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Seedance 2.5

Energy Bow VFX Edit

VFX & Video Editing

Keep the character, jungle environment, camera movement, composition, action rhythm, and duration in [reference video 1] unchanged. A blue-white energy bow and a glowing arrow [reference image 1] slowly appear in the character's hand, the bow gradually coalescing into form from faint electric arcs and particles, carrying a delicate flowing electric-current texture, slight volumetric light, and a stable energy contour. During the draw, the arrow condenses into a bright energy arrow at the center of the bowstring; the instant the character releases, the arrow shoots out at high speed, leaving a bright, slender, continuous, razor-sharp energy trail.

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Seedance 2.5

Drone Object Removal Edit

VFX & Video Editing

Delete the drone and the foreground track / vehicle-body edge in the lower-left of the [reference video 1] frame, and naturally fill in the deleted areas. Keep the giraffe herd, tree branches, distant savanna, golden backlit sunset, aerial perspective, and shot composition completely unchanged. The filled-in background should be consistent with the surrounding environment, generating natural sky, gaps between branches, and grass detail, with no smearing, flickering, deformation, ghosting, or jitter. Ensure the frame-to-frame temporal consistency and continuous motion of the video before and after, with natural edge transitions, the whole looking like the original live-action footage.

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Seedance 2.5

Martial Arts Restyle Edit

VFX & Video Editing

Replace the plain two-person martial-arts sparring video [reference video 1] with a bare-handed feeling-out style before a cold-weapon duel. Replace the scene with a medieval stone-castle platform, an ancient courtyard ground, a mountain-fortress outer platform, or a simple stone-brick dueling ground, the background being castle walls, wind, fog, a distant mountain line, the ground flat stone [reference image 1]. Replace the wardrobe of the man in dark clothing in the video with [reference image 2], and replace the man in light clothing in the video with [reference image 3]. The actions still stay unchanged, not altering the original rhythm. The AI effects only enhance the environment and texture: wind blowing the garment hems, light fog, a small amount of dust at contact points, a cold-toned metallic reflective quality, slight grain, and epic color grading. The overall style is restrained, realistic, classical hard-edged duel atmosphere. The background music is beat-synced.

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Seedance 2.5

London Techno Club 30-Second One-Shot

30s Stories & One Take

Original scene, 30 seconds, one continuous shot, no cuts. 0–8 seconds: Inside a packed underground London techno club. The camera holds tightly on the face of a young English woman. She is Caucasian, brunette, with delicate features and melancholy behind her eyes. She remains centered in frame and only sways subtly with the music. Around her, the crowd moves intensely and chaotically, with bodies, arms, shoulders and faces constantly passing close to camera, creating strong motion blur and a sense of pressure and overwhelm. Fast white strobe lights flash continuously, pushing the image back and forth between near-total darkness and sudden bursts of harsh illumination. In the darker intervals, only silhouettes, rim light, glints of sweat and fragmented movement are visible. Each flash briefly reveals fragments of her face—her eyes, cheekbones, wet strands of hair, and distant expression—before she disappears again into darkness. She feels strangely still and emotionally detached while the crowd around her becomes a mass of blurred bodies and flickering light. Heavy four-on-the-floor techno dominates the soundscape, loud, compressed and physically overwhelming. 8–16 seconds: She stays in this space for a moment longer, absorbing the intensity, then finally breaks her gaze, turns and begins pulling herself out of the crowd. The camera does not cut. It releases from the locked close-up and shifts into a close handheld follow shot, staying just behind and slightly beside her as she pushes through dancers. Bodies knock into her shoulders. Arms and backs occasionally obscure the frame. The camera feels intimate, bumped and instinctive, struggling through the same crowded space with her. As she leaves the center of the dancefloor, the strobing becomes less dominant and the club lighting grows dirtier and more practical. She enters a narrow back passage leading away from the main room. 16–23 seconds: She moves through a cramped, dirty corridor with graffiti-covered walls, peeling paint, torn posters, exposed pipes, damp patches, flickering fluorescent lights and littered plastic cups on the floor. People lean against the walls smoking, chatting, waiting, watching others pass. She threads through them silently. The camera stays close and observational, catching the rustle of fabric, brief shoulder contact and bodies slipping past in the narrow space. The music becomes more muffled and distant as she moves farther from the dancefloor. The heavy techno remains present only as a low, dulled throb through the walls. Footsteps, clothing friction, breathing, shuffling bodies and indistinct overlapping crowd chatter become clearer. No individual conversation is intelligible. She does not speak. 23–30 seconds: She pushes through the exit and steps into the cold London night. Outside the club, groups of people stand smoking, talking, drifting in and out of the entrance. Streetlight mixes with spill from the doorway and practical urban light. She walks to the nearest dirty exterior wall and pauses. With slightly shaky hands, she lights a cigarette. The flame briefly illuminates her face. She takes a drag, leans back against the wall, then slowly slides down into a seated position on the pavement. The camera follows her downward and settles at her level, then holds. She sits smoking in silence, looking past the moving crowd into the distance, disconnected from everything around her. People continue crossing the frame, talking, laughing and smoking nearby, but she feels completely alone inside the busy environment. The sound transitions from overwhelming club techno, to muffled bass and corridor ambience, to distant low-frequency vibration outside mixed with cigarette lighter clicks, breathing, street ambience, footsteps and indistinct smoker chatter. No dialogue. The overall image should feel raw, naturalistic and grounded, with visible film grain, slight exposure fluctuation, realistic skin texture and subtle handheld instability. Avoid glossy polish, commercial beauty lighting and music-video slickness.

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Seedance 2.5

Multilingual Office Mystery Comedy

Dialogue & Native Audio

High-quality 3D animated cartoon, stylized modern family-animation film look, oversized heads, huge expressive eyes, exaggerated proportions, smooth rounded clay-like 3D surfaces, subsurface scattering skin, vibrant saturated colors, warm cinematic animated lighting. NOT realistic, NOT live action. 30 seconds, snappy comedic pacing. LOCATION: a bright office break room, cheerful cartoon kitchen counter, a small round table, an open fridge door behind them. On the table sits a white plate holding nothing but crumbs and a smear of chocolate frosting. CHARACTERS (locked, no drift): MAYA — woman, oversized round head, curly dark hair, green blazer, huge suspicious eyes, arms folded. Speaks English. DIEGO — tall skinny man, light blue shirt, enormous eyebrows, very dramatic hand gestures. Speaks Spanish. LUC — short round man, grey knit sweater, sweet innocent face, a tiny smear of chocolate frosting on his cheek that he never notices. Speaks French. COLOR 60:30:10 — 60% bright clean office whites and warm wood / 30% soft mint-green wall / 10% accent of Maya's green blazer and the chocolate frosting. 0–4s: wide shot. All three stand around the table staring down at the empty plate in dramatic silence. Slow push-in on the crumbs like a crime scene. Tense low strings. 4–8s: MAYA leans in, eyes narrowing, and says in English: "Okay. Which one of you ate the last slice?" Cut to her suspicious glare. 8–13s: DIEGO throws both hands up theatrically, offended, and says in Spanish: "¿Yo? ¡Yo ni siquiera como azúcar!" He clutches his chest, scandalised. 13–18s: LUC blinks innocently, shrugs with total sincerity, and says in French: "Moi non plus. Je suis complètement innocent." The frosting is clearly visible on his cheek. Diego slowly turns and stares at him. 18–23s: MAYA points at Luc's face without a word. Beat of silence. LUC touches his cheek, looks at his finger, and freezes, eyes going enormous. 23–27s: LUC, quietly, in French: "...Bon. J'ai peut-être goûté un petit morceau." Maya and Diego both explode in overlapping outrage. 27–30s: Luc slowly licks the frosting off his finger anyway, completely unrepentant, as the other two throw their arms up. Freeze on his guilty little smile. CAMERA: slow push-in on the plate, then natural shot-reverse-shot coverage cutting to whoever speaks, a wide two-shot on the accusation, tight close-up on Luc's frozen face, wide comedic final shot on all three. AUDIO: tense low comedic strings during the standoff, a dramatic sting on Maya's question, cartoon gasp from Diego, dead silence during the pointing beat, overlapping outraged shouting at the end, one cheeky little xylophone note on the final lick. Each character's lips match their own line and language precisely. No background music over the dialogue. FORBIDDEN: no auto-generated subtitles, no background music bed, no voice crossing to the wrong character, no design drift, no realistic or live-action rendering, no named studio references, no readable text or logos.

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Seedance 2.5

5-Second Japanese Dialogue Drama

Dialogue & Native Audio

5秒ドラマで日本人の可愛い女性と男性が喋っている動画をください。 女性セリフ「こんにちは!今日はどんな要件で?」 男性セリフ「要件なんてない!君が好きだ!」

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Seedance 2.5

Samurai Trailer With a 30-Second Timeline

Action & Anime

方向性 甲冑と馬のディテールを高速で見せながら、後半で騎馬武者として完成させる。 前半は緊張感、後半は疾走感。 全体は映画予告編のような迫力のあるテンポで展開する。 0.0〜2.0秒|強い導入 映像 黒画面から、金色の兜の前立てだけが強い光を受けて浮かび上がる。 カメラ 超クローズアップ。 兜の中央から始まり、0.8秒ほどで急速にプッシュイン。 演出 金属音に合わせて一瞬だけ白くフラッシュ。 すぐに暗転せず、そのまま次のカットへハードカット。 2.0〜4.0秒|面頬と眼差し 映像 黒い面頬、目元、兜の下の影を見せる。 カメラ 左斜め下から右上へ高速スライド。 途中でごく短いスピードランプ。 ポイント 顔全体を長く見せず、目元と面頬の質感で強さを出す。 4.0〜6.0秒|刀の準備 映像 右手が刀の柄を強く握る。 鞘と金具がわずかに揺れる。 カメラ 腰元のマクロショット。 刀の柄に沿って横方向へ高速トラッキング。 演出 金属が擦れる短い効果音。 完全な抜刀はまだ見せない。 6.0〜8.0秒|馬の登場 映像 馬の前脚が地面を踏み鳴らす。 砂や土が飛ぶ。 カメラ 地面すれすれのローアングル。 蹄を追いながら前方へ移動。 演出 蹄の着地に合わせて画面を小さく揺らす。 8.0〜10.0秒|馬の顔と手綱 映像 馬が鼻息を吐き、首を振る。 手綱が張る。 カメラ 馬の顔の斜め前から、首筋へ高速パン。 最後に鞍で止める。 ポイント 馬全体ではなく、顔・首・鞍を連続的につないで見せる。 10.0〜12.5秒|侍と馬が同じ画面に入る 映像 侍が馬の横に立ち、左手で手綱を取る。 カメラ 足元から開始し、兜まで一気にティルトアップ。 最後に少し引いて、侍と馬の全体像を見せる。 演出 風で甲冑の紐、馬のたてがみ、布が揺れる。 12.5〜15.0秒|騎乗への移行 映像 侍が馬へ乗ろうと踏み込む。 カメラ 侍の背後から高速で接近。 身体が画面を大きく遮った瞬間に、騎乗後の画へ切り替える。 重要 実際の騎乗動作を全部見せない。 身体、旗、砂埃などを画面いっぱいに入れて、自然に状態を切り替える。 15.0〜18.0秒|騎馬武者の完成 映像 侍が馬上で手綱を握る。 馬がゆっくり歩き始める。 カメラ 馬の左側面から並走するミディアムワイド。 少しローアングルで、騎馬武者を大きく見せる。 演出 ここだけ一瞬テンポを落とし、完成した姿を見せる。 18.0〜20.5秒|正面突進 映像 馬が歩行から速歩へ移行し、正面へ向かってくる。 カメラ 正面ローアングル。 カメラは後退しながら馬を追う。 ポイント 馬と侍を画面中央に固定し、背景だけが高速で流れるように見せる。 20.5〜23.0秒|横方向の疾走 映像 騎馬武者が画面左から右へ駆け抜ける。 カメラ 高速サイドトラッキング。 一瞬だけ馬の脚、甲冑、刀をクローズアップで差し込む。 編集感 0.5〜0.8秒の短いカットを3つ入れる。 馬の脚、侍の手、甲冑の揺れ。 23.0〜25.5秒|抜刀 映像 侍が右手で刀を抜く。 刀身が光を反射する。 カメラ 右斜め前から半円状に回り込む。 抜刀と同時に速度を上げる。 演出 刀身が画面を横切った瞬間にワイプのように次のカットへ移行。 25.5〜28.0秒|ヒーローショット 映像 丘の上で馬が立ち止まり、侍が刀を構える。 背後に朝日、霧、旗。 カメラ 背後の低い位置からゆっくり上昇。 騎馬武者をシルエット気味に見せる。 ポイント ここは高速ではなく、2.5秒かけて余韻を作る。 28.0〜30.0秒|締め 映像 侍が刀を下ろし、馬が一歩前へ出る。 砂埃が画面を覆う。 カメラ 正面のミディアムロング。 最後の一歩に合わせて急速にプッシュイン。

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Seedance 2.5

Surreal Cloud World POV With Spatial Audio

30s Stories & One Take

immersive surreal cinematic film, hyper-detailed, true-to-life lighting and shadows mixed with impossible physics, rich motion detail, volumetric god rays, anamorphic lenses, subtle film grain, masterpiece quality. Immersive multi-shot story with precise timestamp control and native spatial audio: [0-6s] Extreme first-person POV standing on the edge of a floating cliff made of soft glowing moss. Below is an endless ocean of gigantic, super-fluffy cotton-candy clouds — each cloud the size of a mountain, impossibly soft and billowing like living marshmallows. Soft male voice, calm but trembling: “I’ve dreamed of this place my entire life.” [6-12s] He jumps. Seamless first-person freefall into the giant fluffy clouds. Instead of falling through, he sinks slowly like diving into warm foam. The clouds part and reshape around him into soft tunnels of pink, gold and lavender. Impossible physics: gravity flips gently mid-fall. Soft voice (awed): “They’re soft… they’re alive…” [12-18s] He emerges inside a vast floating world made entirely of living clouds and translucent crystal islands. Giant fluffy cloud whales swim slowly through the sky. Soft glowing staircases of solid mist rise and fall. He lands on a cloud bridge that bounces like a trampoline under his feet. Camera orbits him as the entire sky breathes and shifts colors. [18-25s] He starts running and the cloud bridge launches him into the air. First-person flight through the impossible sky: weaving between mountain-sized fluffy clouds that open like flowers, diving through glowing mist waterfalls that turn into liquid starlight, racing alongside cloud whales that leave trails of sparkling dust. Reality bends — the horizon folds into a spiral. [25-30s] Final wide crane shot as he soars higher and higher until the entire cloud world forms a giant glowing heart shape around him. Soft voice (peaceful, almost whispering): “I was never falling… I was coming home.” Hyper-detailed, breathtaking surreal world-building, perfect motion continuity, emotional story of discovery and belonging, immersive first-person hybrid style, native dual-channel audio (soft wind, distant whale-like hums, ethereal music swell, intimate dialogue), pure dream logic, viral awe factor.

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Seedance 2.5

Backstage-to-Arena Concert One-Shot

30s Stories & One Take

T2V prompt: One-take handheld gimbal tracking shot. The camera slowly pushes in through a gap in a heavy red curtain and enters a warm-toned backstage dressing room. A young female singer, with her back to the camera, is adjusting her earpiece as a staff member reminds her it's time to go on. She turns toward the camera and starts singing citypop. The camera pulls back and tracks her as she passes through the curtain into a dim backstage corridor, interacting naturally with her dancers along the way; one staff member hands her a microphone. She and the dancers then step onto the stage, and the camera arcs around to the back, gradually revealing the red-and-black stage design, LED screens, spotlights, haze, and reflective floor. The camera finally pulls out to a wide shot of the arena, showing the packed audience, light boards, glow sticks, and cheering crowd, capturing the youthful, free-spirited climax of the concert.

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Seedance 2.5

Natural Japanese Slice-of-Life Dialogue

Dialogue & Native Audio

A cinematic Japanese slice-of-life scene.Two young Japanese women (age 20 and 22) are sitting together and chatting happily. They are close friends having a relaxed conversation. Their lips move naturally with synchronized dialogue (accurate lip sync).Scene: a quiet residential street in Japan in the late afternoon. Warm golden sunlight, gentle breeze, peaceful everyday atmosphere.Camera: cinematic Japanese film style composition, medium two-shot, natural framing, slightly handheld camera, slow cinematic movement.Lighting: soft natural sunlight, realistic skin tones, subtle film color grading.Visual style: Japanese indie film aesthetics, shallow depth of field, soft background blur, realistic acting.Dialogue (spoken in Japanese, natural lip sync):Woman 1: 「今日ほんとうにあたたかいね。春って感じしない?」Woman 2: 「うん、こういう日に外で話すの気持ちいいよね。」Woman 1: 「最近どう?大学はいそがしい?」Woman 2: 「ちょっといそがしいけど、こうやって話すと元気出る。」They smile, laugh lightly, and continue their casual conversation.Ultra realistic, cinematic storytelling, natural acting, 4K film look.

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Seedance 2.5

Victorian Greenhouse and Mechanical Hummingbird

Cinematic Story

15-second photorealistic cinematic video, 16:9, with synchronized stereo audio. A female explorer with short black hair, a red waterproof jacket, and a gray backpack remains perfectly consistent inside an abandoned Victorian greenhouse during a nighttime storm. 0–4s: A low-angle tracking shot follows her walking across the wet floor. Her boot hits a puddle, creating a physically accurate splash. 4–8s: Without a cut, the camera moves into a medium side-tracking shot. She pushes aside a wet branch as a brass mechanical hummingbird emerges, circles her head, and casts warm golden light across her face. 8–12s: The camera performs a fluid 120-degree orbit. She extends her hand and the hummingbird lands precisely on her finger. Its wings slow naturally as water droplets fall from its metallic body. She says in Spanish, with natural lip sync: “Así que eras real.” 12–15s: Lightning illuminates the greenhouse. A rapid rack focus reveals an enormous bioluminescent flower opening in the background and releasing glowing blue particles. The explorer and hummingbird turn toward it simultaneously. End with a slow push toward the flower. 35mm anamorphic cinematography, natural depth of field, realistic physics, coherent reflections, detailed skin, blue storm light contrasted with the hummingbird’s golden glow. Immersive stereo rain, wind, vibrating glass, synchronized footsteps and splashes, spatial mechanical buzzing, clean dialogue, and one deep musical note when the flower opens. Priorities: absolute character and wardrobe consistency, stable hummingbird design, correct anatomy, natural hands, precise physical contact, coherent movement, consistent lighting, and continuous camera motion. Exactly one explorer and one hummingbird. No subtitles, text, logos, or additional characters.

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