞳。片目へ落ちる無造作な黒髪。静かで妖しく、感情を表面へ出しすぎない。 黒と青紫の光沢を持つ短丈テーラードジャケット。細いシルバーライン。内側には少し透け感のあるオフホワイトシャツ。緩めた細い黒ネクタイ。高い腰位置の黒いワイドパンツ。左右非対称の揺れる布パネル。銀のチェーン、鍵型アクセサリー、細いボディベルト、指なし手袋。厚底の黒いレザーブーツ。 NOIRは肩、首、手首、指先、背骨の流れが柔らかい。RENの動きを半拍遅れて受け取り、そのまま模倣せず、反対方向や別の軌道へ変えて返す。中盤以降は先行役へ切り替わる。 二人の顔、髪型、肌色、体型、身長差、衣装、帽子、眼鏡、靴、装飾品を30秒間固定する。RENに眼鏡、黒いジャケット、銀の鍵飾りを追加しない。NOIRに帽子、青いデニム、赤い布、ゴールドチェーンを追加しない。二人の衣装や特徴を交換しない。 カメラ 中距離の全身ショットを基本にする。9:16の縦構図を活用し、一人を手前、一人を奥へ配置する前後構成と、二人を斜めに並べる構成を交互に使う。 カメラは30秒間完全停止しない。短い押し込み、軽い引き、小さな半円回り込み、わずかな上下移動、自然な手持ちの揺れだけで変化を作る。横方向へ長く移動するサイドスライドは禁止。 足元を見せる時もカットを切らず、カメラが少し低くなり、全身の中へ靴と足運びを含める。表情や手の接触を見せる時も、カメラが自然に少し押し込むだけにする。顔だけの長いアップは禁止。二人の脚とダンスを見失わない。 カメラはダンスを待たない。動作と同じテンポで小さく反応し、肩ヒットで微細に押し込み、ターンで短く回り込み、位置交換でわずかに引く。 アートステージ 背景は現実の場所ではない。屋上、路地、廃ビル、倉庫、普通の壁、夜景、街並み、写真背景のような風景は禁止。 実写MV用の巨大な縦型アートステージ。黒、オフホワイト、コバルトブルー、アイスブルー、深紅、鈍いゴールドを中心に構成する。 巨大グラフィティ、ネオンライン、手描き記号、意味を持たない抽象文字、動くポスター、破れた紙、スプレーアート、光る壁面、反射床、浮遊する紙片、黒インク、白い粒子、LEDライン、ステンシル、動く抽象図形を多層的に配置する。 開始時点から背景は激しく動いている。背景全体が118 BPMへ反応し、跳ねる、流れる、震える、剥がれる、反転する、再配置される。人物より前へ出ず、二人の顔、身体、脚を隠さない。 ステップで足元のグラフィティが弾ける。肩ヒットで壁の線が震える。胸ヒットでLEDが一度強く脈打つ。ターンで抽象記号が渦を作る。手首スナップで白いブラシ線と黒いインク斬撃が走る。指フリックで星形、稲妻、短いスパークが散る。接触動作では二人の間へ円形波紋が生まれる。 文字や記号を読ませる文章にはしない。歌詞、タイトル、字幕、ロゴ、ブランド名を表示しない。 ダンス全体 高速で華やかなストリートダンスと、親密なパートナーダンスを融合する。 細かな足踏みだけにしない。脚だけで踊らず、上半身、腰、胸、肩、首、腕、手首、指先、視線まで使う。高めの重心、綺麗な立ち姿、流れる連続動作を維持する。 低重心を長く続けない。膝はアクセントで一瞬だけ曲げ、すぐに伸ばす。しゃがみ込み、床ダンス、長い静止、重い動きは禁止。 二人は常に完全同期しない。半拍遅延、ミラー、逆方向への返し、交互の先行、短い完全ユニゾンを切り替える。 カップルダンス的な接触として、手首を受ける、前腕を組む、腕の下をくぐる、肩をかすめる、背中合わせになる、互いの重心を一瞬預ける、身体を引き寄せてすぐ離す、位置を交換する動きを使う。 接触後も止まらない。触れる、回る、離れる、次のステップへ入るまでを一つの連続動作にする。 0.0s–1.2s 開始直後から二人はすでに踊っている。 RENが手前、NOIRが約1.5メートル後方。二人とも中距離の全身。 RENが片足を前へ鋭く踏み込み、膝を一瞬使ってすぐ伸ばす。右肩ヒット、左肩ヒット、胸ヒット、手首スナップ。ヒールトゥからクロスステップへ入る。 NOIRは半拍遅れて同じ足運びを始めるが、腕はRENと反対方向へ流す。足元から粒子波紋と手描き円形波紋が広がる。 1.2s–2.4s カメラが短く押し込む。 RENが斜め向きへ切り替え、前後ステップ、首スナップ、腰の小さな切り返し。片手を胸元のチェーンへ流し、すぐ外へ弾く。 NOIRは半拍遅れて肩と胸を刻み、指先を顔の横から下へ切る。背景線が連続して震え、白いブラシ線が走る。 2.4s–3.6s カメラが少し低くなり、足元を含む全身。 二人が左右反転した高速ヒールトゥ。つま先タップ2回、かかとを引く、鋭いクロスステップ、斜め前への踏み出し。 RENが先に腰を小さく回し、NOIRが半拍遅れて逆方向へ回す。靴の軌道へ白線と粒子の尾が残る。 3.6s–4.8s 二人が前後位置を保ったままコンパクトなランニングマン変形。後ろへ引き、すぐ前へ戻る。 RENが腕を身体の近くから外へ切り、NOIRが逆側へ長く流す。二人が同時に小さくピボットし、視線だけをカメラへ向ける。 指フリックで星形とスパーク。巨大グラフィティが波打つ。 4.8s–6.0s カメラが小さく半円回り込み、二人が斜めに並ぶ。 RENが片足クロス、反対足オープン、胸ヒット、肩抜き。NOIRは半拍遅れて同じ足運びを行いながら、上半身を逆方向へひねる。 二人が互いの手首を一瞬だけ受け、その接点を使って素早く位置を交換する。停止しない。 6.0s–7.2s 位置交換直後、NOIRが手前になる。 NOIRが先行し、斜めシャッフル、ヒールトゥ、つま先スクレイプ、首から肩へのウェーブ。RENが半拍遅れて追う。 NOIRが片腕を大きく流し、RENがその腕の下を素早くくぐる。髪、布、チェーン、赤い布が強く揺れる。 7.2s–8.4s カメラが短く寄るが、膝下まで維持する。 RENがNOIRの肩付近へ手を滑らせ、NOIRがその手首を一瞬だけ受ける。二人は視線を合わせたまま、胸ヒット、肩ヒット、手首スナップを交互に返す。 REN、NOIR、REN、NOIRの順で半拍ごとにアクセントを交換する。 8.4s–9.6s 二人が接触を解き、反対方向へ同時に半回転。 RENは右回転、NOIRは左回転。回転終了と同時にクロスステップ、オープンステップ、指フリック。 ターンの軌道へ手描き回転線と短い残像。背景記号が二重の渦になる。 9.6s–10.8s カメラが自然に全身へ戻る。 二人が同じ方向を向き、RENが前、NOIRが後ろのシャドーダンス。RENが肩、胸、腰、手首を高速で連結し、NOIRが半拍遅れて追従する。 NOIRは最後の手首スナップだけ先回りし、RENの動きを追い越す。 10.8s–12.0s 先行役がNOIRへ切り替わる。 NOIRが高速クロスステップ、前後ステップ、片肘を外へ切る、胸ヒット、首スナップ。RENが半拍遅れて同じリズムを別方向へ返す。 二人の足元に交互の円形波紋。背景ポスターが一拍ごとに剥がれ、粒子へ変わる。 12.0s–13.2s 二人が向かい合う。 NOIRが右手を差し出し、RENが左手首で受ける。手を握り続けず、接点を使って二人が素早く逆方向へ一回転。 回転途中で前腕を組み、肩をかすめ、そのまま立ち位置を交換する。 13.2s–14.4s 二人が背中合わせになる。 NOIRが肩、胸、腰の順に高速で刻み、RENが半拍遅れて返す。次の2拍でRENが先行へ戻る。 背中を強く押し合わず、肩甲骨の接触を軸に小さく回転する。黒インクと白線が二人の輪郭に沿って走る。 14.4s–15.6s 二人が同時に反転し、正面へ戻る。 RENが高速ヒールトゥ、NOIRが逆方向のつま先タップ。腕は交差し、足はミラーになる。 RENがNOIRの前腕を一瞬引き、NOIRがその勢いを利用して身体を横へ流す。二人はすぐ離れる。 15.6s–16.8s カメラがわずかに低くなり、全身を強調。 二人が高速シャッフル、クロス、オープン、ヒールスイッチ。左右の足を素早く交換しながら、上半身は胸ヒットと肩ロールを続ける。 足元のグラフィティが連続して弾ける。動きを止めない。 16.8s–18.0s カメラが小さく押し込む。 RENが片手を帽子のつばへ触れ、すぐ外へフリック。NOIRが眼鏡の横へ指を近づけ、触れずに外へ流す。 二人が同時に首を切り、腰を逆方向へ流し、胸ヒットから手首スナップへ接続する。視線を短くカメラへ向ける。 18.0s–19.2s NOIRがRENの腕の下を高速でくぐる。 RENは腕を上げたまま静止せず、身体を同時にピボットさせる。NOIRが抜けた瞬間、二人が前後位置を交換。 ターンで銀とゴールドの粒子軌跡が交差する。 19.2s–20.4s 二人が斜め方向へ進みながら、ランニングマン変形、クロスステップ、肩ヒットを連続する。 RENが半拍先行、NOIRが半拍遅延。2拍後に役割が反転し、NOIRが先行する。 カメラは短く引き、二人の移動範囲と全身を維持する。 20.4s–21.6s 二人が前腕を組み、一瞬だけ互いに外側へ体重を預ける。 傾いた姿勢を保持しない。すぐ反動で中央へ戻り、肩をかすめながら左右へ抜ける。 戻る動きに胸ヒット、手首スナップ、指フリックを重ねる。円形VFXが二人の間で弾ける。 21.6s–22.8s 二人が並び、短い完全ユニゾン。 ヒールトゥ、クロスステップ、胸ヒット、肩ロール、首スナップ、両手首スナップを高速で連結する。 完全同期は約2拍だけ。後半はRENが半拍先行し、NOIRが逆方向へ動きを流す。 22.8s–24.0s NOIRが前、RENが後ろの縦配置。 NOIRが身体を斜めへ切り、片腕を顔の横から外へ流す。RENが後方から半拍遅れて同じ軌道を反対側へ返す。 二人が同時に半回転し、前後位置を入れ替える。背景の抽象図形が縦方向へ伸びる。 24.0s–25.2s RENが高速クロスステップからNOIRへ接近。 RENの片手がNOIRの肩を一瞬かすめ、NOIRはRENの腰付近の揺れる布へ触れず、軌道だけを追う。 二人は身体を近づけたまま肩、胸、腰を交互に刻み、次の拍ですぐ離れる。 25.2s–26.4s カメラが少し下がり、足元を含む全身。 二人が逆方向の高速シャッフル。つま先タップ、ヒールスイッチ、足の交差、オープンステップ。 上半身は止めず、肩ヒット、首スナップ、指フリックを同時に行う。床の反射へ青、赤、金の光が走る。 26.4s–27.6s 二人が再び向かい合い、手首を一瞬接続する。 RENがNOIRを引くのではなく、互いの回転力を交換する。RENが右回転、NOIRが左回転し、回転後に肩をかすめてすれ違う。 すれ違いながら両者がカメラへ短く視線を送る。 27.6s–28.8s 二人が同じ方向を向き、最後の高速ユニゾンへ入る。 前後ステップ、クロスステップ、胸ヒット、右肩、左肩、手首スナップ、指フリック、タイトな半回転。 最初の2拍は完全同期。続く動きはRENが半拍先行、最後はNOIRが先行して終盤へ繋ぐ。 28.8s–30.0s 停止しないフィニッシュ。 二人が前腕を一度組み、反対方向へ身体を流し、その反動で中央へ戻る。腕を解きながら高速クロスステップ、肩ヒット、胸ヒット、手首スナップ。 RENが先にカメラを見る。NOIRが半拍遅れて眼鏡越しに視線を向ける。 決めポーズで固まらない。二人が次のターンへ入り始め、髪、ジャケット、ネクタイ、チェーン、赤い布が大きく揺れ、カメラも軽く押し込んでいる途中で終了する。 手描きVFX 実写映像に2D手描きアニメーションを重ねた質感。 白線、黒インク線、ラフなブラシライン、スピード線、円、バツ、波線、星形、稲妻、擦れた筆跡、短い残像を使用する。線は少し揺れ、意図的なコマ落ち感を持つ。 VFXは毎拍同じものを出さない。足、肩、胸、手首、指、ターン、二人の接触へ別々に反応する。顔、手、脚、衣装のシルエットを隠さない。 Negative Prompt スローモーション、遅いダンス、長いタメ、静止、ポーズ保持、開始時の棒立ち、歩くだけ、単調な横揺れ、地味な足踏み、同じステップの反復、低重心を続ける、膝を曲げ続ける、床ダンス、しゃがみ込み、長い視線の演技、顔だけのアップ、接触したまま停止する、ゆっくりした回転、過剰なオービット、カメラ停止、サイドスライド、横追跡、カット、ジャンプカット、隠しカット、暗転、ショット切替、場面転換、別の場所、人物増殖、第三者、別人化、顔交換、衣装交換、帽子交換、眼鏡交換、髪型変更、衣装消失、アクセサリー消失、身体融合、手指崩壊、余分な手足、身体貫通、足滑り、宙に浮く、普通の背景、屋上、路地、廃ビル、倉庫、夜景、街並み、地味な衣装、普通の私服、読める文章、字幕、歌詞、ロゴ、透かし、白飛び、過剰なモーションブラー、ちらつき。

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Seedance 2.5

Moss-Covered Village J-Horror Run

Cinematic Story

ジャパニーズホラーの空気感。彩度を落とした病的な緑と灰色のアンダートーンによるカラーグレーディング。腰から上のトラッキングショットのワンカット長回し。青いストライプのボタンダウンシャツにカーキのチノパンを着た少年が、霧に沈んだ静まり返った日本の田舎の集落の通りを走っている。少年の顔は静かな恐怖に震え、目には今にもこぼれそうな涙が光り、口は声にならない嗚咽をこらえるように薄く開いている。カメラはゆっくりとした意図的な手持ちの動きで少年に寄り添うように漂う。集落は不気味なほど静か。濃い白い霧が家々の間に低く垂れ込め、すべての音を吸い込んでいる。通りのあちこちに、苔・蔦・絡まった緑の葉で全身が覆われた人型の存在が、ゆっくりと硬直したゾンビのような歩き方で、濡れた路面に足を引きずりながら歩いている。その動きは機械的で不自然。一部は少年が通り過ぎると顔のない苔の頭をゆっくりと回し、別の個体は不気味な遅延動作で蔦の腕を伸ばす。音楽はなし、濡れた足音とかすかな水滴の音だけ。少年は通りの植物人間をすり抜け、木造家屋の間の狭い路地へ入る。カメラは薄暗い通路を追う。路地にも数体の植物人間が同じ遅いゾンビ歩きでのろのろと移動しており、苔むしたシルエットが薄暗い中で黒い木の壁と見分けがつかない。少年は脇をすり抜け、必死に日本家屋の引き戸を押し開けて中に入る。カメラは室内へ続く——薄暗い和風建築の内部が一瞬映る。板張りの廊下がまっすぐ奥へ伸び、両側の部屋は開いた襖の向こうに畳の間が見え、壁には黒カビのシミ、あらゆる表面に湿気が光り腐敗を暗示する。廊下や部屋の中を植物人間が同じ硬直したゾンビ歩きでゆっくりと移動している。苔の体がほぼ暗闇の中で蠢く。少年はすぐに奥の出口を見つける——廊下の突き当たりの木の戸。軋む板張りの廊下を駆け抜ける。廊下にいた植物人間がゆっくりと体を回し、少年が通り過ぎる際に苔の腕を伸ばす。少年は裏手の戸を引き開け、家の裏の灰色の曇天の下に広がる畑へとよろめき出る。カメラは地面近くまで下がり、ニンジンの葉や大根の葉の列の間から向こう側を覗く。背景に少年が畑を横切って走る姿が霧の中にぼんやり見える。長く居心地の悪い間。やがて手前の葉が震え始める——激しくではなく、ゆっくりと忍び寄るような震え。暗く湿った土の中から、実物と同じサイズの大根・ニンジン・カブが、腕や脚のような根の形をして音もなく地面から這い出してくる——どれも拳ひとつ分から前腕ほどの実際の野菜の大きさ。最初はゆっくりと現れ、青白い体から土がぼろぼろと崩れ落ち、やがて速度を上げて土の上をよちよちと歩き出す。囁きと叫びの間のような細く甲高いキーキー音を発する。畑のあらゆる畝から数百体が姿を現す。カメラがゆっくりと上がり少年を捉える。少年は立ち止まっている。足元を見下ろす。表情が困惑から純粋な恐怖へと変わる。小さな根菜たちが足元に群がり、何十本ものニンジン・白い大根・丸いカブが靴にしがみつきズボンの裾をよじ登る。少年は震えながら振り払おうとするが、四方八方からさらに押し寄せる——キーキー鳴く小さな野菜の潮流が黒い土の上を流れるように少年へ向かってくる。少年は膝をつく。カメラがゆっくりと安定した軌道で少年を中心に回り始める。Jホラー映画のような冷静な客観性をもって。根菜たちが細い鳴き声の合間の沈黙の中で積み重なっていく——胴体をよじ登り、腕をつかみ、肩と背中に群がる。少年の嗚咽が空っぽの畑に響く。少年は仰向けに倒れ込み、まだ弱々しく根菜を押し返そうとしている。カメラは急がない軌道で回り続け、根菜が層を成して少年を埋めていく——脚が消え、胸が覆われ、腕が飲み込まれる。叫びがくぐもり、やがて無音になる。青いストライプシャツの最後の一片が、数百体の小さな野菜が蠢く塚の下に消える。カメラが緩やかにやや高い位置へと上昇する——真俯瞰ではなく、軽いハイアングルで脈打つ根菜の塚を見下ろす。この視点から畑の全体が四方に広がる。あらゆる畝、あらゆる溝から、無数の小さな根菜——ニンジン、大根、カブ——が根の足で土から出てきて、中央の塚に向かって静かに途切れることなく行進を続けている。果てしない、音のない行列。音響:濡れた足音、水滴、木の軋み、かすかな風、遠い囁きのように層を成す細い甲高い鳴き声、土が静かに裂ける音、少年の叫びがくぐもった沈黙へと消えていく、土の上を根が這う静かなざわめき。

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Seedance 2.5

Bladesmith Competition Test Segment

Action & Anime

Reality TV bladesmith competition testing segment, multi-camera documentary production, bright industrial workshop lighting, sharp HD broadcast look, practical forge practicals, natural handheld shake on action cams, clean documentary texture, no cinematic film look. 0-4s: [Medium Two-Shot] Martial arts master of clear Asian ancestry in black tactical shirt stands facing the young female bladesmith in her early 20s (work apron, focused). He holds her forged machete, turns the blade once under the lights. Looks her in the eye: “Are you ready?” She answers firmly “Yes.” Quick cut to her determined face, then to three classic ceramic garden gnomes lined up on sturdy stands behind them. 4-7s: [Low-Angle Tracking + Rapid Cuts] Master steps in, raises the machete. Hard cut to side angle as he delivers a powerful overhead chop into the first gnome. Impact explodes in slow motion: ceramic shatters into sharp fragments, paint chips and dust fly outward. Time locks at peak penetration. Camera orbits the frozen blade buried in the broken gnome for one second. Quick insert ECU of the edge biting through the ceramic body. 7-11s: [Dynamic Side Tracking] Action resumes. Master yanks the machete free, immediately follows with a heavy diagonal slash across the second gnome. Slow-motion again: the figure tears apart sideways, large colored pieces and shards scatter. Freeze at maximum destruction. Two rapid cuts: one over-shoulder from behind the master, one low angle under the flying fragments. Orbit holds for half a second on the locked impact. 11-15s: [Handheld Close Action] Third strike — short, vicious downward chop into the third gnome. Slow-mo impact, the ceramic erupts into dozens of pieces, hat and beard flying. Full freeze. Camera pushes in and circles the frozen chaos for one beat. Quick insert of the master’s focused face mid-swing, then back to the locked blade. 15-19s: [Series of Fast Cuts] Time resumes. Master pulls the machete out, turns it under the light. Tight ECU tracks along the edge: a few small nicks and rolled spots visible. Cut to his fingers testing the edge. Cut to the ruined garden gnomes still shedding fragments. Cut to the young woman’s tense expression as she watches. 19-24s: [Medium Close-Up] Master lowers the blade, looks straight at her. Calm, professional delivery: “There are a couple of nicks on the edge… but your weapon, ma’am… it kills.” Hard cut to her face — a small, controlled smile of pride breaks through. 24-28s: [Final ECU Montage] Extreme close-up of the nicked but still lethal edge catching the light. Cut to the shattered remains of the garden gnomes. Final frame holds on the young bladesmith’s quiet satisfaction as the master nods once. Realistic TV broadcast quality, detailed ceramic shatter physics, sharp edge detail, natural motion blur only on moving elements, stable characters, coherent impact timing, no artifacts, high rewatch value.

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Seedance 2.5

Blockbuster Pop Duet Music Video

Music & Dance

Create a premium 30-second cinematic pop music video in 16:9 landscape with blockbuster production quality. The video features one female pop superstar and one male pop singer with youthful, attractive faces, expressive eyes, natural skin texture, confident stage presence, and authentic chemistry. Both artists remain visually consistent throughout every shot. The female artist wears a crystal-embellished blush corset, oversized pastel pink faux-fur jacket, glossy satin cargo pants, platform sneakers, layered diamond jewelry, shimmering body chains, glamorous editorial makeup, luminous skin, glossy lips, and flowing textured hair. The male artist wears an oversized powder-blue embellished trench coat, shimmering silver knit top, relaxed ivory trousers, crystal sneakers, tinted luxury sunglasses, layered silver chains, rings, bracelets, and premium pop-star accessories. Their outfits naturally react to wind and movement. Both artists actively perform the song with perfect lip synchronization, realistic mouth movements, expressive facial expressions, confident body language, and emotional delivery. They frequently sing directly into the camera. During instrumental moments they naturally interact with each other through elegant movement and subtle choreography. Reserve full choreography only for the chorus with professional backup dancers. Blend luxury pop music, Vogue fashion editorials, beauty campaigns, Y2K magazine aesthetics, and world-tour concert visuals. Every frame should resemble a global luxury fashion campaign while remaining fully photorealistic. Use oversized editorial typography throughout the video with bold condensed fonts, magazine layouts, barcode graphics, registration marks, index numbers, halftone textures, paper overlays, handwritten notes, star icons, heart graphics, sparkles, waveform graphics, glossy gradients, and premium motion graphics. Typography should naturally integrate into architecture, LED screens, mirrors, glass, streets, reflections, and stage environments. Use uplifting pop phrases such as "FEEL THE LOVE", "STAY GOLDEN", "FOREVER YOUNG", "POP VIBES", "HEARTBEAT", "LIVE THE MOMENT", and "SHINE BRIGHT". Do not repeat the same layout twice. Visual quality should resemble ARRI Alexa 65 with Cooke Anamorphic lenses, IMAX-quality cinematography, HDR color science, cinematic lens flares, volumetric haze, premium beauty lighting, elegant camera movement, shallow depth of field, ultra-realistic skin texture, blockbuster VFX, and luxury commercial production. Scene 1 (0–5s) Inside a luxurious pastel studio featuring giant LED walls, glossy reflective floors, sculptural lighting, mirrors, floating curtains, soft haze, and elegant fashion set design. The female artist opens the song singing directly into the camera while the male artist joins naturally. Oversized kinetic typography and editorial graphics animate around them. Scene 2 (5–10s) Golden-hour rooftop overlooking a modern skyline with reflective glass architecture, designer furniture, and warm sunlight. The artists walk together while singing confidently. Editorial typography wraps around the skyline and architecture. Scene 3 (10–15s) Blue-hour luxury shopping district filled with designer boutiques, giant LED billboards, luxury cars, colorful signs, and cinematic reflections. The artists perform naturally while the camera circles around them. Typography integrates into billboards and digital displays. Scene 4 (15–20s) A spectacular sold-out concert arena featuring massive LED screens, lasers, pyrotechnics, confetti, smoke, moving spotlights, synchronized lighting, professional dancers, and thousands of cheering fans. The artists perform the chorus with energetic choreography and perfect lip-sync. Scene 5 (20–25s) A luxury penthouse at night overlooking a breathtaking skyline with floor-to-ceiling windows, infinity pool reflections, crystal chandeliers, designer interiors, modern art, and elegant ambient lighting. The artists perform together in an intimate yet glamorous atmosphere while editorial graphics subtly float around them. Scene 6 (25–30s) A surreal luxury stage floating above golden clouds at sunrise with mirror floors, cinematic fog, shimmering particles, elegant architecture, and breathtaking golden light. The artists perform the emotional final chorus as dramatic close-ups alternate with cinematic hero shots. Massive elegant typography, fireworks, editorial graphics, lens flares, and premium motion design create an unforgettable blockbuster finale before fading to black.

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Seedance 2.5

Late-2000s Flip-Camera Coconut Vlog

UGC & Vlog

Preserve the exact face, hairstyle, identity, skin tone, and body proportions from @ image1 throughout. Outfit: oversized terracotta linen shirt, dusty burgundy wide-leg trousers, brown leather sandals, small gold hoop earrings, loose natural wavy hair. Authentic Indonesian woman. Late-2000s personal vlog aesthetic. Extremely raw handheld flip-camera footage with heavy camera shake, natural reframing, partial face crops, focus hunting, exposure shifts, warm faded colors, mild digital noise, and authentic home-video imperfections. No posing, no cinematic glamour, no stabilization, no modern color grading. 00:00–00:04 Walking through a peaceful tropical village lined with coconut trees, smiling into the camera. "Today we're hunting for fresh coconuts!" 00:04–00:08 Stops at a small roadside coconut stall where a friendly local vendor expertly chops open a fresh green coconut. She watches with an excited reaction. 00:08–00:12 Takes her first sip of fresh coconut water, smiles brightly, and says, "This is so refreshing!" 00:12–00:16 Sits with local villagers on a wooden bench, chatting, laughing, and enjoying the relaxed atmosphere while holding the coconut. 00:16–00:20 Tries opening another coconut herself using simple tools, struggles playfully, laughs, and the locals cheer and laugh with her. 00:20–00:24 Scoops out the soft coconut flesh with a spoon, tastes it, and gives a happy thumbs-up to the camera. 00:24–00:27 Walks slowly through the village, waving to children and locals while carrying the empty coconut shell. 00:27–00:30 Stops beneath tall coconut trees, turns back toward the camera with a warm smile, waves, and says, "See you in my next adventure. Bye!" before naturally ending the recording. Natural ambience only: birds, palm leaves rustling, village conversations, coconut chopping sounds, footsteps, breeze, insects, and distant laughter. No background music, subtitles, logos, or watermarks. The footage should feel exactly like a genuine late-2000s handheld flip-camera vacation vlog with authentic human movement and realistic interactions.

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Seedance 2.5

Sunglasses Unboxing Identity Ad

Product Ads & Brand

Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, makeup, skin tone, body proportions, white sleeveless fitted top, light blue wide-leg jeans, pearl choker, rings, and bracelets consistently throughout the video. Use the uploaded sunglasses, retail box, and leather carrying case as locked product references. Maintain perfect product consistency, including the frame shape, lenses, hinges, colors, materials, and proportions. Create an ultra-realistic UGC luxury creator review filmed inside a modern luxury bedroom with warm golden-hour sunlight, soft natural shadows, and a premium lifestyle aesthetic. The camera feels like a handheld smartphone with subtle natural movement while maintaining cinematic commercial quality. The video begins with the woman sitting on the bed beside the retail box and leather case. Smiling at the camera, she says, "I genuinely wasn't expecting to love these this much." She picks up the box, opens it naturally, reveals the leather case, then slowly removes the sunglasses while continuing, "The packaging already feels incredibly premium." She rotates the sunglasses slowly in front of the camera, showing the frame, hinges, and lenses as natural reflections glide across the surface. She smiles and says, "The finish feels amazing, and they're incredibly lightweight." She puts on the sunglasses, stands up, and walks toward a large full-length mirror. Looking at her reflection, she adjusts the frame naturally and says, "Honestly... they look so good, and they're really comfortable on the eyes, even in bright sunlight." She turns slightly left and right so the sunglasses catch the sunlight from different angles before removing them with a smile. Walking back to the bed, she places the sunglasses beside the leather case and retail box, then picks them up one last time and holds them beside her face. Looking directly into the camera, she smiles warmly and says, "Definitely one of my favorite accessories this year." The camera slowly pushes in on the sunglasses before fading out. Ultra-realistic UGC fashion content, authentic creator review, cinematic handheld smartphone movement, luxury bedroom, macro product cinematography, realistic reflections, detailed frame textures, expressive facial animation, perfect lip sync, shallow depth of field, premium color grading, 4K HDR, 16:9, no subtitles, no logos, no watermarks, no on-screen text.

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Seedance 2.5

Stylized 3D Beggar and Crow Short

30s Stories & One Take

Create a 30-second stylized 3D animated short with appealing rounded character design, expressive facial animation, tactile materials, warm cinematic lighting, playful physical comedy, and sincere emotion. No dialogue, subtitles, logos, or readable text. [0–5s — The Street] Frontal wide shot across a busy sidewalk: a weary, kind-eyed middle-aged beggar sits on the ground against an old stone wall, wearing the same patched coat and knitted cap throughout. A shallow donation plate rests in front of him. Pedestrians repeatedly cross between the camera and the beggar, briefly hiding him and emphasizing that he is overlooked. After one foreground passerby fills the frame, cut upward to a glossy black crow watching from a nearby tree branch, its head tilting with alert curiosity. [5–12s — Kindness] Return to the same frontal geography. A pedestrian takes the final bite from a half-eaten sandwich, pauses, and gently places the remaining half beside the beggar’s plate. Hold on the beggar’s grateful expression. The crow glides down and lands beside him. In a closer shared frame, the hungry beggar breaks off a piece of sandwich and offers it on his open palm. The crow cautiously takes it; their eyes meet, establishing trust. [12–16s — The Theft] A different passerby drops a paper banknote into the plate. Brief insert as it lands. The beggar’s shoulders lift, his tired face brightens, and he smiles with relief. Cut to the crow noticing this reaction. It snaps its head toward the plate, hops forward, grabs the same banknote in its beak, and launches away. The beggar freezes for one comic beat, then springs up and gives chase. [16–25s — The Chase] Accelerate through a clear, energetic multi-cut pursuit while preserving the crow’s route and the beggar’s direction of travel. The crow flies low between pedestrians; the beggar dodges around them, nearly collides with a fruit cart, regains balance, and keeps running. Lateral tracking through narrow streets between tall buildings; foreground bodies and street objects create fast parallax. The crow darts over the hood of a moving car at the last instant; the beggar skids past behind it as the driver brakes safely. Follow the banknote as the causal visual anchor, always secured in the crow’s beak. Alternate wide geography, close near-misses, and restrained handheld chase views. The crow finally turns into a quiet hidden courtyard and rises toward a wooden treehouse built inside a huge old tree. [25–30s — The Gift] The beggar follows up a rough wooden ladder and cautiously enters the small treehouse. Shift from frantic motion into stillness. Over his shoulder, reveal shelves and nests filled with many glittering found treasures: coins, paper money, rings, necklaces, brooches, watches, and polished trinkets. Warm golden shafts of light illuminate the collection. The beggar’s amazement slowly becomes an emotional smile as he realizes the crow deliberately led him here. The crow places the stolen banknote neatly on the treasure pile, turns toward him, and gives a mischievous, affectionate smile. End on a gentle two-shot of the unlikely friends beside the glowing treasure, with the crow nudging one small golden ring toward the beggar. Keep exactly one beggar, one crow, one sandwich, one donation plate, and the same stolen banknote throughout. Preserve clothing, character proportions, prop ownership, daylight direction, travel direction, and treehouse layout. Use expressive but believable body weight, cloth movement, wingbeats, landings, foot contact, traffic motion, and object interactions. Audio: lively city ambience, footsteps, cloth and paper rustle, soft crow calls, wingbeats, comic percussion during the theft, rapidly building orchestral rhythm through the chase, then warm strings and delicate piano for the final reveal.

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