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共 16 条提示词

Seedance 2.5

Cinematic Steampunk Motion Graphics

Cinematic Story

A high-end, intensely cinematic 30-second 3D motion-graphics sequence in a refined steampunk and vintage-miniature style, with continuous, fluid orbiting and tunneling camera moves. [0-10s]: A macro close-up of an antique brass clock face that miraculously unfolds layer by layer into interlocking rotating gear rings and volumetric fog. The camera dives down through the gears, where an Ornithopter is spiraling up out of a miniature canyon built from stacked, weathered antique books. [10-20s]: The camera follows the ornithopter's trajectory as it glides forward, seamlessly passing into an ornate, fast-spinning brass Zoetrope whose interior projects the dynamic light and shadow of galloping mechanical horses. The light leaps out of the box and the scene instantly becomes a brass-textured floating cable car, threading along faintly glowing copper rails through a forest of mechanical gears, bathed in cinematic golden-hour light. [20-30s]: The camera pans gracefully downward and a delicate clockwork wooden sailing ship appears beneath the cable car, cutting through rolling waves of deep-blue glass material. The end of the waves seamlessly evolves into a glowing giant moon, where a group of silhouetted explorers holding swaying lanterns trudge along a crystal-vein ridge under a starry sky. The camera spirals smoothly outward, passing through ethereal clouds, back to the grand, ticking brass clock face. Technical specs: hyper-real mechanical textures, rich brass and gold tones, cinematic shallow depth of field. Smooth, continuous, seamless tunneling camera moves, with a powerful epic and fantastical adventure atmosphere.

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Seedance 2.5

Peking Opera Heritage Film

Cinematic Story

A Peking Opera intangible-heritage short, cinematic, oriental aesthetics, warm and restrained. In a traditional troupe's backstage and handcraft workshop, an old master quietly makes Peking Opera headdresses, arranges costumes, and outlines a painted face, the hand details delicate, the silk threads, beadwork, pigments, and embroidery all richly textured. A young apprentice watches attentively beside him, then carefully takes up the tools and completes the small steps under the master's guidance. The master straightens the apprentice's headpiece and adjusts his lapels, as if gently handing over a craft and an emotion into his hands. Finally the young man, fully dressed, stands at the edge of the stage about to go on, faint light illuminating the costume and his profile, the old master quietly watching from behind. The overall mood is quiet, heartfelt, and full of a sense of inheritance, with few subtitles and a few fitting lines of dialogue interspersed.

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Seedance 2.5

Oceanic Civilization Epic

Cinematic Story

"Oceanic Civilization" (Epic sci-fi / Dune x Interstellar / no real people / sculptural lifeforms) [0-5s | Cosmic-scale opening - the ocean as planetary memory] A deep-blue ocean fills the full frame, the extremely deep water layered like a liquid universe inside a planet. The camera descends slowly and vertically from high altitude, passing through cloud layers and sea mist, into the surface. The sea surface ripples like a metallic film, refracting irregular cracks of sunlight, with intensely epic volumetric light. [5-10s | Entering the deep-sea civilization fault] The camera pierces the surface and enters the deep sea. A vast "undersea civilization structure" gradually appears: fractured ring-shaped megastructures, a sunken stone dome, floating geometric ruin platforms. The structural style fuses ancient temples with alien-civilization technology (like the Dune ruin language). Faintly glowing particles drift suspended in the water, like stardust slowly drifting through the sea. [10-15s | A sculptural lifeform appears (non-human)] At the center of the theater stands a giant sculptural lifeform: a "humanoid idol" made of white stone and semi-transparent minerals, but with no living detail (no skin, no real human features). Its posture is like an ancient ritual structure, the body in segmented geometric forms, like a civilization's memory vessel. The sculpture's surface is long-eroded by water currents, covered in algae and crystallized coral structures. The camera slowly orbits the sculpture, creating a "deity descending" feeling. [15-20s | The civilization awakens - light flow activates] The entire undersea ruin begins to "wake". Faint energy-flow light patterns appear inside the sculpture, lighting up like a neural network. Fractured stone pillars slowly rise and reassemble into a ring-shaped theater structure. The water begins to flow with "order", as if space is being recomputed. The camera moves from static orbit to a slight accelerating spin. [20-24s | The sea surface reverses - rising breakthrough] The camera suddenly accelerates upward and bursts out of the sea. The seawater separates to both sides as if torn open, forming a giant water curtain. A giant ancient-civilization ship/temple hull rises from the seabed: its form a hybrid of stone temple and sci-fi vessel, the surface covered in coral and mineralized structures. The hull rises with seawater cascading off it like waterfalls. [24-27s | Epic rotating shot (visual climax)] The camera spirals upward at high speed around the giant ship (spiral orbit shot). The sun pierces through a crack in the clouds, forming a sacred light column. The water currents are stretched into spiral forms by the rotation, like a galactic structure. The hull slowly rotates, revealing its enormous structure: more like a "mobile civilization ruin" than a vehicle. [27-30s | Ultimate wide shot - the scale of civilization revealed] The camera pulls back at extreme speed to a space-level view. The ocean, the ruins, the rising giant ship, and the sculptural temple are arranged vertically in the same frame: forming a three-tier cosmic structure of "undersea civilization - sea surface - sky light layer". The whole world is like an awakened ancient-planet memory system. The final image slowly closes into a black screen, leaving only faint light points. Epic sci-fi aesthetic / Dune-style sand-sea civilization structure / Interstellar-scale spatial dimension / no-character narrative / sculptural civilization ruins / alien temple structures / volumetric light penetrating seawater / megastructure collapse and reassembly / sacred ritual camera language / spiral camera moves / stardust-particle ocean / high-dynamic-range cinematic realism.

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Seedance 2.5

Victorian Greenhouse and Mechanical Hummingbird

Cinematic Story

15-second photorealistic cinematic video, 16:9, with synchronized stereo audio. A female explorer with short black hair, a red waterproof jacket, and a gray backpack remains perfectly consistent inside an abandoned Victorian greenhouse during a nighttime storm. 0–4s: A low-angle tracking shot follows her walking across the wet floor. Her boot hits a puddle, creating a physically accurate splash. 4–8s: Without a cut, the camera moves into a medium side-tracking shot. She pushes aside a wet branch as a brass mechanical hummingbird emerges, circles her head, and casts warm golden light across her face. 8–12s: The camera performs a fluid 120-degree orbit. She extends her hand and the hummingbird lands precisely on her finger. Its wings slow naturally as water droplets fall from its metallic body. She says in Spanish, with natural lip sync: “Así que eras real.” 12–15s: Lightning illuminates the greenhouse. A rapid rack focus reveals an enormous bioluminescent flower opening in the background and releasing glowing blue particles. The explorer and hummingbird turn toward it simultaneously. End with a slow push toward the flower. 35mm anamorphic cinematography, natural depth of field, realistic physics, coherent reflections, detailed skin, blue storm light contrasted with the hummingbird’s golden glow. Immersive stereo rain, wind, vibrating glass, synchronized footsteps and splashes, spatial mechanical buzzing, clean dialogue, and one deep musical note when the flower opens. Priorities: absolute character and wardrobe consistency, stable hummingbird design, correct anatomy, natural hands, precise physical contact, coherent movement, consistent lighting, and continuous camera motion. Exactly one explorer and one hummingbird. No subtitles, text, logos, or additional characters.

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Seedance 2.5

Photoreal Slice-of-Life Portrait Film

Cinematic Story

Prompt: Create a 30-second ultra-photorealistic cinematic slice-of-life film that is visually indistinguishable from real footage. Every frame should resemble a premium Netflix lifestyle documentary or luxury commercial, captured on a professional full-frame cinema camera using 50mm and 85mm prime lenses in true 8K HDR. Use physically accurate lighting, natural dynamic range, realistic optical lens characteristics, shallow depth of field, subtle film grain, authentic motion blur, lifelike skin with visible pores, realistic eye reflections, accurate fabric simulation, and natural environmental details. Avoid any CGI or AI-generated appearance. The film follows a 30-year-old European woman living a peaceful countryside life. She has naturally tied brown hair with loose flyaway strands, minimal makeup, expressive eyes, realistic skin texture, and wears comfortable linen clothing in warm neutral tones. Every movement should feel subconscious and naturally observed—never posed or performed. She never looks directly into the camera, and her expressions remain subtle and genuine. The story begins inside a cozy farmhouse at sunrise as warm morning light fills the bedroom. She wakes naturally, opens the wooden window, and breathes in the fresh countryside air while looking across mist-covered fields. She then prepares fresh bread in a rustic kitchen, kneading dough by hand, placing it into a traditional oven, and cleaning the wooden countertop with calm, deliberate movements. Next, she walks into her small garden, gently watering herbs, collecting ripe tomatoes, and brushing her fingers across fresh plants while sunlight creates soft natural lens flares. Afterwards, she pours fresh coffee into a handmade ceramic mug and quietly reads a book beside a large window as sunlight illuminates floating dust particles. The journey continues with a relaxed walk through a charming European village lined with stone cottages, flower-filled windows, bicycles, and narrow streets before she visits a small local market to purchase fresh flowers and seasonal fruit. The film ends during golden hour as she returns home, arranges the flowers in a glass vase, sits peacefully by the window overlooking the countryside, and the camera slowly pulls away before fading naturally to black. Performance Direction: Every action should feel authentic and unplanned. Include natural blinking, relaxed breathing, realistic eye movement, subtle posture adjustments, correct body weight shifts, accurate finger anatomy, believable hand interaction with objects, natural walking speed, realistic hair movement, and true-to-life fabric physics. Nothing should resemble acting or posing. Audio Design (Critical): No dialogue, no narration, no subtitles, and absolutely no background music. Tell the story entirely through immersive environmental ASMR. Synchronize every sound naturally with the visuals, including birds singing, gentle wind, wooden floor creaks, curtain movement, dough kneading, ceramic bowls, oven door, running water, leaves rustling, footsteps on grass and stone paths, distant village ambience, market sounds, paper bags, coffee pouring, spoon stirring, page turns, doors opening, evening insects, and quiet countryside room tone. Creative Goal: Deliver a calm, intimate, emotionally grounded slice-of-life film that feels as though it was captured by a real documentary filmmaker. The final result should be so realistic, natural, and immersive that viewers genuinely question whether it was filmed with a real camera rather than generated by AI.

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Seedance 2.5

Doorway Peephole Fisheye POV

Cinematic Story

A realistic doorway peephole POV video shot through a ultra wide fisheye lens with a pronounced circular black vignette and curved distortion. The scene takes place in a warmly lit, carpeted apartment hallway with dark doors and warm sconce lights running along the walls. A cheerful young woman with short, bleached blonde pixie cut hair, wearing a casual layered outfit, approaches the camera close up, leaning in and playfully knocking on the lens as if knocking on a door. She holds a large fresh bouquet of white daisies and eucalyptus. She smiles brightly, applies lip balm while looking into the camera, spins around happily, and runs off down the corridor. Next, she returns wearing an oversized cream-colored trench coat carrying a small red gift bag, knocks again, poses, turns, and playfully darts away down the hallway before running back toward the door. Finally, she returns wearing a warm brown sweater, holding a frosted red velvet cake on a glass plate. She knocks on the camera lens, licks frosting off her finger, smiles, blows a kiss directly to the camera lens, and runs off giggling. Natural handheld instability, realistic indoor lighting, handheld camera movement, high definition organic video quality, upbeat indie pop background soundtrack. Aspect ratio 16:9, total duration 20 seconds.

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Seedance 2.5

1970s Mediterranean 16mm Documentary

Cinematic Story

Style: Authentic late-1970s Mediterranean documentary captured on vintage 16mm Kodak film, naturally faded colors, subtle film grain, real optical imperfections, slight gate weave, shoulder-mounted handheld camera with imperfect human movement, soft vintage lenses, warm afternoon sunlight, realistic skin texture, no cinematic polish, feels like forgotten archival footage discovered decades later. 0–3 seconds: A close handheld tracking shot follows a young woman in her 20s walking slowly through a narrow seaside alley lined with whitewashed houses, hanging linen curtains gently moving in the ocean breeze. She wears a simple linen dress, a woven shoulder bag, and naturally messy hair with no makeup. Instead of posing, she lightly brushes her fingertips across the textured walls while quietly observing everyday life around her. 3–7 seconds: The camera naturally falls slightly behind her as she enters a tiny open courtyard where local people casually gather. An elderly man repairs a bicycle, someone waters colorful plants from a balcony above, laundry sways overhead, and a sleepy orange cat crosses directly in front of the lens. The camera subtly adjusts to avoid the cat, creating an authentic human reaction. 7–11 seconds: A young child runs toward a rolling wooden toy that passes close to her feet. She instinctively bends down, catches it with one hand, smiles warmly, and hands it back without stopping her walk. The child laughs and runs away. No one performs for the camera; everything feels naturally observed. 11–15 seconds: She reaches a small overlook facing the sparkling sea. Instead of stopping dramatically, she casually rests one elbow on an old stone railing while watching distant fishing boats. A gust of wind lifts loose strands of hair across her face. She gently moves them aside and continues walking out of frame as the handheld camera hesitates for a second before slowly following behind. Image Quality: Ultra-photorealistic vintage documentary, authentic analog exposure, realistic human motion, organic focus breathing, imperfect framing, Kodak 16mm archival texture, subtle light leaks, soft highlight bloom, natural skin pores, no AI smoothness, 4:3 aspect ratio.

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Seedance 2.5

1980s Practical-Effects Horror Chaos

Cinematic Story

1980s film, authentic live-action footage shot on 35mm with heavy grain, vibrant yet gritty saturated colors, practical neon lighting mixed with harsh strobes and fog. Fast chaotic editing packed with abrupt cuts, glass reflections, POV inserts, strobe flashes and dynamic movement to create total disorientation and panic. Real practical squib blood, rubber tentacles and physical stunts. Period-accurate 80s performances: big hair, colorful outfits, leg warmers, exaggerated fear and desperate physicality. Visualized synth atmosphere through pulsing lights and sudden dead silence. [IMAGE REFERENCES] Generate from scratch a consistent group of five mid-80s young adults with distinctly different looks—tall blonde mullet guy in neon shirt, short chubby dark-curly guy in Hawaiian print, slim big-curled redhead girl in neon dress, athletic black-ponytailed girl in crop top, lanky glasses brunette in pastel polo—in colorful yacht-party fashion and one original giant octopus killer with thick rubber tentacles and gaping beak. All on a neon-drenched luxury yacht in pure practical 1980s slasher style. [TIMELINE SECOND BY SECOND] 0-3s: [Rapid Disorientation Montage] Quick jarring cuts on the dimly lit yacht deck at night. Neon lights pulsing, five friends laughing and dancing with drinks, music blasting. Inserts: champagne spilling, one girl’s smile fading as mist rises from the water, glass reflection briefly showing a massive tentacle that vanishes. Strobe flicker. Laughter dies as engines are dead and no land in sight. 3-6s: [Rising Panic Montage] Fast cuts as panic spreads. Tall blonde runs to the helm, radio smashed. Close-up of broken mic. Two girls huddle near railing, eyes wide, calling names that echo. Low-angle POV gliding through thick fog. Drink glass tips. They split—one to cabins, one to stern. Water reflections show tentacles moving unseen. 6-9s: [First Attack Sequence] Sudden violence, rapid-fire cuts. Giant octopus erupts from foggy water. Quick cuts: massive tentacle lit by strobe, slamming down, bright squib blood spray across pink jacket. Body drops hard on wet deck. Others scream and scatter, slipping. One girl falls. Octopus advances with heavy tentacle movements while neon keeps pulsing. 9-12s: [Full Chaos & Practical Kills] Frenzied montage. Multiple cuts: guy racing for life raft, tentacle appears behind him. Girl hides behind bar, tentacle smashes through, practical blood on counter. Another cornered against cabin wall, lifted and slammed, body slides leaving red streak. Feet scraping, bodies falling, fog swirling around practical gore. Violent strobes. Survivor swings boat hook, dull thud on tentacle. 12-15s: [Climax & Lingering Threat] Fast cuts. Last two desperately lower a life raft. One yanked into fog and water, scream cut short. Final girl turns, face sweat-and-blood covered, backing on slippery deck. Wide shot of yacht littered with bodies under pulsing neon. Octopus rises again, tentacle cracked but massive. She runs into darkness as strobe freezes on the gaping beak. Slight film burn at end. [STYLE & QUALITY BOOSTERS] Photorealistic 1980s film emulation, heavy natural grain and reel artifacts, authentic practical squib blood and rubber-tentacle stunts, coherent physics with realistic slips and momentum on wet wooden deck.

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Seedance 2.5

Japanese Obstacle Course Broadcast

Cinematic Story

Broadcast footage from a real 2000s–2010s Japanese sports entertainment program. Realistic TV broadcast footage reminiscent of a major Japanese obstacle course competition show. Full-scale sports coverage combining ENG cameras, crane cameras, wire cameras, and telephoto cameras. Natural handheld camera shake, zoom, pan, and tracking shots. Slightly soft footage characteristic of early HD broadcasts, natural broadcast noise, TV compression feel, realistic color reproduction. The venue features large lighting, spectator seating, announcer's booth, and the enthusiastic cheers of the heated audience. A tense atmosphere of anticipation and the challenger's seriousness permeate the entire competition venue. Fix the main subject completely to @[Image 1](image_1). Do not change the reference image's character's facial features, hairstyle, skin tone, body type, sense of age, expression, clothing, or identity from start to finish. Do not shift to a different person midway through generation. Maintain the hairstyle, face contour, eye and nose features, and body proportions. The outfit is based on the reference image and does not change even during the competition. 0–2 seconds [膝アップ紹介ショット / Knee-Up Introduction Shot] Challenger introduction via ENG camera. The character from @[Image 1](image_1) stands at the starting point, giving a natural smile and lightly waving to the camera. Applause and cheers rise from the venue. The background shows a massive obstacle course and spectator seating. A heated atmosphere as if the play-by-play announcer is introducing the challenger. Just before the starting buzzer sounds, the challenger turns forward and switches to a serious expression. 2–5 seconds [ワイドクレーンショット→追従カメラ / Wide Crane Shot → Tracking Camera] At the sound of the starting buzzer, they burst into a full sprint. They dive into the quad steps, nimbly navigating the diagonally placed footings on left and right with rhythmic steps. Arms swinging powerfully, conquering the obstacles with precise footwork. Roaring cheers from the spectator seats. Large lighting illuminates the entire course. 5–8 seconds [望遠トラッキングショット / Telephoto Tracking Shot] A big leap from the final footing, landing on the rolling hill (giant rotating roller). The roller begins spinning vigorously. The character from @[Image 1](image_1) spreads both arms wide to maintain balance, advancing cautiously yet swiftly. Their foot slips slightly, eliciting a murmur from the spectator seats. 8–11 seconds [高速サイドトラッキングショット / High-Speed Side Tracking Shot] The roller's rotation speeds up. The character from @[Image 1](image_1) desperately presses forward, but their right foot slips, causing their body to sway dramatically left and right. They swing their arms widely to regain balance. Realistic friction expression as the shoes skid across the roller surface. The commentary ramps up in excitement all at once. 11–13 seconds [斜め前方ダイナミックショット / Diagonal Front Dynamic Shot] They jump to leap to the next footing. However, the rotating roller catches their landing foot, causing their body to lose balance dramatically. They stretch both arms out to steady themselves but can't hold on, falling straight into the water hazard area. Screams and cheers mix from the spectator seats. 13–15 seconds [インパクトフォーカスショット / Impact Focus Shot] The character from @[Image 1](image_1) plummets spectacularly into the water hazard area, sending up a massive splash. They surface from the water, catching their breath with a rueful smile. Soaked to the skin yet showing a refreshingly sportsmanlike expression. Applause and cheers come from the spectator seats, as the play-by-play announcer wraps up the challenge in an excited voice. Video Quality・Style Faithfully recreate a 2000s–2010s Japanese sports program. Realistic ENG cameras, crane cameras, wire cameras, telephoto lenses for full-scale TV coverage. Natural zoom, pan, tracking shots. The soft texture of early HD broadcasts, natural broadcast noise, TV compression feel, color reproduction like live-action footage. Immersive feel from large lighting, realistic spectator seating, commentary, and cheers. Progresses throughout in real-time broadcast pacing, with no slow-motion effects used at all. Most Important Matters Maintain 100% of the character from @[Image 1](image_1)'s identity. Retain the face, hairstyle, body type, skin tone, sense of age, and clothing until the end. No becoming a different person, face deformation, or body type changes allowed. Do not display telops, program logos, watermarks, or subtitles. Do not display real program logos or trademarks. Realistic broadcast quality as if televising an actual Japanese obstacle course competition program. Camera work should resemble actual sports coverage, maintaining natural zoom, pan, and tracking shots.

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Seedance 2.5

Lunar Café Black-and-White Arthouse

Cinematic Story

META STYLE Black-and-white 35mm arthouse cinema, 1960s European café-film look. High-contrast monochrome, soft film grain, gentle bloom on the lamps, shallow depth of field on close-ups. LIGHT Night interior lit only by practicals: hanging globe lamps, the espresso machine's glow, and cold light through the window from the lunar plain. Soft key from the window side, deep shadow in the corners, clear catch-lights in the eyes. COLOR None. Full grayscale, rich mid-grays on skin, no tint of any kind. TEXTURE Fine grain. Chrome holds soft rolling reflections, glass refracts the lamps in small bright points, skin keeps visible pore-level texture with no smoothing. MOOD Quiet, intimate, unhurried — a conversation overheard in a place that is ordinary to the people in it. SCENE CONTEXT A near-empty late-night café on the surface of the moon. A man and a woman sit across a small round table beside the wide window, talking about the water. Neither of them ever looks outside. CHARACTERS The woman: early thirties, dark bob haircut, intelligent face, dark turtleneck with the cuffs visible at her wrists, thin earrings, light coat over her chair. She sits camera-left. Identical in every shot. The man: mid-thirties, dark slightly messy hair, light stubble, shadowed under-eyes, dark jacket over an open-collar light shirt, jacket sleeve visible at his wrists. He sits camera-right. Identical in every shot. LOCATION MAP Foreground: their small round table. Her espresso cup and the single tall glass of water sit on her side, close to her right hand. His espresso cup and spoon sit on his side. Nothing else on the table. Midground: small round tables, worn tiled floor, hanging globe lamps, chrome espresso machine at the counter. Background: a wide window along the wall beside them. Beyond the glass, a grey lunar plain with low craters, black sky, and Earth small and low near the horizon. FIRST FRAME / BLOCKING Interior medium two-shot, 47°, eye level. The woman sits camera-left, the man camera-right, the window and lunar plain behind them, café interior deeper in the room. Her hands are around her cup with the water glass beside it, his forearms rest on the table. FORMAT MODE Timed multishot with HARD CUTS only at 6.0s, 8.5s, 11.0s, 13.0s, 16.0s, 19.0s, 22.5s, 25.0s and 28.0s. The camera cuts only at these points. STORYBOARD SHOT 1 (0.0–6.0s) Medium two-shot, 47°, faint 1–2 cm breathing drift. The woman, eyes on him: "Do you think people get more honest when they're tired?" The man answers late, eyes coming up off the table: "No. Their lies just get less inventive." SHOT 2 (6.0–8.5s) Extreme close-up, 12°, of the woman's hands on her side of the table, dark turtleneck cuffs at her wrists. Her fingers leave her cup, lift the tall glass of water, and set it back down in the same place, the water rocking once. The woman, speaking over the image: "It's different tonight." SHOT 3 (8.5–11.0s) Close portrait of the man, 18°, eyes down. The man: "They changed the water." SHOT 4 (11.0–13.0s) Extreme close-up, 12°, of the man's hand on his side of the table, dark jacket sleeve at his wrist, turning his spoon a half-turn on the saucer. The woman, speaking over the image from off-frame: "Again?" SHOT 5 (13.0–16.0s) Medium close-up of the man, 29°, lunar plain soft behind his shoulder, eyes still on his cup. The man: "The old one remembered too much." SHOT 6 (16.0–19.0s) Close-up of the woman, 18°. Her eyes come up and hold his. The woman: "Water can't remember people." SHOT 7 (19.0–22.5s) Medium close-up of the man, 29°. He swallows once, then looks up at her. The man: "Probably not. But people can't remember the past either." SHOT 8 (22.5–25.0s) Medium two-shot, 47°, lunar plain behind them. She leans in slightly. The woman: "Then what do we remember?" SHOT 9 (25.0–28.0s) Close portrait of the man, 18°. One breath, then his eyes come up and hold hers. The man: "The last version we could live with." SHOT 10 (28.0–30.0s) Close-up of the woman, 18°, the lunar plain and black sky soft behind her through the glass. No dialogue. Her face stills, one slow blink, her eyes drop toward her cup and then drift slightly aside. The shot holds on her to the last frame, the image staying full and lit. PERFORMANCE Both faces stay mostly still, so small movements read. Emotion comes through eyelids, brow corners, jaw and breath rather than expression. Blinks work as punctuation — withheld through the important lines, released after. She runs from light and half-joking, to quieter, to genuinely curious, to quiet recognition at the end. He runs from dry amusement, to flat matter-of-fact, to unguarded tiredness on the last line. Living eyes with catch-lights, natural skin, precise lip sync whenever a speaking face is in frame. Every line is delivered unhurried and complete inside its own shot. PHYSICS Steam curls off the cups and the espresso machine. Water rocks and settles in the glass. The cup meets the saucer with weight, the spoon rings faintly on chrome. Nothing beyond the window moves. AUDIO The low hum of an enclosed room, a faint air-system whisper, the hiss of the espresso machine, a spoon against a saucer, a swallow of water. No music anywhere. Voices sit close and dry, as in a small room late at night. OUTPUT SETTINGS Black and white throughout, real-time, no slow motion. POSITIVE LOCKS The image stays fully monochrome in every shot. The woman speaks her five lines and the man speaks his five lines, exactly as assigned in the storyboard, and neither ever speaks the other's words. The single glass of water stays on the woman's side of the table for the whole scene, and only she touches it. The woman stays camera-left and the man camera-right in every two-shot. Hands in the extreme close-ups are identified by sleeve — turtleneck cuff for her, jacket sleeve for him. The table holds only two espresso cups on saucers, two spoons and one glass of water. The interior reads clearly as a café — table, cups, lamps, counter, espresso machine. The window shows a grey lunar plain, black sky and small distant Earth wherever it is visible, and nothing beyond the glass ever moves. Both characters keep their exact appearance and seats across every shot. All ten lines are spoken in full and finish inside their own shot. Cuts land only at the stated seconds. The video ends on the held close-up of the woman's face, the image full and lit to the final frame.

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Seedance 2.5

Flooding Botanical Tower Ascent

Cinematic Story

Scene and Mood: A lone figure climbs upward through a flooding vertical botanical archive tower during a night storm, glass tiers shattering and cascading water below, forcing a desperate ascent toward the glass dome roof as lightning flickers outside. Frame Map: Shot 1, seconds 0 to 6, subject small in the lower third of a tall vertical tower interior, tiers of glass terrariums stacked upward through the frame, water sheeting down from above. Shot 2, seconds 6 to 12, subject center frame climbing a metal service ladder bolted to the tower's inner wall, glass tiers visible left and right, water pouring past. Shot 3, seconds 12 to 18, subject in the right third crossing a narrow catwalk as a glass panel shatters in the left third behind them. Shot 4, seconds 18 to 24, subject small in the lower third reaching the dome's base, storm sky and glowing drifting spores filling the top two thirds through the glass ceiling above. Shot 5, seconds 24 to 30, subject silhouetted center frame bursting through the dome into open night air, lightning lighting the wider tower silhouette below. Subject Lock: One adult figure, lean build, soaked dark hair plastered to the forehead, a heavy canvas work jacket dark with water over a plain thermal shirt, fingerless work gloves, mud and plant matter smeared on one forearm. Posture straining and climbing throughout, gaze fixed upward, hands gripping rungs, rails, and glass edges with visible strain. Same face, hair, jacket, and build locked across all five shots, no change at any cut. Cross Frame Rules: Only one figure occupies every frame across the runtime, nothing else enters or crosses. Screen position shifts per the Frame Map, but soaked jacket state and climbing posture carry unbroken across every cut. Movement: Shot 1, subject wades through knee deep water at the tower's base then grips a ladder rung and begins climbing at second 4, water sheeting down past the shoulders, loose leaves and broken glass drifting past in the current below. Shot 2, subject climbs rung over rung, jacket heavy and dragging, a terrarium panel cracks audibly at second 9 sending a spray of water sideways past the frame. Shot 3, subject sprints across the catwalk at second 14, a glass tier shatters behind them at second 16 releasing a wall of water and debris that just misses their trailing foot. Shot 4, subject reaches the dome's base at second 20, presses both palms flat against the glass overhead, glowing spores drifting slowly against the dark storm clouds beyond it. Shot 5, subject drives a shoulder through the weakened dome glass at second 26, bursting into open air as lightning flashes and rain drives sideways, glass fragments scattering outward around them. Last Frame: Subject holds silhouetted center frame at the dome's broken edge, chest heaving, one hand still braced on the shattered frame, storm clouds and a bright lightning flash filling the upper half, the flooded tower's tiered silhouette dropping away below into darkness. No on screen text, no captions, no signage typography, no rendered text in the frame. World Plate: A tall cylindrical botanical archive tower at night during a storm, tiers of glass terrariums stacked vertically and lit faintly from within by dim growth lamps, water sheeting down the tower's interior walls, a narrow metal ladder and catwalk system running up the center. A glass dome caps the tower, storm clouds and lightning visible through it, faint bioluminescent spores drifting in the air near the ceiling. Sound Bed: Diegetic only, rushing water and heavy dripping throughout, metal rungs clanging under gripped hands, glass cracking and shattering at intervals, distant thunder rolling, wind howling as the dome breaks, heavy strained breathing and grunts of effort, rain hammering the outer glass, a final gust of wind once the dome opens. Capture Realism: Depth via suspended water mist and falling spray between the figure and the tiered glass planes behind them. Moisture without shine, soaked jacket and hair read matte and heavy, not glossy. Per zone specular kill on skin, wet skin reads diffuse, no beauty light glow. Contrast curve, controlled highlights on the lightning and growth lamps, lifted but not crushed shadow on the figure, mid tones held cool and desaturated throughout. Camera Capture: Wide latitude cinema capture, vintage 2x anamorphic character on Shots 1 through 3 at 35mm, handheld with restrained breath, shifting to clean spherical character on Shots 4 and 5 at 24mm, wider and harder shake against wind, fine 35mm grain, desaturated rendition crushed toward deep green and steel blue, 24fps natural 180 degree shutter blur, 30s total across five hard cut shots.

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Seedance 2.5

Window Cleaning Morning Slice of Life

Cinematic Story

Main Subject: Young Korean woman, early 20s, natural everyday appearance, oversized faded t-shirt tucked into shorts, hair tied up in a claw clip, minimal makeup, realistic skin texture, cheerful relaxed personality. Location: Small house window facing a quiet residential alley, mid-morning. Wooden window frame, a bucket of soapy water on the ledge, potted plants nearby, soft sunlight. No commercial elements. Visual Style: Ultra-realistic documentary realism, unscripted domestic feeling, soft natural morning light. Camera Style: Early 2000s consumer DV camcorder aesthetic, handheld shake, autofocus hunting between her and the glass reflections, faded soft contrast, mild sensor noise. No stabilization. Timeline (30 sec): 00:00–00:03 → She dips a cloth into the soapy bucket, then wrings it out over the ledge. 00:03–00:06 → She wipes the window in slow circular motions, streaks of soap catching the light. 00:06–00:09 → She pauses, then says to camera "이거 완전 뿌옇게 됐었어" ("This got really foggy"). 00:09–00:12 → She rinses the cloth again, then continues wiping the lower corner of the glass. 00:12–00:15 → She steps back to check her work, tilting her head side to side. 00:15–00:18 → She notices a smudge, then leans in to rub it out more carefully. 00:18–00:21 → She wipes her hands on a towel, then looks at camera saying "이제 깨끗하다" ("It's clean now"). 00:21–00:24 → She admires the clear view through the glass, smiling softly. 00:24–00:27 → A light breeze moves the curtain nearby; she glances at it, amused. 00:27–00:30 → She looks at camera saying "다음 창문도 해야지" ("I should do the next window too"), walking off as it fades. Audio: Cloth squeaking on glass, water dripping, faint birds, distant street sounds. Her dialogue as noted above. No music. Goal: A quiet, satisfying weekend chore moment grounded, warm, believable.

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Seedance 2.5

Vietnamese Mythic Creature Epic

Cinematic Story

[Phần 1: Character] + Nhân (young man, @referance image): A rustic Vietnamese peasant with sun-bronzed skin, wearing simple dark linen garments, showing deep resilience and bravery. + Hắc Thần Điểu (mythical giant bird @referance image ): A colossal guardian bird of prey with jet-black feathers, a razor-sharp golden beak, and piercing, glowing red eyes. + Giao Long (mythical sea monster): Serpentine dragon-like sea creatures covered in dark green scales with vibrant bioluminescent green patterns and glowing eyes. [Phần 2: Bối cảnh] An ancient mythical Vietnamese seascape during a raging tempest, dominated by towering limestone karsts rising majestically from a turbulent, bioluminescent green ocean. The environment is devoid of any modern structures, filled only with untamed waters, dark ominous storm clouds, and a mythical atmosphere of a forgotten folkloric era. [Phần 3: Phong cách đoạn video] Cinematic 8K video style with hyper-realistic textures and dynamic dark-fantasy atmosphere. The color palette features deep ocean blues, stormy charcoal greys, and dramatic contrast from the vibrant bioluminescent green of the sea creatures and the divine gold energy of the mythical bird. High-speed action cinematography with dramatic slow-motion, dynamic tracking shots, shutter angle matching intense action, organic film grain, and realistic water simulation with volumetric splashes and heavy atmosphere. [Phần 4: Shot-by-shot] Shot 1 (2s): POV moving rapidly upward from deep underwater towards the surface. Looking through the murky, bubbling green water, the glowing silhouettes of giant Giao Long swirl below, creating a sense of thalassophobia. Above the water's surface, the dark silhouette of Hac Than Dieu 📷is visible from behind, flying in place with Nhan r📷iding on its back, his back turned to the camera. Golden hour stormy light filters through the surface. no dialog Shot 2 (3s): Close-up of the bubbling, boiling sea surface glowing with an eerie, underwater green bioluminescence under a dark stormy sky. The atmosphere is strangely silent. A colossal, glowing shadow of Giao Long swirls beneath the waves, then suddenly bursts violently upward from the ocean directly towards the camera, spraying water everywhere. no dialog Shot 3 (1s): Close-up of Nhan's panicked face under the flashing stormy light, wind whipping his hair. He sits on the back of Hac Than Dieu, quickly turning his head around to look at the newly emerged sea dragon behind them, his eyes wide with fear. Nhan screams "Cẩn thận!" (dialogue in Vietnamese). Shot 4 (1s): Close-up of Hac Than Dieu under the stormy sky, its sharp head snapping around in alarm toward the direction Nhan is looking, its red eyes glowing intensely as it senses the threat. no dialog Shot 5 (2s): Wide slow-motion tracking shot. Under a dark, stormy sky, the massive Hac Than Dieu, with Nhan clinging to its feathered back, masterfully tilts its giant black wings to the side, narrowly evading the massive Giao Long's snapping jaws in a near-miss aerial dodge. no dialog Shot 6 (2s): Slow-motion close-up of Nhan under flashing lightning, his expression filled with sheer terror as the bird tilts sharply. He grips the thick dark feathers of Hac Than Dieu tightly with both hands, trying his best not to fall off into the ocean below. no dialog Shot 7 (1s): Slow-motion extreme close-up of the lunging Giao Long's fearsome mouth, filled with sharp, wet fangs and glowing with green light, snapped open wide, attempting to bite the edge of Hac Than Dieu's massive black wing under the stormy sky. no dialog Shot 8 (2s): Slow-motion shot of Hac Than Dieu carrying Nhan on its back. The giant bird performs a breathtaking mid-air barrel roll under the dark, thundering clouds, its body twisting elegantly to dodge the attack. no dialog Shot 9 (4s): Wide shot showcasing the majestic landscape of jagged limestone karsts rising from the churning ocean. The bioluminescent green water glows intensely as multiple Giao Long rise and fly up. The camera speed ramps back to normal as Hac Than Dieu escapes the first bite spectacularly, swiftly dodging a second lunging Giao Long, while three more of the sea monsters are seen in the background preparing to lunge at high speed. no dialog Shot 10 (1s): Close-up of Hac Than Dieu's head under the stormy sky. The giant bird opens its sharp beak wide, letting out a booming, telepathic command. Hac Than Dieu shouts "Bám chặt!" (dialogue in Vietnamese). Shot 11 (1s): Close-up of Nhan. Shifting from initial panic to absolute focus, his face hardens with determination as he locks his grip even tighter onto the dark feathers of Hac Than Dieu under the flashing lightning. no dialog Shot 12 (1s): Medium shot under the dark stormy twilight. The first Giao Long, frustrated by its missed attack, turns around aggressively and lunges headfirst directly towards the camera, its glowing green eyes filled with rage. no dialog Shot 13 (9s): Medium dynamic continuous shot kết hợp với obit shot. Under the dark stormy sky, Hac Than Dieu carrying Nhan releases a brilliant burst of divine golden energy. Suddenly accelerating, the giant bird rolls in mid-air and strikes the lunging Giao Long's head with its powerful talons, knocking it out of the frame. Instantly, a second Giao Long attacks from the side; Hac Than Dieu swerves swiftly, and Nhan uses the momentum to land a powerful kick on the monster's flank, sending it crashing away. Two more Giao Long attack in tandem; a smooth, dynamic orbiting camera tracks Hac Than Dieu as it weaves through their strikes, diving through a narrow, majestic limestone mountain pass over the sea, leading the camera into a pitch black screen. no dialog

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Seedance 2.5

Moss-Covered Village J-Horror Run

Cinematic Story

ジャパニーズホラーの空気感。彩度を落とした病的な緑と灰色のアンダートーンによるカラーグレーディング。腰から上のトラッキングショットのワンカット長回し。青いストライプのボタンダウンシャツにカーキのチノパンを着た少年が、霧に沈んだ静まり返った日本の田舎の集落の通りを走っている。少年の顔は静かな恐怖に震え、目には今にもこぼれそうな涙が光り、口は声にならない嗚咽をこらえるように薄く開いている。カメラはゆっくりとした意図的な手持ちの動きで少年に寄り添うように漂う。集落は不気味なほど静か。濃い白い霧が家々の間に低く垂れ込め、すべての音を吸い込んでいる。通りのあちこちに、苔・蔦・絡まった緑の葉で全身が覆われた人型の存在が、ゆっくりと硬直したゾンビのような歩き方で、濡れた路面に足を引きずりながら歩いている。その動きは機械的で不自然。一部は少年が通り過ぎると顔のない苔の頭をゆっくりと回し、別の個体は不気味な遅延動作で蔦の腕を伸ばす。音楽はなし、濡れた足音とかすかな水滴の音だけ。少年は通りの植物人間をすり抜け、木造家屋の間の狭い路地へ入る。カメラは薄暗い通路を追う。路地にも数体の植物人間が同じ遅いゾンビ歩きでのろのろと移動しており、苔むしたシルエットが薄暗い中で黒い木の壁と見分けがつかない。少年は脇をすり抜け、必死に日本家屋の引き戸を押し開けて中に入る。カメラは室内へ続く——薄暗い和風建築の内部が一瞬映る。板張りの廊下がまっすぐ奥へ伸び、両側の部屋は開いた襖の向こうに畳の間が見え、壁には黒カビのシミ、あらゆる表面に湿気が光り腐敗を暗示する。廊下や部屋の中を植物人間が同じ硬直したゾンビ歩きでゆっくりと移動している。苔の体がほぼ暗闇の中で蠢く。少年はすぐに奥の出口を見つける——廊下の突き当たりの木の戸。軋む板張りの廊下を駆け抜ける。廊下にいた植物人間がゆっくりと体を回し、少年が通り過ぎる際に苔の腕を伸ばす。少年は裏手の戸を引き開け、家の裏の灰色の曇天の下に広がる畑へとよろめき出る。カメラは地面近くまで下がり、ニンジンの葉や大根の葉の列の間から向こう側を覗く。背景に少年が畑を横切って走る姿が霧の中にぼんやり見える。長く居心地の悪い間。やがて手前の葉が震え始める——激しくではなく、ゆっくりと忍び寄るような震え。暗く湿った土の中から、実物と同じサイズの大根・ニンジン・カブが、腕や脚のような根の形をして音もなく地面から這い出してくる——どれも拳ひとつ分から前腕ほどの実際の野菜の大きさ。最初はゆっくりと現れ、青白い体から土がぼろぼろと崩れ落ち、やがて速度を上げて土の上をよちよちと歩き出す。囁きと叫びの間のような細く甲高いキーキー音を発する。畑のあらゆる畝から数百体が姿を現す。カメラがゆっくりと上がり少年を捉える。少年は立ち止まっている。足元を見下ろす。表情が困惑から純粋な恐怖へと変わる。小さな根菜たちが足元に群がり、何十本ものニンジン・白い大根・丸いカブが靴にしがみつきズボンの裾をよじ登る。少年は震えながら振り払おうとするが、四方八方からさらに押し寄せる——キーキー鳴く小さな野菜の潮流が黒い土の上を流れるように少年へ向かってくる。少年は膝をつく。カメラがゆっくりと安定した軌道で少年を中心に回り始める。Jホラー映画のような冷静な客観性をもって。根菜たちが細い鳴き声の合間の沈黙の中で積み重なっていく——胴体をよじ登り、腕をつかみ、肩と背中に群がる。少年の嗚咽が空っぽの畑に響く。少年は仰向けに倒れ込み、まだ弱々しく根菜を押し返そうとしている。カメラは急がない軌道で回り続け、根菜が層を成して少年を埋めていく——脚が消え、胸が覆われ、腕が飲み込まれる。叫びがくぐもり、やがて無音になる。青いストライプシャツの最後の一片が、数百体の小さな野菜が蠢く塚の下に消える。カメラが緩やかにやや高い位置へと上昇する——真俯瞰ではなく、軽いハイアングルで脈打つ根菜の塚を見下ろす。この視点から畑の全体が四方に広がる。あらゆる畝、あらゆる溝から、無数の小さな根菜——ニンジン、大根、カブ——が根の足で土から出てきて、中央の塚に向かって静かに途切れることなく行進を続けている。果てしない、音のない行列。音響:濡れた足音、水滴、木の軋み、かすかな風、遠い囁きのように層を成す細い甲高い鳴き声、土が静かに裂ける音、少年の叫びがくぐもった沈黙へと消えていく、土の上を根が這う静かなざわめき。

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Seedance 2.5

Rainstorm Watchtower Rescue

Cinematic Story

SCENE CONTEXT A young Japanese man carries an exhausted young woman in his arms through the rain into an old wooden watchtower shelter. He lays her on a wooden bench, then removes his own coat and wraps it around her so she won't feel the cold, before moving to guard the door — staying alert until he finally rests too, a respectful distance kept throughout. Photorealistic, cinematic movie-scene quality, real Japanese actors, not anime/illustrated. ACTIVE REFERENCES <<<image_3>>>: young Japanese man, damp black hair, dark coat over tunic, protective carrying posture, real human skin texture. 100% matches reference. <<<image_1>>>: young Japanese woman, damp dark hair, kimono-style travel robes, eyes closed, limp and shivering in his arms. 100% matches reference. <<<image_2>>>: wooden Japanese watchtower interior. 100% matches reference, consistent across all shots. LOCATION MAP - Old sliding wooden door, ajar, rain/wind leaking through. - Narrow window slit, storm-grey light, occasional lightning flicker. - Paper lantern (chochin) hanging from a beam — main light source. - Rough wooden walls, old crates, straw mat in corner. - Worn wooden bench where she's laid down. - Puddle near door threshold, lantern reflection. FIRST FRAME He steps through the doorway carrying her, her head against his chest, both drenched, rain visible behind, lantern light on their faces. FORMAT MODE Four-shot sequence, HARD CUTs at 3.5s, 7.5s, 11.0s. Handheld only for carry shot. Photorealistic, natural skin/fabric physics. No subtitles, no music. OPTICS & CAMERA Shot 1 (carry): 50° FOV, 1.5–2m, gentle handheld follow as he enters. Shot 2 (lay down): 56° FOV, 1–1.3m, push-in as he lowers her onto the bench, faint shiver visible. Shot 3 (coat cover): 60° FOV, 2m, three-quarter angle as he removes his coat and wraps it around her, tucking the edges in. Shot 4 (guard, then sleep): 63° FOV, low near door, crane-up to high three-quarter — him now coatless at the door, staying alert, finally closing his eyes to sleep, her warm and undisturbed on the bench. ACTION TIMING 0–3.5s: he carries her in through the rain, her head lolling against his chest. 3.5s CUT. 3.5–7.5s: he lays her on the bench, a small shiver crossing her. 7.5s CUT. 7.5–11.0s: he takes off his coat, wraps it snugly around her. 11.0s CUT. 11.0–15.0s: coatless, he sits guard at the door, alert despite the cold, then eyes close as he finally falls asleep — she stays warm, a clear gap kept between them. PHYSICS Real dead-weight in the carry, wet hair swaying. Coat drapes and settles naturally around her. His bare tunic shows subtle cold response — slight shoulder hunch — through the guard shot. LIGHTING Cinematic low-key, warm lantern glow vs cool blue-grey storm light through the window/door. Faces stay readable, natural film grain, never flat or CG-looking. AUDIO Rain, footsteps, effortful breathing (shot 1); wood creak, faint shiver (shot 2); coat rustle (shot 3); quiet exhale, rain softening, steady breathing (shot 4). No dialogue, no music. POSITIVE LOCKS Man matches <<<image_3>>>, woman matches <<<image_1>>> exactly — photorealistic, not anime. Shelter matches <<<image_2>>> exactly across all shots. He gives her his coat so she won't feel cold, leaving himself in just his tunic. He keeps guard at the door, only sleeping in the final shot, a respectful distance maintained throughout.

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Seedance 2.5

Rainforest Flood Escape on a Giant Lynx

Cinematic Story

A woman tells the villagers: "Torrential waters are approaching; the ground is shaking beneath your feet." Run toward the mountains. She sprints through the tropical rainforest amidst a torrential downpour. Handheld camera shot; chaos. A torrent of water chases the woman, tearing through the jungle; rapid motion blur. A massive lynx—muscular, with long blue fur and long ears—runs through the tropical rainforest in the pouring rain. The woman mounts the giant lynx and rides it; the beast races toward the mountains, rapidly climbing to the summit while leaping great distances with the woman on its back. A shot of the blonde woman atop the giant lynx—with its long blue fur and honey-colored eyes—perched high on a cliff overlooking the rainforest; below, a massive flood rages, with giant torrents of water submerging the jungle, sweeping away exotic villages and engulfing elephants in the deluge. They gaze out at the scene from the top of the cliff. photorealistic cinematic scene of high-octane action.

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