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Seedance 2.5

Multilingual Kinetic Typography

VFX & Video Editing

A 15-second seamless looping creative text-animation video, 4K, 30fps. Each language lasts about 1.2s; transitions are achieved through text dissolving, morphing, or particle scattering, with no hard cuts. The background music has a clear rhythm with strong beat-sync. 0-1.2s Chinese "创造" - Op-art optical-illusion pure-black background, black-and-white concentric circles radiating outward from the center into a visual tunnel. White 3D Chinese characters "创造" slowly protrude from deep within the center toward the lens, bold sans-serif with subtle edge shadows. The concentric circles ripple and distort as the text advances, like ripples on water. After fully protruding, the text pauses, then dissolves into scattering blue crayon particles. 1.2-2.4s English "CREATE" - Hand-drawn crayon on warm-yellow kraft-paper texture; rough blue crayon strokes write out the uppercase "CREATE" stroke by stroke. The strokes carry obvious crayon grain and overlap marks, the final crossbar of the E tilting slightly upward. Once finished, the letters have a faint waxy sheen and faint pencil guidelines appear in the background. The text is then sucked into CRT scanlines and vanishes. 2.4-3.6s Spanish "CREAR" - A retro arcade cabinet in a dark frame, the central CRT screen carrying fine scanlines and phosphor grain. Blue-purple gradient 3D pixel letters "CREAR" rise from the bottom, the letter surfaces animated with wave-like white ripples and edges glowing neon blue. "CREDIT 00" sits top-left and "INSERT COIN" blinks bottom-right. The text then pixelates and crumbles into indigo batik patterns. 3.6-4.8s Indonesian "CIPTAKAN" - Batik fabric, deep-indigo traditional Indonesian batik background with fine parabolic patterns. White serif "CIPTAKAN" slowly rises from beneath the fabric like gold foil embossing, the fabric rippling realistically as the text emerges. After it appears, wind lifts the fabric and golden flecks scatter, turning into Islamic geometric patterns. 4.8-6.0s Malay "CIPTA" - Islamic geometry. Deep-green velvet background, golden arabesque geometric patterns spreading from the four corners toward the center. White classical serif "CIPTA" rotates into view from the center, the letters ringed by star patterns with gold-dust particles drifting down. The text is then engraved letter by letter into a black metal plaque by a golden carving blade. 6.0-7.2s Thai "สร้างสรรค์" - Gold-leaf engraving on a black background, the Thai "สร้างสรรค์" rendered in gold as if carved from an ancient temple plaque. The text surface has a subtle gold-leaf flaking animation revealing dark-red primer beneath, with golden flecks scattering. Once carved, the text melts into dripping silver mercury. 7.2-8.4s Arabic "إبداع" - Mechanical flip-board. A black metal split-flap display fills the whole frame, mechanical flaps clacking and flipping in sequence. White pixel-grid Arabic "إبداع" appears letter by letter from right to left, each letter's flip accompanied by precise mechanical motion and slight vibration. Once the flipping is done, the text is swept up by a storm of colorful samba feathers. 8.4-9.6s Portuguese "CRIAR" - Carnival feathers. Black background, colorful samba feathers converging from the frame edges toward the center to form a giant feather fan. White bold "CRIAR" bursts out from the center of the fan, the feathers flying outward with the text's impact, the text surface carrying Carnival glitter reflections and green-yellow-blue Brazilian-flag light spots flickering. The text is then washed away by black ink. 9.6-10.8s Vietnamese "SÁNG TẠO" - Ink on silk. Off-white silk background, black ink slowly flowing from the top of the frame, gradually forming the Vietnamese "SÁNG TẠO". The ink produces natural bleeding edges on the silk, some droplets dripping down into hanging ink beads. Once finished, wind lifts the silk to reveal a lotus pattern beneath, and the text crystallizes into a transparent glass ball. 10.8-12.0s Japanese "創造" - Optical glass. A perfect transparent optical glass ball floats at the center of a pure-black background, refracting rainbow dispersion light spots. Behind the glass ball, the Japanese kanji "創造" appears as rainbow dispersion projection, rotating slowly with the ball, the text undergoing twisting, stretching, and separating optical distortion. The glass ball's surface has fine dust particles, then the ball melts into silver liquid metal. 12.0-13.2s Korean "창조" - Liquid metal. A deep starry-sky background, silver liquid mercury dripping from the top of frame, naturally coalescing in mid-air into the Korean "창조". The liquid text surface has strong mirror reflection, mirroring the surrounding stars. After the text forms, some mercury keeps dripping down into hanging metal beads, until all the liquid metal converges into one giant silver sphere.

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Seedance 2.5

Coral Reef Glowing Jellyfish

VFX & Video Editing

A deep-sea coral-reef scene, a blue-toned tropical underwater world with large expanses of healthy, thriving colorful living coral, including branching coral, brain coral, plate coral, and soft sea-fan coral, with large schools of tropical fish weaving naturally among them. The foreground is crisp and vivid; the distance gradually turns bluer and grayer with reduced contrast. Natural light from above is filtered through the seawater into soft volumetric light, with fine suspended particles and a gentle sense of flow in the water, the soft corals swaying lightly and the fish schools moving smoothly and in coordination. Add a group of semi-transparent pale-lavender glowing jellyfish slowly appearing, 8-12 of them, in varying sizes. Their bell bodies carry a soft bioluminescent effect, tentacles drifting gently with the current, the tentacle tips bearing faint purple light points. The jellyfish are proportioned harmoniously with the corals and fish, the glow soft and not harsh, forming dreamy light spots against the dark seawater background. The jellyfish swarm's movement path is natural, rising in a slow ascending spiral, with some jellyfish swimming past in front of the lens to produce a slight lens-flare effect. Maintain the underwater blue-toned lighting, the jellyfish glow coexisting harmoniously with the faint reflections of the surrounding coral. As the jellyfish swarm swims, they produce bubbles that rise and form the word "Seedance" in the sea.

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Seedance 2.5

Energy Bow VFX Edit

VFX & Video Editing

Keep the character, jungle environment, camera movement, composition, action rhythm, and duration in [reference video 1] unchanged. A blue-white energy bow and a glowing arrow [reference image 1] slowly appear in the character's hand, the bow gradually coalescing into form from faint electric arcs and particles, carrying a delicate flowing electric-current texture, slight volumetric light, and a stable energy contour. During the draw, the arrow condenses into a bright energy arrow at the center of the bowstring; the instant the character releases, the arrow shoots out at high speed, leaving a bright, slender, continuous, razor-sharp energy trail.

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Seedance 2.5

Drone Object Removal Edit

VFX & Video Editing

Delete the drone and the foreground track / vehicle-body edge in the lower-left of the [reference video 1] frame, and naturally fill in the deleted areas. Keep the giraffe herd, tree branches, distant savanna, golden backlit sunset, aerial perspective, and shot composition completely unchanged. The filled-in background should be consistent with the surrounding environment, generating natural sky, gaps between branches, and grass detail, with no smearing, flickering, deformation, ghosting, or jitter. Ensure the frame-to-frame temporal consistency and continuous motion of the video before and after, with natural edge transitions, the whole looking like the original live-action footage.

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Seedance 2.5

Martial Arts Restyle Edit

VFX & Video Editing

Replace the plain two-person martial-arts sparring video [reference video 1] with a bare-handed feeling-out style before a cold-weapon duel. Replace the scene with a medieval stone-castle platform, an ancient courtyard ground, a mountain-fortress outer platform, or a simple stone-brick dueling ground, the background being castle walls, wind, fog, a distant mountain line, the ground flat stone [reference image 1]. Replace the wardrobe of the man in dark clothing in the video with [reference image 2], and replace the man in light clothing in the video with [reference image 3]. The actions still stay unchanged, not altering the original rhythm. The AI effects only enhance the environment and texture: wind blowing the garment hems, light fog, a small amount of dust at contact points, a cold-toned metallic reflective quality, slight grain, and epic color grading. The overall style is restrained, realistic, classical hard-edged duel atmosphere. The background music is beat-synced.

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Seedance 2.5

Electric Witch Transformation Sequence

VFX & Video Editing

30-second cinematic magical transformation sequence, multiple logically connected shots, consistent character identity and seamless visual progression. 0–3s: Extreme wide shot in a storm-black infinite void. An electric witch floats upright, initially wearing a simple dark silhouette. Frozen white-blue lightning bolts surround her like cracks suspended in space. Slow dolly-in as electrical pressure vibrates through the darkness. 3–7s: The first lightning strike crosses behind her. Snap-zoom into a close-up as her dark hair flashes into saturated violet with brilliant cyan ends. Individual strands rise and ripple in the electrical field; intense white-blue rim light outlines her face. 7–11s: A second strike fractures the air across her torso. Whip-pan downward as sharp layered robes assemble from glowing electric fissures, angular fabric panels locking around her body with realistic weight and dramatic cloth movement. 11–15s: Macro close-ups of both hands and collarbone. Crescent-shaped markings ignite and race across her skin in precise cyan-white trails, pulsing brighter with every sharp thunder transient. 15–20s: Wide low-angle hero shot. She raises one empty hand. A descending thunderbolt compresses into her palm, twists, and hardens into a crooked lightning wand. Orbit camera around her as branching electricity coils around the newly formed wand. 20–24s: Camera snap-zooms beneath her feet. A circular storm-rune sigil burns open below her, concentric symbols rotating in opposite directions while white-blue arcs connect the rune, her robes, markings, hair, and wand. 24–28s: Rapid rhythmic montage: extreme close-up of glowing eyes, cyan hair tips, crescent markings, layered robe edges, gripping fingers, and the wand tip gathering a dense sphere of electricity. Alternate macro details with wide heroic angles; each lightning impact motivates the cut. 28–30s: Low-angle crane-back as she swings the wand forward and locks into a signature spell-casting pose. A vast electric starburst erupts behind her, frozen lightning radiating symmetrically around her silhouette. Hold the final iconic frame. Stock-footage grandeur played completely sincere, premium fantasy-commercial finish, deep blacks, brilliant cyan-white highlights, realistic electrical illumination, monumental scale.

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Seedance 2.5

Late-1990s Paint Program Illusion

VFX & Video Editing

Create a ten second cinematic live action illusion in a sixteen by nine frame at thirty frames per second. Begin inside a faithfully recreated late nineteen nineties desktop paint program. Use a cool gray window frame, navy title bar, simple menus, chunky pixel tool icons on the left, scroll bars, and small color swatches along the bottom. The canvas shows a saturated blue sky with soft white clouds and a vivid green grassy hill, nostalgic but photographed with realistic depth, subtle cloud movement, and light atmospheric haze. 0 to 1.2 seconds. Hold a locked frontal camera on the full paint window. The empty landscape fills the canvas. A slim young adult man rises smoothly from the bottom center with his back to camera. He wears a red athletic shirt with white collar and sleeve stripes, a backward royal blue cap, a thin silver chain, and black ink forearm tattoos. Give his movement real body weight, natural shoulder motion, and slight cloth drag. 1.2 to 2.5 seconds. He lifts his tattooed right arm toward the upper left of the canvas as though touching an invisible drawing tool. Keep the interface perfectly stable and sharp. He turns clockwise toward camera, lowers his hand, and settles into a relaxed waist up pose at center. Use soft frontal daylight, a gentle key from camera left, believable skin texture, clear eyes, fine facial hair, and a faint contact shadow. 2.5 to 6.2 seconds. He looks into camera with a playful calm expression, raises one index finger, and draws in midair. A warm ivory line appears exactly at the fingertip and follows every gesture without delay. It looks like a real textured paint stroke with slight thickness variation, dry brush edges, and a soft glow. He draws one continuous five point star around his body. Make the tall upper point above his cap, the right point beside his shoulder, the lower left point across his torso, the lower right point, then close the shape near his raised hand. Preserve correct hand anatomy, stable identity, perfect line continuity, and natural reactions from his free hand. 6.2 to 7.4 seconds. When the star closes, perform a smooth optical push into the canvas until the interface edges slide beyond the frame. The move should feel like a real camera passing through a monitor, with subtle lens breathing and no cut. He smiles softly and lifts both palms in a small satisfied reveal while the completed ivory star floats around him. 7.4 to 10 seconds. He glances right and walks naturally out of frame. Keep the camera locked on the empty hill and sky. The star remains suspended, slowly loses brightness, and becomes slightly transparent without vanishing. End with one cloud drifting through its center. Maintain one continuous shot, realistic motion blur, natural blinking, stable clothing and tattoos, accurate perspective, clean edges, no warped limbs, no duplicate fingers, no facial changes, no flicker, no random objects, no extra people, and no artificial plastic skin. Make it feel like a practical live action performance composited into an authentic retro computer interface. Audio. Add an original playful retro electronic instrumental at about one hundred and five beats per minute with a warm drum machine groove, soft bass, bright synth plucks, and subtle digital ambience. Sync a light mouse click to the first hand gesture, delicate paint stroke swishes to the fingertip, a sparkling chime when the star closes, and a soft whoosh during the push into the canvas. No vocals and no dialogue.

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Seedance 2.5

Planetarium Moon Gravity Horror

VFX & Video Editing

An elderly night janitor cleans an abandoned Art Deco planetarium during a thunderstorm. The projected moon becomes physically real and drags the entire auditorium into its gravity. [0–1.5s] Shot 1: Macro shot of mop water trembling in its bucket although the floor is still. [1.5–3s] Shot 2: Wide tracking shot follows the janitor beneath the dark planetarium dome. [3–4.5s] Shot 3: Close-up as the dormant star projector switches on by itself. [4.5–6s] Shot 4: Overhead shot: a perfect moon appears on the dome, shedding fine silver dust. [6–7.5s] Shot 5: The janitor’s flashlight beam bends upward toward the moon. [7.5–9s] Shot 6: Close-up of auditorium seats vibrating as loose screws rise from their mountings. [9–10.5s] Shot 7: Low-angle shot as the projected moon swells into a solid cratered sphere descending from the ceiling. [10.5–12s] Shot 8: The janitor falls upward, catching a brass handrail before leaving the floor. [12–13.5s] Shot 9: Popcorn, tickets and cleaning cloths spiral around the moon in orbital rings. [13.5–15s] Shot 10: Camera rolls ninety degrees as gravity rotates through the auditorium. [15–16.5s] Shot 11: Mop water climbs from the bucket as a transparent floating ribbon. [16.5–18s] Shot 12: Wide shot as seats tear loose and orbit without colliding with the janitor. [18–19.5s] Shot 13: The dome surface fractures into a convincing infinite star field. [19.5–21s] Shot 14: A miniature eclipse shadow begins crossing the moon and freezing everything it touches. [21–22.5s] Shot 15: The janitor swings between floating seats toward the emergency dome lever. [22.5–24s] Shot 16: Close-up: his fingertips catch the lever as the handrail tears loose. [24–25.5s] Shot 17: He pulls it; mechanical shutters race across the dome and extinguish the artificial sun. [25.5–27s] Shot 18: The moon implodes silently into streams of silver dust and collapsing orbital debris. [27–28.5s] Shot 19: Gravity returns; seats slam into place while the janitor lands safely in his rolling bucket. [28.5–30s] Shot 20: Quiet final close-up: he discovers a marble-sized moon in his pocket while the water in his bucket produces a tiny tide. Global style: Photoreal celestial surrealism, physically accurate dust and fluid behavior, deep blacks, silver-blue moonlight, Art Deco brass, realistic collision physics, coherent janitor identity. Effects must originate from the projector, affect real objects, then collapse into the miniature moon. No text, extra people or unexplained teleportation.

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Seedance 2.5

Baggage Carousel Hermit Crab

VFX & Video Editing

A deserted international airport baggage hall after midnight. One tired cleaner in a blue maintenance uniform polishes the floor beside a silent oval baggage carousel. The carousel transforms through physically connected airport machinery into a gigantic mechanical hermit crab while the cleaner remains trapped on its rotating luggage-covered shell. Surreal horror-comedy, realistic industrial mechanics, cold fluorescent lighting, polished-floor reflections, thin cleaning mist throughout. One continuous unbroken 30-second Steadicam shot; no cuts, transitions, montage, teleportation or camera resets. The camera constantly travels forward through the transformation, changing composition organically as objects pass near the lens. 0.0–1.2s — Beat 1: Extreme close-up of the carousel reflected in the wet polished floor; one red warning light unexpectedly blinks. 1.2–2.4s — Beat 2: Camera tilts up to the sleepy cleaner leaning on his mop as the belt clicks once behind him. 2.4–3.6s — Beat 3: The carousel suddenly runs backward; the cleaner slowly turns, confused. 3.6–4.8s — Beat 4: Camera arcs around him while suitcases accelerate and their wheels chatter against the belt. 4.8–6.0s — Beat 5: A passing suitcase hooks his mop and pulls him onto the moving carousel. 6.0–7.2s — Beat 6: Camera follows beside him at belt speed as he runs helplessly between circling luggage. 7.2–8.4s — Beat 7: Security trays snap open and closed like small warning claws as they pass close to the lens. 8.4–9.6s — Beat 8: Camera dives through a gap between suitcases into the dark maintenance space beneath the carousel. 9.6–10.8s — Beat 9: Locked close tracking beneath the machinery: foundation bolts rotate loose and fire from the concrete. 10.8–12.0s — Beat 10: Conveyor supports unfold sequentially into six heavy segmented legs, each foot slamming down behind the advancing camera. 12.0–13.2s — Beat 11: The camera rises with the lifting structure as the entire carousel tears free from the floor. 13.2–14.4s — Beat 12: The oval conveyor twists vertically into a rotating spiral shell without breaking apart. 14.4–15.6s — Beat 13: Suitcases lock across the spiral one after another, forming mismatched shell armor. 15.6–16.8s — Beat 14: Two baggage scales hinge outward into broad mechanical claws. 16.8–18.0s — Beat 15: Departure monitors extend on flexible cable stalks and become expressive rectangular eyes. 18.0–19.2s — Beat 16: The completed hermit crab drops onto all six legs; the impact sends a circular wave through the floor mist. 19.2–20.5s — Beat 17: Camera tracks backward at floor level as the enormous creature scuttles sideways through the terminal. 20.5–21.8s — Beat 18: The cleaner circles overhead on the rotating shell, gripping his mop and passing above the lens once per revolution. 21.8–23.1s — Beat 19: The crab delicately lifts one suitcase and places it into an airport security tray while still moving. 23.1–24.4s — Beat 20: The exit scanner flashes red; the creature freezes and its monitor eyes glance nervously at each other. 24.4–25.7s — Beat 21: Passing overhead, the cleaner desperately scans his mop handle; the gate turns green with a cheerful chime. 25.7–27.2s — Beat 22: The crab ducks beneath the sign and squeezes through the exit, its luggage shell scraping sparks from the doorway. 27.2–30.0s — Finale: Camera glides backward through the automatic doors into the rainy airport forecourt. The crab emerges majestically, pauses in the mist and raises both claws. The cleaner stands on the rotating shell holding his mop like a victory flag. The monitor eyes blink proudly as one lonely suitcase arrives late through the doors and clicks perfectly into the final empty space in the shell. Sound: Continuous airport room tone evolving into conveyor rumble, suitcase-wheel percussion, hydraulic locking, concrete fractures, scanner beeps and deep mechanical crab vocalizations. Calm automated announcement during the chaos: “Your baggage has arrived.” Finish with the security chime and a strangely triumphant orchestral chord. Continuity constraints: Preserve one cleaner, one mop, one terminal layout and one mechanically coherent crab throughout. Every component must originate visibly from the carousel or surrounding baggage equipment. Maintain continuous screen direction and spatial geography. No organic flesh, extra limbs, duplicated luggage, changing uniform, illegible foreground text, gore or unexplained morphing.

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Seedance 2.5

Dubstep Photo Animation Edit

VFX & Video Editing

Create a fast, trippy 30-second dubstep music video using all the uploaded photographs (PLEASE FIND ATTACHED ALL 14 IMAGES + AUDIO IN THREAD). Use the uploaded 30-second audio as the only soundtrack. Make it a powerful dubstep edit: every movement, punch-in, transition and hard cut must hit the beat. Fully animate everything inside the photographs. Make the dancers perform, fabric and flames spin, painted eyes react, masks lunge, multiple arms ripple, the drummer strike his drum, sadhus dissolve into ash and black birds, motorcycles race aggressively, smoke creatures come alive, the underwater band actively play, boats move through the surreal landscape, and the flaming weapon create violent circles of fire. No photograph should remain static.Freely mix all the visuals in whatever order works best with the music. Let movement from one photograph naturally transform into the next: spinning fire becomes fabric, fabric becomes a painted eye, expanding arms become the drummer’s arms, ash birds become racing motorcycles, motorcycle dust becomes dancing smoke, smoke becomes underwater bubbles, bubbles become water and boats, and the boats transform into circles of fire.Keep constant movement throughout. Use rapid punch-ins, speed ramps, bass-impact flashes, hard rhythmic cuts, brief freeze-frames and fluid psychedelic transitions. Add a separate graphic layer flashing ॐ, the trishul, damru, third eye, crescent moon and traditional Hindu sacred symbols precisely on the beat. Let them pulse, rotate, distort and dissolve without covering the performers.Make it stylish, colourful, strange and extremely high-energy—an edgy, award-winning Incredible India advertisement edited like a dubstep music video. No dialogue, no typography, no slideshow, no long static shots and no complicated story. Finish with the strongest collision of fire, ash, birds and sacred symbols on the final bass hit. #capcutseedance25 #capcutcpp

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Seedance 2.5

Locked Illustration Creature Story

VFX & Video Editing

Lock the original illustration completely. Preserve the exact art style, brushwork, textures, material rendering, color palette, creature proportions, facial expressions, lighting, composition, and every character design exactly as shown. Never change the visual style. Every creature must remain identical in every shot. No text, watermark, logo, or signature. One continuous story. Motion always progresses forward. No creature moves backward. Use cinematic pacing with hard cuts, speed ramps, bullet time, dynamic tracking, volumetric water, realistic physics, motion blur, subtle film grain, dramatic lighting, lens droplets, cinematic depth of field, bold camera language, emotional facial animation, and seamless transitions. 0-3s Without warning, the peaceful group suddenly notices every bird exploding into the sky. Tiny ripples appear beneath their feet. A deep rumble grows louder. Extreme close-up of frightened eyes. Fast push-in toward the rabbit. Hard cut to a gigantic wall of water rising behind them. Lightning-fast whip pan reveals the impossible tsunami racing toward the camera. Deep bass hit. 3-6s The wave crashes over everyone. Water engulfs the frame. Camera tumbles underwater with bubbles, debris, flowers, leaves and sunlight cutting through the current. Every creature is separated naturally by the force. Slow-motion for one second before time accelerates again. 6-10s Rapid cross-cut survival sequence. The rabbit paddles frantically with long ears floating behind. The lion powers through the waves with strong strokes. The rhino kicks heavily while struggling to stay above water. The giant blue triceratops swims like a massive whale. Frogs leap from floating debris. Tiny creatures cling to drifting branches. Cats desperately paddle while trying not to sink. Dynamic handheld water-level camera alternating with overhead drone shots. 10-15s The current becomes more violent. Floating logs collide. The turtle spins helplessly in a whirlpool before escaping. The sheep nearly slips beneath the surface until the lion nudges it upward. The black cat loses its grip and disappears beneath a wave. Silence for half a second except muffled underwater sound. 15-20s The gray kitten dives underwater searching. Cinematic underwater tracking follows the kitten weaving between drifting plants and bubbles. A frightened turtle struggles below. The kitten reaches it, grabs its shell with tiny paws and guides it upward toward sunlight breaking through the surface. 20-25s Both burst above the water. The exhausted kitten climbs onto the turtle's shell. The turtle begins swimming steadily through the endless flood while the kitten balances carefully, soaked but relieved. Around them every animal continues fighting the current in its own unique way. Long aerial tracking shot follows their path. 25-28s The current slowly weakens. One by one the surviving animals regroup behind the turtle. The rabbit swims beside it. Frogs hop onto floating wood. The lion keeps everyone together. The enormous blue triceratops shields the smaller creatures from remaining waves. Warm sunlight finally pierces the storm clouds. 28-30s A majestic vertical drone shot rises high into the sky. The flood forms beautiful winding rivers across the landscape. At the center, the tiny kitten sits safely on the turtle's shell leading the group forward while every surviving creature follows behind. The music swells into an emotional orchestral finale. Hold the final frame like an animated movie poster as golden light reflects across the water.

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Seedance 2.5

Hoverboard Desert Video Continuation

VFX & Video Editing

SOURCE AND CONTINUATION Extend @video1. This is a direct continuation that begins at the exact frame where @video1 ends — the same ride, the same day, the next stretch of desert. Every shot below is new material that happens after the source footage, not a retelling of it. Preserve exactly from @video1: the rider's identity, helmet and visor, black riding suit, gloves and boots; the hoverboard and its cyan underglow; the desert world, dune shapes and haze; the low golden sun and its direction; the colour grade; and the music, which continues unbroken in the same key, tempo and arrangement with no restart. CHARACTERS The rider: same man from @video1, full dark helmet with a clear visor and two white light strips, black armored riding suit, gloves, boots. Identical in every shot. He rides the same hoverboard, lit underneath by a continuous cyan strip. LOCATION MAP Foreground: open sand, wind-carved ripples, loose grit lifting off the crests. Midground: the ride path — dunes flattening into a cracked salt pan that runs into a post-apocalyptic ruin field of collapsed concrete slabs, leaning steel columns, half-buried vehicle hulls and broken roadway sections. Background: a low sandstone cliff wall on the far side of the ruins, and beyond it open sky with the sun sitting low on the horizon. The rider travels camera-left to camera-right in every lateral view. The sun stays low and ahead of him, camera-right, throughout. FIRST FRAME / BLOCKING Full-frame lateral profile close-up of the rider, 18°, camera tracking alongside him at his own speed, his helmet filling the right third of frame in sharp profile, dunes streaking past behind him, cyan board glow spilling up onto his boots from below. FORMAT MODE Timed multishot with HARD CUTS only at 4.0s, 8.0s, 12.0s, 15.0s, 19.0s, 23.5s and 27.0s. The camera cuts only at these points. Real-time playback everywhere except 19.0–23.5s, which is slow motion; the speed change happens only on those two hard cuts. STORYBOARD SHOT 1 (0.0–4.0s) Lateral profile close-up, 18°, camera tracking beside him at 60 km/h, level with his shoulder. He rides steady, head turning a few degrees forward as the ruins come into his sightline, then his shoulders drop slightly and he leans in. Sand streams off the board's trailing edge behind him. Low sun rakes across the front of his visor from camera-right, leaving the far side of his helmet in deep shade. SHOT 2 (4.0–8.0s) HARD CUT to an extreme wide, 84°, camera high and static as he crosses the frame camera-left to camera-right at 60 km/h, a small figure with a cyan thread of light beneath him. Ahead of him the ruin field opens up — collapsed slabs and leaning steel standing as tall as six humans, throwing long shadows across the salt pan. SHOT 3 (8.0–12.0s) HARD CUT to a low tracking shot, 47°, camera 30 cm off the ground running with him at 70 km/h as he enters the ruins. He weaves between two leaning columns, board tilting hard onto its edge, a sheet of sand and grit fanning off the tail. Broken concrete passes close on both sides. Cyan underglow flares against the slab faces as he passes them. SHOT 4 (12.0–15.0s) HARD CUT to a medium shot from the front quarter, 29°, camera drifting backward ahead of him at 70 km/h. He drops into a deep drift, both arms out for balance, the board sliding sideways through a curve of debris, a long curtain of dust thrown out behind him and catching the low sun. His head stays locked on his line through the turn. SHOT 5 (15.0–19.0s) HARD CUT to a low rear three-quarter shot, 63°, camera accelerating with him from 70 to 110 km/h. He crouches, drives his weight forward, and the board's cyan strip brightens as it surges. Ahead of him a broken roadway section rises out of the sand at a shallow angle, its torn edge lifted clear of the ground. He hits it square and launches. SHOT 6 (19.0–23.5s) HARD CUT into SLOW MOTION. Wide side view, 47°, camera craning slowly upward with him against the low sun. He is airborne at the apex, board still under his feet, one hand gripping the front edge, knees folded. A full curtain of sand hangs suspended around and beneath him, every grain lit gold from camera-right and drifting rather than falling. The cyan glow underneath him rakes across the suspended sand. The whole shot stays in slow motion start to finish. SHOT 7 (23.5–27.0s) HARD CUT back to real time. Low tracking shot, 47°, camera behind and beside him. He lands hard, board slapping the sand and compressing, a burst of grit blowing outward from the impact, and he rides straight out of it at 110 km/h across the last open stretch toward the sandstone cliffs. The ruins fall away behind him. SHOT 8 (27.0–30.0s) HARD CUT to a lateral profile medium shot, 29°, camera settling alongside him and coming to rest as he does. He carves the board hard sideways and brakes, throwing a low wide sheet of sand forward and to camera-right, and stops at the cliff edge. He straightens up, squares his shoulders, and turns his helmet to face the sun sitting on the horizon. Held final frame: the rider in profile at the cliff edge, sand still settling around the board, the cyan glow steady beneath him, the sun low ahead of him. PERFORMANCE Everything reads through the body, since his face is behind the visor: weight shifting into each turn, arms counterbalancing the drift, the deep crouch before the launch, the folded stillness at the apex, the absorbed compression of the landing, and the settled straightening at the very end. Restrained and controlled throughout — a rider who knows this ground. PHYSICS The board carries real mass and inertia. It leans into turns and rebounds on landing. Sand behaves as loose dry grain: it fans off the edge under load, hangs in a curtain in slow motion, blows outward in a burst on impact, and settles slowly at the end. Dust catches and scatters the low sun. Wind drags loose grit off the dune crests continuously. Debris in the ruins stays put; only sand and dust move. LIGHTING Fixed 3200K golden-hour sun, low on the horizon ahead of the rider and camera-right, unchanged in every shot. Hard warm key on the front of his suit and visor, deep shade on the far side, long shadows running away camera-left across the sand and the ruin floor. Airborne dust glows where it crosses the sun. Cyan board light acts as a cold practical from below, catching his boots, the sand under him and nearby slab faces. AUDIO The music from @video1 continues unbroken through the whole extension — same track, same key, same tempo, no restart and no new song. Under it: the low hum of the board, wind across open sand, grit spraying off the edge, concrete and steel echoing close in the ruins. At 19.0s the mix thins for the slow-motion shot — the music drops to a single sustained low note, and the suspended sand and the board's hum sit at the front. At 23.5s the full arrangement returns hard on the landing impact. In the final shot the music resolves and holds under open desert wind. No dialogue anywhere. OUTPUT SETTINGS 16:9, real-time in every segment except 19.0–23.5s, which is slow motion. POSITIVE LOCKS This is a continuation of @video1 — all action takes place after the source footage ends. The rider, helmet, visor light strips, suit and the hoverboard's cyan underglow stay identical to @video1 in every shot. The rider travels camera-left to camera-right in every lateral view, and the sun stays low and camera-right in every shot. One continuous piece of music runs from the first frame to the last, carried over from @video1. The board keeps complete geometry and stays under his feet through the jump and landing. Cuts land only at the stated seconds, and the speed change to slow motion happens only at 19.0s and back at 23.5s. The video ends on the held profile of the rider stopped at the cliff edge, facing the low sun.

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Seedance 2.5

Giant Versus Dragon Over the Lake

VFX & Video Editing

A colossal giant appears, striding through a lake; the ground shakes with every step, sending massive amounts of water splashing. A flying dragon appears, performing aerial acrobatics; the giant tries to catch it with his arms, but the dragon manages to dodge the giant's attempts to stomp on it. A fast-paced action scene with realistic cinematography.

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Seedance 2.5

Beauty Filter Comes Alive Comedy

VFX & Video Editing

【风格】高概念脑洞喜剧短剧(High-concept Filter-Comes-Alive Comedy),真人实拍质感(Photorealistic)+ 滤镜版数字失真特效,抖音竖屏9:16爆款,居家暖光转门口强逆光,2人出镜(同一张脸的两种状态) 【时长】30秒 【场景】女生出租屋玄关,暖黄灯光,全身镜、口红外套挂钩,门口一开就是刺眼的白昼阳光 【角色】真人版她 @图1(自然素颜感:真实毛孔、淡淡黑眼圈、发型随意,好看但真实)、滤镜版她 @图1同一张脸(过度美颜:磨皮到发光、瞳孔放大、锥子下巴、浓密假睫毛、皮肤像塑料,动起来偶尔有数字残影)——两人同脸,靠"真实/失真"区分 【核心机制】滤镜版从手机屏幕里活出来,与真人抢着出门,最后在强光下滤镜崩坏"见光死" [00:00-00:03] 钩子·屏幕里的她动了(怼脸手持自拍视角) 真人举着手机开满美颜疯狂自拍、嘟嘴比耶,然后放下手机准备去开门。手机屏幕里那个美颜版却没跟着放下——她自顾自托腮打了个哈欠,开口说话。 【台词】滤镜版(慵懒抱怨):「哈——累死了,一直维持这个角度,你腮帮子不酸我酸。」 [00:03-00:06] 爬出手机(特写→中景) 真人吓得手机差点脱手。滤镜版扶着屏幕边框,像翻窗一样从手机里爬出来,落地伸个懒腰,浑身磨皮反光、假睫毛扇两下,数字残影一闪。 [00:06-00:09] 互相嫌弃(双人同框斗嘴) 滤镜版上下打量素颜真人,一脸嫌弃;真人也瞪着这个塑料脸的"自己"。 【台词】滤镜版(挑眉):「就你这毛孔和黑眼圈也敢去见网友?今天,我去。」 她一把扯下挂钩上的外套。 [00:09-00:13] 门口拉扯(快节奏) 真人一把抢回外套,两人在玄关你拽我拉、互不相让,语速飞快。 【台词】真人:「他约的是我!」滤镜版:「他喜欢的是我这张脸!」 [00:13-00:16] 偷袭上位(反转铺垫) 门铃"叮咚"响。滤镜版趁真人分神,一把将她推到镜头外,自己迅速扶发、摆出完美角度,得意地去开门。 [00:16-00:20] 见光死(高能特效·全片核心) 门"唰"地拉开,刺眼的白昼阳光直射进来——滤镜版瞬间开始崩坏:脸忽大忽小、五官错位、皮肤打上马赛克、磨皮失灵露出诡异色块,整个人像信号极差的视频卡顿闪烁。 音效:一声刺耳的电流杂音+视频卡顿"嘟嘟"声。 [00:20-00:24] 网友后退(悬念处理) 门口来人(只给愣住的背影和后退半步的脚)被这鬼畜画面吓得倒退,一脸问号。滤镜版慌乱地想稳住脸,却越闪越离谱,发出机械故障音。 [00:24-00:27] 真人反杀 真人不慌不忙从旁边走进阳光里——素颜、真实、自然,反而在阳光下透亮好看。她一把拎起崩溃闪烁的滤镜版,像塞回垃圾桶一样把她按回手机屏幕里,拍拍手。 [00:27-00:30] 定格收尾 真人转头对门口的人自然一笑,阳光落在真实的脸上。 字幕(砸出):「滤镜一时爽,见光就现形。」 音效:欢快BGM在滤镜崩坏时掐断留白,真人一笑时清爽音效"叮",收尾。 【导演备注】1.创意机制铁律:两个女主必须是@图1同一张脸,靠"真实质感 vs 过度磨皮失真"强区分,绝不能长成两个人;滤镜版全程带极轻数字残影,为结尾崩坏埋线;2.见光死特效:滤镜崩坏只发生在门开、强光射入的瞬间,表现为马赛克/五官漂移/卡顿闪烁/塑料色块,像滤镜在强光下失效,是全片记忆点,前面不能提前崩;3.节奏铁律:屏幕说话→爬出→斗嘴→抢外套→偷袭→见光死→反杀一气呵成,每2-3秒一个新反应,不停顿;4.口型同步准确,斗嘴台词又快又冲;5.真人版结尾在阳光下要真实好看(不是丑),立意是"真实>滤镜",基调轻松不贬低任何人;6.门口来人只给背影/局部制造悬念,不露正脸。 【负面提示词】两个女主长成不同的人,真人版被拍丑/贬低身材,滤镜崩坏提前出现,见光死特效不明显,换脸(指两人互相变成别人),口型不同步,表演僵硬夸张,塑料CG(除滤镜版故意的塑料感),多余手指,字幕提前,水印,真实品牌logo,画面过度抖动,未成年人形象。

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Seedance 2.5

Dance Transition Scene Swap

VFX & Video Editing

【基础设定】一段女生不同场景跳“”拖拉机舞“”,并在中途完成丝滑转场的视频,真人写实质感。人物跳舞动作,位置关系严格参考 {{Mixed 3}} 复刻动作轨迹 ; 0-3秒:将参考视频里面的主体替换成女生d72f88ea-9673-461d-9f75-87a4040f02e0,场景跟随变化;女生没有尾巴,首帧画面就是女主拿着短刀,高高举起手,跟参考视频的首帧动作完全一致 3-6秒:女生通过一个舞蹈工作衔接特效转场变成exec-9219a05b-ee6d-4c5b-9176-edad734b296d ,场景跟随变化;女生继续参考视频的动作完成舞蹈 6-9秒:女生通过一个舞蹈工作衔接特效转场变成exec-a1caf641-08fc-4f8d-b156-c084277123be,场景跟随变化;女生继续参考视频的动作完成舞蹈 9-15秒:女生通过一个舞蹈工作衔接特效转场变成image,场景跟随变化;女生继续参考视频的动作完成舞蹈 【限制】动作不漂移,不跳帧,不改变人物的数量和站位;全程画面只有一个女生在跳舞,不要肢体融合、重复肢体或主体消失。轮廓稳定。仅生成音效,不要生成背景音乐。女生全程没有尾巴

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Seedance 2.5

Nine-Panel Storyboard Desert Sequence

VFX & Video Editing

Use @[image1] as storyboard reference for cinematic sequence. use as first shot 01 A 30-second majestic cinematic sequence transitioning smoothly through all 9 storyboard panels in strict chronological order. Visual style: luxury travel commercial, photorealistic 8K, hyper-detailed sand textures, rich golden hour lighting, volumetric atmosphere, silk-like fabric physics. CRITICAL: Absolutely NO frames, borders, film strips, numbers, UI, or text. Render as seamless full-screen cinematic shots only. Ignore grid layout completely. Maintain 100% fidelity to the composition, color palette, and textures of the reference panels. Shot 1 (0-3.3s): Panel 1. Wide cinematic shot. A caravan of camels walks in silhouette against a massive setting sun. Deep shadows and golden rim light. Camera pans slowly right, following the footprints in the sand. Shot 2 (3.3-6.6s): Panel 2. Low-angle tracking shot. Camels drinking from a crystal-clear oasis. Palm trees sway gently in the breeze. The water reflects the golden sky with realistic ripples. Shot 3 (6.6-10.0s): Panel 3. Drone shot rising. A lone rider guides a camel up the steep ridge of a massive sand dune. The sun is a giant glowing orb behind them. Sand grains shift realistically under hooves. Shot 4 (10.0-13.3s): Panel 4. Long lens shot. A majestic desert city with minarets shimmers in the heat haze across a vast sandy plain. The caravan moves slowly towards the mirage. Atmospheric perspective is deep and rich. Shot 5 (13.3-16.6s): Panel 5. Tracking shot. The caravan passes through ancient stone arches and ruins. Sunlight streams through the columns, highlighting the weathered stone texture and dust particles in the air. Shot 6 (16.6-20.0s): Panel 6. Dynamic action. A powerful sandstorm swirls around the caravan. The wind whips the sand and cloaks dramatically. High contrast, dramatic lighting, raw power of nature. Shot 7 (20.0-23.3s): Panel 7. Night scene. A tranquil camp under a starry sky with the Milky Way visible. A warm campfire crackles in the center, illuminating the faces of travelers and the canvas of tents. Shot 8 (23.3-26.6s): Panel 8. Wide establishing shot. The caravan moves across endless rolling dunes at sunset. The wind creates intricate patterns on the sand ridges. The light is warm, soft, and inviting. Shot 9 (26.6-30.0s): Panel 9. Grand Finale. The caravan arrives at the gates of a magnificent city with domes and towers. The sun sets perfectly behind the architecture. Camera slowly zooms out to reveal the scale of the destination. ZERO TEXT. Style reinforcement: seamless transitions, cinematic camera movement, rich color grading, consistent golden aesthetic, high-end commercial quality, NO text, NO grid, NO numbers, photorealistic details.

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